start creating the framework for menus (#3)
all very experimental so it'll see lots of changes
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6 changed files with 479 additions and 1 deletions
54
menus/main/start_menu.tscn
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54
menus/main/start_menu.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dys7qyy4b3gjt"]
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[sub_resource type="GDScript" id="GDScript_vfuxb"]
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script/source = "extends Control
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signal request_start
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signal request_settings
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func _on_btn_start_pressed() -> void:
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request_start.emit()
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func _on_btn_settings_pressed() -> void:
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request_settings.emit()
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func _on_btn_exit_pressed() -> void:
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get_tree().quit()
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"
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[node name="StartMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = SubResource("GDScript_vfuxb")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 14
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_top = -50.5
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offset_bottom = 50.5
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="BtnStart" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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text = "Start the game!"
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[node name="BtnSettings" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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text = "Check out the settings"
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[node name="BtnExit" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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text = "Exit the game"
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[connection signal="pressed" from="VBoxContainer/BtnStart" to="." method="_on_btn_start_pressed"]
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[connection signal="pressed" from="VBoxContainer/BtnSettings" to="." method="_on_btn_settings_pressed"]
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[connection signal="pressed" from="VBoxContainer/BtnExit" to="." method="_on_btn_exit_pressed"]
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