This commit is contained in:
Taevas 2025-02-22 17:16:30 +01:00
parent 6a31ab76b8
commit 3b56cd4c81
30 changed files with 352 additions and 173 deletions

34
elements/collectible.tscn Normal file
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@ -0,0 +1,34 @@
[gd_scene load_steps=3 format=3 uid="uid://bwxor1n3m4d4a"]
[sub_resource type="GDScript" id="GDScript_f1obc"]
script/source = "extends Area3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
print(body, \" !!\")
pass # Replace with function body.
"
[sub_resource type="SphereShape3D" id="SphereShape3D_lnm1h"]
radius = 1.0
[node name="Collectible" type="Area3D"]
script = SubResource("GDScript_f1obc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_lnm1h")
[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
radius = 1.0
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -1,18 +1,17 @@
[gd_scene load_steps=7 format=3 uid="uid://dw0xl8644x166"]
[gd_scene load_steps=8 format=3 uid="uid://dw0xl8644x166"]
[ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"]
[ext_resource type="AudioStream" uid="uid://dmdbharecy448" path="res://sounds/gravity.ogg" id="2_5uwlw"]
[sub_resource type="GDScript" id="GDScript_wuka5"]
script/source = "extends HSlider
[sub_resource type="GDScript" id="GDScript_3yq1l"]
script/source = "extends Control
# Maybe change it so it's not a slider, but just a value that... depends on the mouse position?
# Or a value that's only high if the user is pressing shift, à la catch the beat
const normal = 7
const stronger = normal * 3
func _on_value_changed(value: float) -> void:
PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, value)
func _on_focus_entered() -> void:
release_focus()
func _process(delta: float) -> void:
var grav = stronger if Input.is_key_pressed(KEY_SHIFT) else normal
PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, grav)
"
[sub_resource type="GDScript" id="GDScript_my602"]
@ -30,24 +29,34 @@ func _input(ev: InputEvent) -> void:
if k == KEY_UP:
direction = Vector3.UP
self.rotation_degrees = -90
$AudioStreamPlayer.pitch_scale = 1.05
elif k == KEY_LEFT:
direction = Vector3.LEFT
self.rotation_degrees = -180
$AudioStreamPlayer.pitch_scale = 1.02
elif k == KEY_RIGHT:
direction = Vector3.RIGHT
self.rotation_degrees = 0
$AudioStreamPlayer.pitch_scale = 0.98
elif k == KEY_DOWN:
direction = Vector3.DOWN
self.rotation_degrees = 90
PhysicsServer3D.area_set_param(
get_viewport().find_world_3d().space,
PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
direction
)
$AudioStreamPlayer.pitch_scale = 0.95
if $AnimationPlayer.is_playing():
$AnimationPlayer.stop()
$AnimationPlayer.play(\"grow_fadeout\")
if direction != PhysicsServer3D.area_get_param(
get_viewport().find_world_3d().space,
PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR
):
PhysicsServer3D.area_set_param(
get_viewport().find_world_3d().space,
PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
direction
)
if $AnimationPlayer.is_playing():
$AnimationPlayer.stop()
$AudioStreamPlayer.play()
$AnimationPlayer.play(\"grow_fadeout\")
"
[sub_resource type="Animation" id="Animation_6rwl4"]
@ -119,46 +128,33 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Strength" type="HSlider" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.2
anchor_top = 0.9
anchor_right = 0.8
anchor_bottom = 1.0
offset_right = -0.00012207
grow_horizontal = 2
grow_vertical = 0
size_flags_horizontal = 4
size_flags_vertical = 1
min_value = 10.0
max_value = 40.0
step = 0.2
value = 10.0
script = SubResource("GDScript_wuka5")
metadata/_edit_use_anchors_ = true
script = SubResource("GDScript_3yq1l")
[node name="Direction" type="TextureRect" parent="."]
self_modulate = Color(1, 1, 1, 0.501961)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -400.0
offset_top = -400.0
offset_right = 400.0
offset_bottom = 400.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.3, 0.3)
pivot_offset = Vector2(576, 324)
pivot_offset = Vector2(400, 400)
texture = ExtResource("1_4mbho")
expand_mode = 3
stretch_mode = 5
script = SubResource("GDScript_my602")
metadata/_edit_use_anchors_ = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"]
libraries = {
"": SubResource("AnimationLibrary_0w0ne")
}
[connection signal="focus_entered" from="Strength" to="Strength" method="_on_focus_entered"]
[connection signal="value_changed" from="Strength" to="Strength" method="_on_value_changed"]
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Direction"]
stream = ExtResource("2_5uwlw")
volume_db = -6.0
mix_target = 2

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@ -1,23 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://gis4s061n422"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_llioc"]
[sub_resource type="BoxShape3D" id="BoxShape3D_shtld"]
size = Vector3(20, 20, 20)
[node name="Platform" type="RigidBody3D"]
axis_lock_linear_x = true
axis_lock_linear_y = true
axis_lock_linear_z = true
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
physics_material_override = SubResource("PhysicsMaterial_llioc")
gravity_scale = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_shtld")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
size = Vector3(20, 20, 20)

View file

@ -4,11 +4,19 @@
[ext_resource type="PackedScene" uid="uid://df5m716pd6mej" path="res://elements/sphere.tscn" id="2_ophnk"]
[sub_resource type="GDScript" id="GDScript_bnqcw"]
script/source = "extends Node
script/source = "extends Node3D
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
#if $Sphere.position.y < -2:
# $Sphere.position.y = 0
$SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0)
$SpotLightTop.position = $Sphere.position
$SpotLightLeft.position = $Sphere.position
$SpotLightRight.position = $Sphere.position
$SpotLightBottom.position = $Sphere.position
## Keep the ball at the center of the camera, at a distance
$Camera.position = $Sphere.position + Vector3(0, 0, 20)
$Camera.position = $Sphere.position + Vector3(0, 0, 15)
## Angle of the camera, so the player can see where the ball is going
var velocity: Vector3 = $Sphere.linear_velocity
@ -25,7 +33,7 @@ func _process(delta: float) -> void:
$Camera.fov = default_fov + (total_velocity / 12)
"
[node name="Player" type="Node"]
[node name="Player" type="Node3D"]
script = SubResource("GDScript_bnqcw")
[node name="Gravity" parent="." instance=ExtResource("1_h0h2o")]
@ -33,3 +41,25 @@ script = SubResource("GDScript_bnqcw")
[node name="Sphere" parent="." instance=ExtResource("2_ophnk")]
[node name="Camera" type="Camera3D" parent="."]
current = true
[node name="SpotLightMain" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
spot_range = 55.0
spot_angle = 20.0
[node name="SpotLightTop" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
spot_range = 50.0
[node name="SpotLightLeft" type="SpotLight3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
spot_range = 50.0
[node name="SpotLightRight" type="SpotLight3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
spot_range = 50.0
[node name="SpotLightBottom" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
spot_range = 50.0

30
elements/ring.tscn Normal file
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@ -0,0 +1,30 @@
[gd_scene load_steps=3 format=3 uid="uid://cpm3laywhlbq5"]
[sub_resource type="GDScript" id="GDScript_86vhg"]
script/source = "extends CSGTorus3D
var collected = false
func _on_area_3d_body_entered(body: Node3D) -> void:
if collected == false and body.name == \"Sphere\":
print(\"YES \", body)
collected = true
"
[sub_resource type="CylinderShape3D" id="CylinderShape3D_tgirv"]
radius = 4.0
[node name="Ring" type="CSGTorus3D"]
use_collision = true
inner_radius = 4.0
outer_radius = 8.0
sides = 16
ring_sides = 8
script = SubResource("GDScript_86vhg")
[node name="Area3D" type="Area3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("CylinderShape3D_tgirv")
[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=9 format=3 uid="uid://df5m716pd6mej"]
[gd_scene load_steps=10 format=3 uid="uid://df5m716pd6mej"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
bounce = 0.8
bounce = 0.2
[sub_resource type="GDScript" id="GDScript_rvq6k"]
script/source = "extends RigidBody3D
@ -46,7 +46,7 @@ func _ready() -> void:
player.play()
func handleMusicWithVelocity(velocity: float, delta: float) -> void:
var instruments_needed = floor(velocity / 10)
var instruments_needed = floor(velocity / 7)
var instruments_playing = stream_players.filter(func(p: AudioStreamPlayer): return p.volume_db > -50)
for index_p in len(instruments_playing):
@ -74,16 +74,19 @@ func _process(delta: float) -> void:
[sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"]
[sub_resource type="Gradient" id="Gradient_ggbpc"]
colors = PackedColorArray(0.979416, 0, 0.376508, 1, 0, 0.583757, 0.65245, 1)
[sub_resource type="Gradient" id="Gradient_bgp4x"]
colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_vxsyc"]
gradient = SubResource("Gradient_ggbpc")
fill_from = Vector2(0.490476, 0)
fill_to = Vector2(0.504762, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"]
gradient = SubResource("Gradient_bgp4x")
fill_from = Vector2(0.504951, 0.00495049)
fill_to = Vector2(0.549505, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_14eku"]
albedo_texture = SubResource("GradientTexture2D_vxsyc")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"]
albedo_texture = SubResource("GradientTexture2D_5d6uk")
[sub_resource type="SphereMesh" id="SphereMesh_bor8g"]
material = SubResource("StandardMaterial3D_qcgmu")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"]
direction = Vector3(0, 0, 0)
@ -96,17 +99,17 @@ radial_segments = 8
rings = 4
[node name="Sphere" type="RigidBody3D"]
collision_priority = 100.0
axis_lock_linear_z = true
physics_material_override = SubResource("PhysicsMaterial_vumbr")
contact_monitor = true
script = SubResource("GDScript_rvq6k")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_xfgrm")
[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
radial_segments = 20
rings = 10
material = SubResource("StandardMaterial3D_14eku")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_bor8g")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
amount = 16

View file

@ -2,12 +2,11 @@ Theme: Gravity
3D, but played in 2D (think New Super Mario Bros)
2 controls:
With the mouse, change a slider to affect how much gravity is applied
With the arrow keys, change the direction of the gravity
1 objective: Bring the ball to the opposite end of the level
With the shift key, change how much the gravity is applied
1 objective: Bring the ball through all the rings
Music should be proportional to either the gravity or the ball's speed, or maybe how close to the objective it is, probably not that
Each 2 levels should introduce a new mechanic like wind, moving platforms, bouncy walls...
Music is proportional to the ball's velocity
Each level looks and sounds different
Maybe an apple from a tree, to fall on Newton's head? Not that it'd have an apple's physics, though...
Have score be Sonic-like, there's a timer and it's converted into score, also add to score if ball collects certain stuff
Have score be Sonic-like, there's a timer and it's converted into score, also add to score if ball collects certain stuff

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@ -1,41 +1,3 @@
[gd_scene load_steps=5 format=3 uid="uid://ccgnnif026wb4"]
[ext_resource type="PackedScene" uid="uid://dujoplhd35kqg" path="res://level_base.tscn" id="1_ad0pp"]
[ext_resource type="PackedScene" uid="uid://gis4s061n422" path="res://elements/platform.tscn" id="2_g4sgl"]
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_80ler"]
[sub_resource type="GDScript" id="GDScript_oxyvh"]
script/source = "extends Node
func _input(ev: InputEvent) -> void:
pass
# if ev is InputEventKey and ev.is_pressed():
# var k = ev.keycode
# if k == KEY_UP or k == KEY_RIGHT or k == KEY_LEFT or k == KEY_DOWN:
# if k == KEY_UP:
# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 0, 0)
# elif k == KEY_LEFT:
# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 10, 0)
# elif k == KEY_RIGHT:
# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, -10, 0)
# elif k == KEY_DOWN:
# $LevelBase/Camera3D.rotation_degrees = Vector3i(-10, 0, 0)
"
[gd_scene format=3 uid="uid://ccgnnif026wb4"]
[node name="Game" type="Node"]
script = SubResource("GDScript_oxyvh")
[node name="LevelBase" parent="." instance=ExtResource("1_ad0pp")]
[node name="Platform" parent="LevelBase" instance=ExtResource("2_g4sgl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -13.7254, 0)
[node name="Platform2" parent="LevelBase" instance=ExtResource("2_g4sgl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -42.8526, -13.7254, 0)
[node name="Platform3" parent="LevelBase" instance=ExtResource("2_g4sgl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 44.7108, -13.7254, 0)
[node name="Gravity" parent="." instance=ExtResource("3_80ler")]
[editable path="LevelBase"]

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@ -1,39 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://dujoplhd35kqg"]
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="1_ykskn"]
[sub_resource type="GDScript" id="GDScript_hbi5e"]
script/source = "extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6pkua"]
sky_top_color = Color(0.693381, 0.747001, 0.821796, 1)
ground_bottom_color = Color(0.172348, 0.451084, 0.511099, 1)
ground_curve = 0.25992
[sub_resource type="Sky" id="Sky_4du2k"]
sky_material = SubResource("ProceduralSkyMaterial_6pkua")
[sub_resource type="Environment" id="Environment_jfl74"]
background_mode = 2
sky = SubResource("Sky_4du2k")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
[node name="LevelBase" type="Node3D"]
script = SubResource("GDScript_hbi5e")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_jfl74")
[node name="Player" parent="." instance=ExtResource("1_ykskn")]

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@ -0,0 +1,26 @@
[gd_scene load_steps=6 format=3 uid="uid://ygvokp5f78i5"]
[sub_resource type="Gradient" id="Gradient_hs6gw"]
[sub_resource type="GradientTexture2D" id="GradientTexture2D_hyysp"]
gradient = SubResource("Gradient_hs6gw")
fill_from = Vector2(0.536082, 1)
fill_to = Vector2(0.536082, 0)
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_g3k38"]
panorama = SubResource("GradientTexture2D_hyysp")
[sub_resource type="Sky" id="Sky_du8e4"]
sky_material = SubResource("PanoramaSkyMaterial_g3k38")
radiance_size = 1
[sub_resource type="Environment" id="Environment_y0yoy"]
background_mode = 2
background_color = Color(0.758192, 0.758192, 0.758192, 1)
sky = SubResource("Sky_du8e4")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
reflected_light_source = 2
[node name="Environment" type="WorldEnvironment"]
environment = SubResource("Environment_y0yoy")

17
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@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://b0mhosbyt1fit"]
[ext_resource type="PackedScene" uid="uid://ygvokp5f78i5" path="res://levels/base/environment.tscn" id="1_n7fd8"]
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_b00jj"]
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="3_hel5x"]
[node name="Level" type="Node3D"]
[node name="Environment" parent="." instance=ExtResource("1_n7fd8")]
[node name="Player" parent="." instance=ExtResource("2_b00jj")]
[node name="Ring" parent="." instance=ExtResource("3_hel5x")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.18355, 0)
[node name="Ring2" parent="." instance=ExtResource("3_hel5x")]
transform = Transform3D(-6.55671e-08, -1.5, 0, 1.5, -6.55671e-08, 0, 0, 0, 1.5, 10, 5, 0)

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@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://brwwlwb1rpro7"]
[resource]
metallic = 1.0

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dghw6a7i3adcu"
path="res://.godot/imported/dong.ogg-ffb15076d2b8a5ffc947d53d6a3fc115.oggvorbisstr"
[deps]
source_file="res://music/forest/dong.ogg"
dest_files=["res://.godot/imported/dong.ogg-ffb15076d2b8a5ffc947d53d6a3fc115.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://pn2b2f3egpck"
path="res://.godot/imported/dong2.ogg-58e0e1bd9d339e6c5a96259a33a583cf.oggvorbisstr"
[deps]
source_file="res://music/forest/dong2.ogg"
dest_files=["res://.godot/imported/dong2.ogg-58e0e1bd9d339e6c5a96259a33a583cf.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bu4kmowmputnr"
path="res://.godot/imported/hihat-closed.ogg-2d3ac57a208e8a0283aa44d553fd6fd2.oggvorbisstr"
[deps]
source_file="res://music/forest/hihat-closed.ogg"
dest_files=["res://.godot/imported/hihat-closed.ogg-2d3ac57a208e8a0283aa44d553fd6fd2.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cbgimkc8fi4q3"
path="res://.godot/imported/hihat-open.ogg-f90ba031f5e4f4f762a1d8e5e441132a.oggvorbisstr"
[deps]
source_file="res://music/forest/hihat-open.ogg"
dest_files=["res://.godot/imported/hihat-open.ogg-f90ba031f5e4f4f762a1d8e5e441132a.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b5rl0nf2bawbr"
path="res://.godot/imported/kick.ogg-f4dc38db14482b78ded821894f1a2034.oggvorbisstr"
[deps]
source_file="res://music/forest/kick.ogg"
dest_files=["res://.godot/imported/kick.ogg-f4dc38db14482b78ded821894f1a2034.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://76mr4g8vfex2"
path="res://.godot/imported/synth.ogg-b5f3958a400c45e698e4b6e9bb35ef0c.oggvorbisstr"
[deps]
source_file="res://music/forest/synth.ogg"
dest_files=["res://.godot/imported/synth.ogg-b5f3958a400c45e698e4b6e9bb35ef0c.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View file

@ -14,7 +14,7 @@ config/name="AlakajamEntry"
config/description="I'm Taevas, and this is my entry for the 21st edition of \"Alakajam!\", a gamejam that lasts for 48 hours that starts on 2025-02-21 19:00UTC
https://alakajam.com/21st-alakajam"
config/version="20250221.0"
run/main_scene="res://index.tscn"
run/main_scene="res://levels/base/level.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/show_image=false
config/icon="res://icon.svg"
@ -25,7 +25,14 @@ buses/default_bus_layout=""
[physics]
3d/run_on_separate_thread=true
common/physics_ticks_per_second=120
common/max_physics_steps_per_frame=20
3d/physics_engine="GodotPhysics3D"
3d/default_gravity=10.0
3d/solver/solver_iterations=40
3d/solver/default_contact_bias=1.0
common/physics_interpolation=true
[rendering]

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19
sounds/gravity.ogg.import Normal file
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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dmdbharecy448"
path="res://.godot/imported/gravity.ogg-9d6ca77365cf8ba286821421798b18dc.oggvorbisstr"
[deps]
source_file="res://sounds/gravity.ogg"
dest_files=["res://.godot/imported/gravity.ogg-9d6ca77365cf8ba286821421798b18dc.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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