DreamBall/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
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config/name="DreamBall"
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config/description="Manipulate the gravity to make a ball go through every ring!
https://kitsunes.dev/Taevas/DreamBall"
config/version="20250326.0"
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run/main_scene="res://index.tscn"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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boot_splash/show_image=false
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config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
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[autoload]
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Settings="*res://settings.gd"
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[physics]
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3d/run_on_separate_thread=true
common/physics_ticks_per_second=120
common/max_physics_steps_per_frame=20
3d/physics_engine="GodotPhysics3D"
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3d/default_gravity=1.0
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3d/solver/solver_iterations=40
3d/solver/default_contact_bias=1.0
common/physics_interpolation=true
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[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"