Commit graph

9 commits

Author SHA1 Message Date
709ce8eea3
split gravity logic, various bug fixes
fixed gravity strength being possibly strong at level beginning
fixed restarting being allowed after getting the last ring
fixed save file's "played_for" being reset or set to another file's
fixed the displayed save file total play time not being updated on main menu

maybe there's other stuff
2025-04-29 21:18:04 +02:00
59bed24acd
simple level selection menu, change level logic (#3) 2025-04-24 14:54:54 +02:00
18dae312eb
sound effects for the main menu
started working on this like 2 weeks ago

then stuff happened and now I forgot what I was doing 👍
2025-04-14 23:07:52 +02:00
f7e85724b3 reduce video memory usage by orders of magnitude
big fonts use lots of big lumalpha8, so just scale up small fonts
2025-03-25 23:18:33 +01:00
df7736a9d1 better in-game timer
as in, use `_process()` and add a number
could you lag on purpose before finishing to cut time? probably not
2025-03-25 17:48:00 +01:00
c0aed38065 properly fade out the music when finishing a level 2025-03-24 18:13:08 +01:00
a3e0c4d82d move to Godot 4.4 (from Godot 4.3) 2025-03-23 14:48:54 +01:00
2f066938ac pause menu with spaghettis mixed in 2025-02-23 16:18:14 +01:00
c19d1dffcb third level + km/h display 2025-02-23 14:27:35 +01:00