the 180
This commit is contained in:
parent
6a31ab76b8
commit
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30 changed files with 352 additions and 173 deletions
34
elements/collectible.tscn
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34
elements/collectible.tscn
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@ -0,0 +1,34 @@
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[gd_scene load_steps=3 format=3 uid="uid://bwxor1n3m4d4a"]
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[sub_resource type="GDScript" id="GDScript_f1obc"]
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script/source = "extends Area3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node3D) -> void:
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print(body, \" !!\")
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pass # Replace with function body.
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"
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[sub_resource type="SphereShape3D" id="SphereShape3D_lnm1h"]
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radius = 1.0
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[node name="Collectible" type="Area3D"]
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script = SubResource("GDScript_f1obc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_lnm1h")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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radius = 1.0
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,18 +1,17 @@
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[gd_scene load_steps=7 format=3 uid="uid://dw0xl8644x166"]
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[gd_scene load_steps=8 format=3 uid="uid://dw0xl8644x166"]
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[ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"]
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[ext_resource type="AudioStream" uid="uid://dmdbharecy448" path="res://sounds/gravity.ogg" id="2_5uwlw"]
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[sub_resource type="GDScript" id="GDScript_wuka5"]
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script/source = "extends HSlider
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[sub_resource type="GDScript" id="GDScript_3yq1l"]
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script/source = "extends Control
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# Maybe change it so it's not a slider, but just a value that... depends on the mouse position?
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# Or a value that's only high if the user is pressing shift, à la catch the beat
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const normal = 7
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const stronger = normal * 3
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func _on_value_changed(value: float) -> void:
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, value)
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func _on_focus_entered() -> void:
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release_focus()
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func _process(delta: float) -> void:
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var grav = stronger if Input.is_key_pressed(KEY_SHIFT) else normal
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, grav)
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"
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[sub_resource type="GDScript" id="GDScript_my602"]
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@ -30,24 +29,34 @@ func _input(ev: InputEvent) -> void:
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if k == KEY_UP:
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direction = Vector3.UP
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self.rotation_degrees = -90
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$AudioStreamPlayer.pitch_scale = 1.05
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elif k == KEY_LEFT:
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direction = Vector3.LEFT
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self.rotation_degrees = -180
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$AudioStreamPlayer.pitch_scale = 1.02
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elif k == KEY_RIGHT:
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direction = Vector3.RIGHT
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self.rotation_degrees = 0
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$AudioStreamPlayer.pitch_scale = 0.98
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elif k == KEY_DOWN:
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direction = Vector3.DOWN
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self.rotation_degrees = 90
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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direction
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)
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$AudioStreamPlayer.pitch_scale = 0.95
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if $AnimationPlayer.is_playing():
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$AnimationPlayer.stop()
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$AnimationPlayer.play(\"grow_fadeout\")
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if direction != PhysicsServer3D.area_get_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR
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):
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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direction
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)
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if $AnimationPlayer.is_playing():
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$AnimationPlayer.stop()
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$AudioStreamPlayer.play()
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$AnimationPlayer.play(\"grow_fadeout\")
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"
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[sub_resource type="Animation" id="Animation_6rwl4"]
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@ -119,46 +128,33 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Strength" type="HSlider" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.2
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anchor_top = 0.9
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anchor_right = 0.8
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anchor_bottom = 1.0
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offset_right = -0.00012207
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 4
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size_flags_vertical = 1
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min_value = 10.0
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max_value = 40.0
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step = 0.2
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value = 10.0
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script = SubResource("GDScript_wuka5")
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metadata/_edit_use_anchors_ = true
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script = SubResource("GDScript_3yq1l")
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[node name="Direction" type="TextureRect" parent="."]
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self_modulate = Color(1, 1, 1, 0.501961)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -400.0
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offset_top = -400.0
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offset_right = 400.0
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offset_bottom = 400.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(0.3, 0.3)
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pivot_offset = Vector2(576, 324)
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pivot_offset = Vector2(400, 400)
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texture = ExtResource("1_4mbho")
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expand_mode = 3
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stretch_mode = 5
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script = SubResource("GDScript_my602")
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metadata/_edit_use_anchors_ = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"]
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libraries = {
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"": SubResource("AnimationLibrary_0w0ne")
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}
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[connection signal="focus_entered" from="Strength" to="Strength" method="_on_focus_entered"]
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[connection signal="value_changed" from="Strength" to="Strength" method="_on_value_changed"]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Direction"]
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stream = ExtResource("2_5uwlw")
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volume_db = -6.0
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mix_target = 2
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@ -1,23 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://gis4s061n422"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_llioc"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_shtld"]
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size = Vector3(20, 20, 20)
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[node name="Platform" type="RigidBody3D"]
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axis_lock_linear_x = true
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axis_lock_linear_y = true
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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physics_material_override = SubResource("PhysicsMaterial_llioc")
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gravity_scale = 0.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_shtld")
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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use_collision = true
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size = Vector3(20, 20, 20)
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@ -4,11 +4,19 @@
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[ext_resource type="PackedScene" uid="uid://df5m716pd6mej" path="res://elements/sphere.tscn" id="2_ophnk"]
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[sub_resource type="GDScript" id="GDScript_bnqcw"]
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script/source = "extends Node
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script/source = "extends Node3D
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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#if $Sphere.position.y < -2:
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# $Sphere.position.y = 0
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$SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0)
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$SpotLightTop.position = $Sphere.position
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$SpotLightLeft.position = $Sphere.position
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$SpotLightRight.position = $Sphere.position
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$SpotLightBottom.position = $Sphere.position
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## Keep the ball at the center of the camera, at a distance
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$Camera.position = $Sphere.position + Vector3(0, 0, 20)
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$Camera.position = $Sphere.position + Vector3(0, 0, 15)
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## Angle of the camera, so the player can see where the ball is going
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var velocity: Vector3 = $Sphere.linear_velocity
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@ -25,7 +33,7 @@ func _process(delta: float) -> void:
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$Camera.fov = default_fov + (total_velocity / 12)
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"
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[node name="Player" type="Node"]
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[node name="Player" type="Node3D"]
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script = SubResource("GDScript_bnqcw")
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[node name="Gravity" parent="." instance=ExtResource("1_h0h2o")]
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[node name="Sphere" parent="." instance=ExtResource("2_ophnk")]
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[node name="Camera" type="Camera3D" parent="."]
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current = true
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[node name="SpotLightMain" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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spot_range = 55.0
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spot_angle = 20.0
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[node name="SpotLightTop" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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[node name="SpotLightLeft" type="SpotLight3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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[node name="SpotLightRight" type="SpotLight3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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[node name="SpotLightBottom" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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30
elements/ring.tscn
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30
elements/ring.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cpm3laywhlbq5"]
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[sub_resource type="GDScript" id="GDScript_86vhg"]
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script/source = "extends CSGTorus3D
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var collected = false
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if collected == false and body.name == \"Sphere\":
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print(\"YES \", body)
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collected = true
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"
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_tgirv"]
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radius = 4.0
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[node name="Ring" type="CSGTorus3D"]
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use_collision = true
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inner_radius = 4.0
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outer_radius = 8.0
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sides = 16
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ring_sides = 8
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script = SubResource("GDScript_86vhg")
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[node name="Area3D" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("CylinderShape3D_tgirv")
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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@ -1,7 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://df5m716pd6mej"]
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[gd_scene load_steps=10 format=3 uid="uid://df5m716pd6mej"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
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bounce = 0.8
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bounce = 0.2
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[sub_resource type="GDScript" id="GDScript_rvq6k"]
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script/source = "extends RigidBody3D
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@ -46,7 +46,7 @@ func _ready() -> void:
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player.play()
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func handleMusicWithVelocity(velocity: float, delta: float) -> void:
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var instruments_needed = floor(velocity / 10)
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var instruments_needed = floor(velocity / 7)
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var instruments_playing = stream_players.filter(func(p: AudioStreamPlayer): return p.volume_db > -50)
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for index_p in len(instruments_playing):
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@ -74,16 +74,19 @@ func _process(delta: float) -> void:
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"]
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[sub_resource type="Gradient" id="Gradient_ggbpc"]
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colors = PackedColorArray(0.979416, 0, 0.376508, 1, 0, 0.583757, 0.65245, 1)
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[sub_resource type="Gradient" id="Gradient_bgp4x"]
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colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_vxsyc"]
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gradient = SubResource("Gradient_ggbpc")
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fill_from = Vector2(0.490476, 0)
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fill_to = Vector2(0.504762, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"]
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gradient = SubResource("Gradient_bgp4x")
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fill_from = Vector2(0.504951, 0.00495049)
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fill_to = Vector2(0.549505, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_14eku"]
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albedo_texture = SubResource("GradientTexture2D_vxsyc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"]
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albedo_texture = SubResource("GradientTexture2D_5d6uk")
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[sub_resource type="SphereMesh" id="SphereMesh_bor8g"]
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material = SubResource("StandardMaterial3D_qcgmu")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"]
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direction = Vector3(0, 0, 0)
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@ -96,17 +99,17 @@ radial_segments = 8
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rings = 4
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[node name="Sphere" type="RigidBody3D"]
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collision_priority = 100.0
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axis_lock_linear_z = true
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physics_material_override = SubResource("PhysicsMaterial_vumbr")
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contact_monitor = true
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script = SubResource("GDScript_rvq6k")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_xfgrm")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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radial_segments = 20
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rings = 10
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material = SubResource("StandardMaterial3D_14eku")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_bor8g")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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amount = 16
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11
idea.txt
11
idea.txt
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@ -2,12 +2,11 @@ Theme: Gravity
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3D, but played in 2D (think New Super Mario Bros)
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2 controls:
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With the mouse, change a slider to affect how much gravity is applied
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With the arrow keys, change the direction of the gravity
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1 objective: Bring the ball to the opposite end of the level
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With the shift key, change how much the gravity is applied
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1 objective: Bring the ball through all the rings
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Music should be proportional to either the gravity or the ball's speed, or maybe how close to the objective it is, probably not that
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Each 2 levels should introduce a new mechanic like wind, moving platforms, bouncy walls...
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Music is proportional to the ball's velocity
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Each level looks and sounds different
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Maybe an apple from a tree, to fall on Newton's head? Not that it'd have an apple's physics, though...
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Have score be Sonic-like, there's a timer and it's converted into score, also add to score if ball collects certain stuff
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Have score be Sonic-like, there's a timer and it's converted into score, also add to score if ball collects certain stuff
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40
index.tscn
40
index.tscn
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@ -1,41 +1,3 @@
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[gd_scene load_steps=5 format=3 uid="uid://ccgnnif026wb4"]
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[ext_resource type="PackedScene" uid="uid://dujoplhd35kqg" path="res://level_base.tscn" id="1_ad0pp"]
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[ext_resource type="PackedScene" uid="uid://gis4s061n422" path="res://elements/platform.tscn" id="2_g4sgl"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_80ler"]
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[sub_resource type="GDScript" id="GDScript_oxyvh"]
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script/source = "extends Node
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func _input(ev: InputEvent) -> void:
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pass
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# if ev is InputEventKey and ev.is_pressed():
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# var k = ev.keycode
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# if k == KEY_UP or k == KEY_RIGHT or k == KEY_LEFT or k == KEY_DOWN:
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# if k == KEY_UP:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 0, 0)
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# elif k == KEY_LEFT:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 10, 0)
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# elif k == KEY_RIGHT:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, -10, 0)
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# elif k == KEY_DOWN:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(-10, 0, 0)
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"
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[gd_scene format=3 uid="uid://ccgnnif026wb4"]
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[node name="Game" type="Node"]
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script = SubResource("GDScript_oxyvh")
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|
||||
[node name="LevelBase" parent="." instance=ExtResource("1_ad0pp")]
|
||||
|
||||
[node name="Platform" parent="LevelBase" instance=ExtResource("2_g4sgl")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -13.7254, 0)
|
||||
|
||||
[node name="Platform2" parent="LevelBase" instance=ExtResource("2_g4sgl")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -42.8526, -13.7254, 0)
|
||||
|
||||
[node name="Platform3" parent="LevelBase" instance=ExtResource("2_g4sgl")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 44.7108, -13.7254, 0)
|
||||
|
||||
[node name="Gravity" parent="." instance=ExtResource("3_80ler")]
|
||||
|
||||
[editable path="LevelBase"]
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://dujoplhd35kqg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="1_ykskn"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_hbi5e"]
|
||||
script/source = "extends Node3D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
"
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6pkua"]
|
||||
sky_top_color = Color(0.693381, 0.747001, 0.821796, 1)
|
||||
ground_bottom_color = Color(0.172348, 0.451084, 0.511099, 1)
|
||||
ground_curve = 0.25992
|
||||
|
||||
[sub_resource type="Sky" id="Sky_4du2k"]
|
||||
sky_material = SubResource("ProceduralSkyMaterial_6pkua")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_jfl74"]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_4du2k")
|
||||
ambient_light_source = 3
|
||||
ambient_light_color = Color(1, 1, 1, 1)
|
||||
|
||||
[node name="LevelBase" type="Node3D"]
|
||||
script = SubResource("GDScript_hbi5e")
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_jfl74")
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_ykskn")]
|
26
levels/base/environment.tscn
Normal file
26
levels/base/environment.tscn
Normal file
|
@ -0,0 +1,26 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://ygvokp5f78i5"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_hs6gw"]
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_hyysp"]
|
||||
gradient = SubResource("Gradient_hs6gw")
|
||||
fill_from = Vector2(0.536082, 1)
|
||||
fill_to = Vector2(0.536082, 0)
|
||||
|
||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_g3k38"]
|
||||
panorama = SubResource("GradientTexture2D_hyysp")
|
||||
|
||||
[sub_resource type="Sky" id="Sky_du8e4"]
|
||||
sky_material = SubResource("PanoramaSkyMaterial_g3k38")
|
||||
radiance_size = 1
|
||||
|
||||
[sub_resource type="Environment" id="Environment_y0yoy"]
|
||||
background_mode = 2
|
||||
background_color = Color(0.758192, 0.758192, 0.758192, 1)
|
||||
sky = SubResource("Sky_du8e4")
|
||||
ambient_light_source = 3
|
||||
ambient_light_color = Color(1, 1, 1, 1)
|
||||
reflected_light_source = 2
|
||||
|
||||
[node name="Environment" type="WorldEnvironment"]
|
||||
environment = SubResource("Environment_y0yoy")
|
17
levels/base/level.tscn
Normal file
17
levels/base/level.tscn
Normal file
|
@ -0,0 +1,17 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://b0mhosbyt1fit"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ygvokp5f78i5" path="res://levels/base/environment.tscn" id="1_n7fd8"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_b00jj"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="3_hel5x"]
|
||||
|
||||
[node name="Level" type="Node3D"]
|
||||
|
||||
[node name="Environment" parent="." instance=ExtResource("1_n7fd8")]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("2_b00jj")]
|
||||
|
||||
[node name="Ring" parent="." instance=ExtResource("3_hel5x")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.18355, 0)
|
||||
|
||||
[node name="Ring2" parent="." instance=ExtResource("3_hel5x")]
|
||||
transform = Transform3D(-6.55671e-08, -1.5, 0, 1.5, -6.55671e-08, 0, 0, 0, 1.5, 10, 5, 0)
|
4
levels/base/material.tres
Normal file
4
levels/base/material.tres
Normal file
|
@ -0,0 +1,4 @@
|
|||
[gd_resource type="StandardMaterial3D" format=3 uid="uid://brwwlwb1rpro7"]
|
||||
|
||||
[resource]
|
||||
metallic = 1.0
|
BIN
music/forest.mmpz
Normal file
BIN
music/forest.mmpz
Normal file
Binary file not shown.
BIN
music/forest.mmpz.bak
Normal file
BIN
music/forest.mmpz.bak
Normal file
Binary file not shown.
BIN
music/forest/dong.ogg
Normal file
BIN
music/forest/dong.ogg
Normal file
Binary file not shown.
19
music/forest/dong.ogg.import
Normal file
19
music/forest/dong.ogg.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dghw6a7i3adcu"
|
||||
path="res://.godot/imported/dong.ogg-ffb15076d2b8a5ffc947d53d6a3fc115.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/forest/dong.ogg"
|
||||
dest_files=["res://.godot/imported/dong.ogg-ffb15076d2b8a5ffc947d53d6a3fc115.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
music/forest/dong2.ogg
Normal file
BIN
music/forest/dong2.ogg
Normal file
Binary file not shown.
19
music/forest/dong2.ogg.import
Normal file
19
music/forest/dong2.ogg.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://pn2b2f3egpck"
|
||||
path="res://.godot/imported/dong2.ogg-58e0e1bd9d339e6c5a96259a33a583cf.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/forest/dong2.ogg"
|
||||
dest_files=["res://.godot/imported/dong2.ogg-58e0e1bd9d339e6c5a96259a33a583cf.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
music/forest/hihat-closed.ogg
Normal file
BIN
music/forest/hihat-closed.ogg
Normal file
Binary file not shown.
19
music/forest/hihat-closed.ogg.import
Normal file
19
music/forest/hihat-closed.ogg.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bu4kmowmputnr"
|
||||
path="res://.godot/imported/hihat-closed.ogg-2d3ac57a208e8a0283aa44d553fd6fd2.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/forest/hihat-closed.ogg"
|
||||
dest_files=["res://.godot/imported/hihat-closed.ogg-2d3ac57a208e8a0283aa44d553fd6fd2.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
music/forest/hihat-open.ogg
Normal file
BIN
music/forest/hihat-open.ogg
Normal file
Binary file not shown.
19
music/forest/hihat-open.ogg.import
Normal file
19
music/forest/hihat-open.ogg.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cbgimkc8fi4q3"
|
||||
path="res://.godot/imported/hihat-open.ogg-f90ba031f5e4f4f762a1d8e5e441132a.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/forest/hihat-open.ogg"
|
||||
dest_files=["res://.godot/imported/hihat-open.ogg-f90ba031f5e4f4f762a1d8e5e441132a.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
music/forest/kick.ogg
Normal file
BIN
music/forest/kick.ogg
Normal file
Binary file not shown.
19
music/forest/kick.ogg.import
Normal file
19
music/forest/kick.ogg.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://b5rl0nf2bawbr"
|
||||
path="res://.godot/imported/kick.ogg-f4dc38db14482b78ded821894f1a2034.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/forest/kick.ogg"
|
||||
dest_files=["res://.godot/imported/kick.ogg-f4dc38db14482b78ded821894f1a2034.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
music/forest/synth.ogg
Normal file
BIN
music/forest/synth.ogg
Normal file
Binary file not shown.
19
music/forest/synth.ogg.import
Normal file
19
music/forest/synth.ogg.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://76mr4g8vfex2"
|
||||
path="res://.godot/imported/synth.ogg-b5f3958a400c45e698e4b6e9bb35ef0c.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://music/forest/synth.ogg"
|
||||
dest_files=["res://.godot/imported/synth.ogg-b5f3958a400c45e698e4b6e9bb35ef0c.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
|
@ -14,7 +14,7 @@ config/name="AlakajamEntry"
|
|||
config/description="I'm Taevas, and this is my entry for the 21st edition of \"Alakajam!\", a gamejam that lasts for 48 hours that starts on 2025-02-21 19:00UTC
|
||||
https://alakajam.com/21st-alakajam"
|
||||
config/version="20250221.0"
|
||||
run/main_scene="res://index.tscn"
|
||||
run/main_scene="res://levels/base/level.tscn"
|
||||
config/features=PackedStringArray("4.3", "GL Compatibility")
|
||||
boot_splash/show_image=false
|
||||
config/icon="res://icon.svg"
|
||||
|
@ -25,7 +25,14 @@ buses/default_bus_layout=""
|
|||
|
||||
[physics]
|
||||
|
||||
3d/run_on_separate_thread=true
|
||||
common/physics_ticks_per_second=120
|
||||
common/max_physics_steps_per_frame=20
|
||||
3d/physics_engine="GodotPhysics3D"
|
||||
3d/default_gravity=10.0
|
||||
3d/solver/solver_iterations=40
|
||||
3d/solver/default_contact_bias=1.0
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
BIN
sounds/gravity.ogg
Normal file
BIN
sounds/gravity.ogg
Normal file
Binary file not shown.
19
sounds/gravity.ogg.import
Normal file
19
sounds/gravity.ogg.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dmdbharecy448"
|
||||
path="res://.godot/imported/gravity.ogg-9d6ca77365cf8ba286821421798b18dc.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/gravity.ogg"
|
||||
dest_files=["res://.godot/imported/gravity.ogg-9d6ca77365cf8ba286821421798b18dc.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
sounds/templateiguess.mmpz
Normal file
BIN
sounds/templateiguess.mmpz
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue