DreamBall/menus/main/main_menu.tscn
Taevas 38897c706a
"save" & animate main menu, fix pause menu & restart (#3)
pause menu had classic issues of mouse inputs being eaten by something else (gravity)
restart didn't have working code anymore because of level logic changes
also remove the demo scene which I believe is unused beyond the jam version
2025-04-27 21:30:03 +02:00

296 lines
9.1 KiB
Text

[gd_scene load_steps=16 format=3 uid="uid://ikeidrgprk8k"]
[ext_resource type="PackedScene" uid="uid://wlhsarkeqe8r" path="res://menus/main/panel.tscn" id="1_5vmsf"]
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_2rexg"]
[sub_resource type="GDScript" id="GDScript_bt14i"]
script/source = "extends Node3D
signal request_play_level
func _enter_tree() -> void:
$Camera3D/AnimationPlayer.play_backwards(\"camera_pan\")
PhysicsServer3D.area_set_param(
get_viewport().find_world_3d().space,
PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
Vector3.DOWN
)
# Display on Panel 1
const res_initial_menu = preload(\"res://menus/main/initial_menu.tscn\")
func _ready() -> void:
$Menus/Panel2.connect(\"request_return\", func(): rotate_cube_to(0))
$Menus/Panel3.connect(\"request_return\", func(): rotate_cube_to(90))
$Menus/Panel4.connect(\"request_return\", func(): rotate_cube_to(180))
var initial_menu := res_initial_menu.instantiate()
initial_menu.connect(\"request_start\", start)
initial_menu.connect(\"request_settings\", settings)
$Menus/Panel1.change_menu(initial_menu, false)
# Display on Panel 2
const res_settings_menu = preload(\"res://menus/main/settings_menu.tscn\")
func settings() -> void:
var settings_menu := res_settings_menu.instantiate()
$Menus/Panel2.change_menu(settings_menu)
rotate_cube_to(90)
const res_save_file_manager = preload(\"res://menus/main/save_file_manager.tscn\")
func start() -> void:
var save_file_manager := res_save_file_manager.instantiate()
save_file_manager.connect(\"request_start\", level_selection)
$Menus/Panel2.change_menu(save_file_manager)
rotate_cube_to(90)
# Display on Panel 3
const res_level_selection_menu = preload(\"res://menus/main/level_selection_menu.tscn\")
func level_selection() -> void:
var level_selection_menu := res_level_selection_menu.instantiate()
level_selection_menu.connect(\"request_play_level\", func(level: Level, scene: PackedScene):
$Camera3D/AnimationPlayer.play(\"camera_pan\")
await get_tree().create_timer(1.5).timeout
request_play_level.emit(level, scene)
)
$Menus/Panel3.change_menu(level_selection_menu)
rotate_cube_to(180)
# cube
func rotate_cube_to(degrees: int) -> void:
if $Menus/AnimationPlayer.is_playing():
return
var cube_animation: Animation = $Menus/AnimationPlayer.get_animation(\"rotate\")
cube_animation.track_set_key_value(0, 0, $Menus.rotation_degrees)
cube_animation.track_set_key_value(0, 1, Vector3(0, -degrees, 0))
$Menus/AnimationPlayer.play(\"rotate\")
if $AnimationPlayer.is_playing():
await get_tree().create_timer($AnimationPlayer.current_animation_length).timeout
var sky_animation: Animation = $AnimationPlayer.get_animation(\"sky_brightness\")
sky_animation.track_set_key_value(0, 0, $WorldEnvironment.environment.sky.sky_material.energy_multiplier)
sky_animation.track_set_key_value(0, 1, max(90, degrees * 2) / 90)
$AnimationPlayer.play(\"sky_brightness\")
"
[sub_resource type="Animation" id="Animation_0jxef"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_bt14i"]
resource_name = "rotate"
length = 0.3
step = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3bwb0"]
_data = {
&"RESET": SubResource("Animation_0jxef"),
&"rotate": SubResource("Animation_bt14i")
}
[sub_resource type="Animation" id="Animation_2rexg"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("WorldEnvironment:environment:sky:sky_material:energy_multiplier")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Camera3D:fov")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [40.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Camera3D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 2.5)]
}
[sub_resource type="Animation" id="Animation_jinmx"]
resource_name = "camera_pan"
length = 1.5
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Camera3D:fov")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [40.0, 75.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Camera3D:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 2.5), Vector3(0, 0, 15)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jinmx"]
_data = {
&"RESET": SubResource("Animation_2rexg"),
&"camera_pan": SubResource("Animation_jinmx")
}
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_bt14i"]
ground_color = Color(1, 0.484315, 0.700558, 1)
[sub_resource type="Sky" id="Sky_0jxef"]
sky_material = SubResource("PhysicalSkyMaterial_bt14i")
[sub_resource type="Environment" id="Environment_qfa5o"]
background_mode = 2
background_color = Color(0.804743, 0.804743, 0.804743, 1)
sky = SubResource("Sky_0jxef")
ambient_light_source = 3
ambient_light_color = Color(0.986752, 0.986752, 0.986752, 1)
reflected_light_source = 2
[sub_resource type="Animation" id="Animation_gma2u"]
resource_name = "sky_brightness"
length = 0.3
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../../WorldEnvironment:environment:sky:sky_material:energy_multiplier")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 1.0]
}
[sub_resource type="Animation" id="Animation_j2kye"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../../WorldEnvironment:environment:sky:sky_material:energy_multiplier")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_wruj6"]
_data = {
&"RESET": SubResource("Animation_j2kye"),
&"sky_brightness": SubResource("Animation_gma2u")
}
[node name="MainMenu" type="Node3D"]
process_mode = 3
script = SubResource("GDScript_bt14i")
[node name="Menus" type="CSGBox3D" parent="."]
use_collision = true
[node name="Panel1" parent="Menus" instance=ExtResource("1_5vmsf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.501)
[node name="Panel2" parent="Menus" instance=ExtResource("1_5vmsf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.501, 0, 0)
[node name="Panel3" parent="Menus" instance=ExtResource("1_5vmsf")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.501)
[node name="Panel4" parent="Menus" instance=ExtResource("1_5vmsf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.501, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="Menus"]
libraries = {
&"": SubResource("AnimationLibrary_3bwb0")
}
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.5)
current = true
fov = 40.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="Camera3D"]
root_node = NodePath("../..")
libraries = {
&"": SubResource("AnimationLibrary_jinmx")
}
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_qfa5o")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.819152, -0.412596, 0.39844, 0, 0.694658, 0.71934, -0.573576, -0.589249, 0.569031, 0, 0, 0)
[node name="Player" parent="." instance=ExtResource("2_2rexg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
[node name="Camera" parent="Player" index="0"]
visible = false
current = false
[node name="GPUParticles3D" parent="Player/Sphere" index="2"]
visible = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Camera3D/AnimationPlayer")
libraries = {
&"": SubResource("AnimationLibrary_wruj6")
}
[editable path="Player"]