709ce8eea3
split gravity logic, various bug fixes
...
fixed gravity strength being possibly strong at level beginning
fixed restarting being allowed after getting the last ring
fixed save file's "played_for" being reset or set to another file's
fixed the displayed save file total play time not being updated on main menu
maybe there's other stuff
2025-04-29 21:18:04 +02:00
9890e0a625
new ring counter, move some logic away from main scene
2025-04-23 15:37:03 +02:00
7ae566720c
integrate a semi-working manager for save files ( #3 )
2025-04-16 00:16:39 +02:00
ff8bd770d2
preliminary support for controllers
2025-03-31 17:57:54 +02:00
8f18e43af7
implement the new main menu into the actual game
2025-03-30 15:40:22 +02:00
a73b32610e
working settings menu
...
includes audio sliders, fullscreen, disabling gravity change sound
2025-03-28 13:42:53 +01:00
eefda9e2bd
start creating the framework for menus ( #3 )
...
all very experimental so it'll see lots of changes
2025-03-27 16:00:39 +01:00
a3e0c4d82d
move to Godot 4.4 (from Godot 4.3)
2025-03-23 14:48:54 +01:00
720466f136
icon + no quit button on web
2025-02-23 17:46:50 +01:00
203696e022
fix music not playing in exported builds
2025-02-23 10:59:42 +01:00
6a59b54c11
chain levels with spaghetti
2025-02-23 00:46:23 +01:00
7a18c4f8c6
lock in the first level
2025-02-22 19:46:19 +01:00
3b56cd4c81
the 180
2025-02-22 17:16:30 +01:00
5a768af1f3
adaptative music
2025-02-22 00:19:28 +01:00
25664e36f5
experiments
2025-02-21 21:47:35 +01:00
4aba8bf0ae
setup
2025-02-21 15:59:01 +01:00