split gravity logic, various bug fixes

fixed gravity strength being possibly strong at level beginning
fixed restarting being allowed after getting the last ring
fixed save file's "played_for" being reset or set to another file's
fixed the displayed save file total play time not being updated on main menu

maybe there's other stuff
This commit is contained in:
Taevas 2025-04-29 21:18:04 +02:00
parent 38897c706a
commit 709ce8eea3
Signed by: Taevas
SSH key fingerprint: SHA256:Y5Hv18xwPvUKSlgkx1sPnRO3L2mc03ehC7BzrnZVEyY
11 changed files with 131 additions and 106 deletions

View file

@ -86,6 +86,7 @@ common/physics_ticks_per_second=120
common/max_physics_steps_per_frame=20
3d/physics_engine="GodotPhysics3D"
3d/default_gravity=1.0
3d/default_gravity_vector=Vector3(0, -0.5, 0)
3d/solver/solver_iterations=40
3d/solver/default_contact_bias=1.0
common/physics_interpolation=true