Commit graph

16 commits

Author SHA1 Message Date
709ce8eea3
split gravity logic, various bug fixes
fixed gravity strength being possibly strong at level beginning
fixed restarting being allowed after getting the last ring
fixed save file's "played_for" being reset or set to another file's
fixed the displayed save file total play time not being updated on main menu

maybe there's other stuff
2025-04-29 21:18:04 +02:00
9890e0a625
new ring counter, move some logic away from main scene 2025-04-23 15:37:03 +02:00
7ae566720c
integrate a semi-working manager for save files (#3) 2025-04-16 00:16:39 +02:00
ff8bd770d2 preliminary support for controllers 2025-03-31 17:57:54 +02:00
8f18e43af7 implement the new main menu into the actual game 2025-03-30 15:40:22 +02:00
a73b32610e working settings menu
includes audio sliders, fullscreen, disabling gravity change sound
2025-03-28 13:42:53 +01:00
eefda9e2bd start creating the framework for menus (#3)
all very experimental so it'll see lots of changes
2025-03-27 16:00:39 +01:00
a3e0c4d82d move to Godot 4.4 (from Godot 4.3) 2025-03-23 14:48:54 +01:00
720466f136 icon + no quit button on web 2025-02-23 17:46:50 +01:00
203696e022 fix music not playing in exported builds 2025-02-23 10:59:42 +01:00
6a59b54c11 chain levels with spaghetti 2025-02-23 00:46:23 +01:00
7a18c4f8c6 lock in the first level 2025-02-22 19:46:19 +01:00
3b56cd4c81 the 180 2025-02-22 17:16:30 +01:00
5a768af1f3 adaptative music 2025-02-22 00:19:28 +01:00
25664e36f5 experiments 2025-02-21 21:47:35 +01:00
4aba8bf0ae setup 2025-02-21 15:59:01 +01:00