split gravity logic, various bug fixes
fixed gravity strength being possibly strong at level beginning fixed restarting being allowed after getting the last ring fixed save file's "played_for" being reset or set to another file's fixed the displayed save file total play time not being updated on main menu maybe there's other stuff
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11 changed files with 131 additions and 106 deletions
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@ -86,6 +86,7 @@ common/physics_ticks_per_second=120
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common/max_physics_steps_per_frame=20
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3d/physics_engine="GodotPhysics3D"
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3d/default_gravity=1.0
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3d/default_gravity_vector=Vector3(0, -0.5, 0)
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3d/solver/solver_iterations=40
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3d/solver/default_contact_bias=1.0
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common/physics_interpolation=true
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