Post-jam adjustments: Level selection and save files #3
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Reference: Taevas/DreamBall#3
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It's starting to be very obvious this game's identity will be a lot like Celeste's and somewhat like Trackmania's as an "easy to learn harder to master" type of game, so might as well take what they do best and implement it in Dreamball
I don't feel like it'd be worth it to maintain some sort of online leaderboard, let speedrun.com handle such things
Just make all menus feel smooth and the timers accurate and it'll all be good!
Regarding the way the level should be selected, I changed my mind: I'd like to keep things flexible and not too complicated, so there are no more plans of having the ball move through some sort of hub world to select a level
Instead, levels can be selected on the main menu cube with buttons to click on
Furthermore, I don't believe the player should be given an opportunity to restart the level after finishing it other than through the main level, because there is very little reason to create this extra menu: No information that I'd like to give, and the main menu is quick to appear, show the best time on the level, and to allow the player to play the level again (or change the level)
Otherwise, everything else mentioned in this issue has definitely been implemented as of today! More explicitly:
So it only feels appropriate to finally close this issue