better in-game timer
as in, use `_process()` and add a number could you lag on purpose before finishing to cut time? probably not
This commit is contained in:
parent
4afec6386c
commit
df7736a9d1
10 changed files with 180 additions and 190 deletions
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@ -1,10 +1,10 @@
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[gd_scene load_steps=4 format=3 uid="uid://cnnvwotv33u1b"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="1_h0h2o"]
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[ext_resource type="PackedScene" uid="uid://df5m716pd6mej" path="res://elements/sphere.tscn" id="2_ophnk"]
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[gd_scene load_steps=11 format=3 uid="uid://cnnvwotv33u1b"]
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[sub_resource type="GDScript" id="GDScript_bnqcw"]
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script/source = "extends Node3D
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script/source = "class_name Player
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extends Node3D
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var velocity: Vector3 = Vector3(0, 0, 0)
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func _physics_process(_delta: float) -> void:
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$SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0)
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@ -17,7 +17,7 @@ func _physics_process(_delta: float) -> void:
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$Camera.position = $Sphere.position + Vector3(0, 0, 15)
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## Angle of the camera, so the player can see where the ball is going
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var velocity: Vector3 = $Sphere.linear_velocity
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velocity = $Sphere.linear_velocity
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var desired_x = max(min(velocity.y, 35), -35)
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var desired_y = max(min(-velocity.x, 50), -50)
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var difference_x = $Camera.rotation_degrees.x - desired_x
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@ -31,13 +31,43 @@ func _physics_process(_delta: float) -> void:
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$Camera.fov = default_fov + (total_velocity / 12)
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"
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
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bounce = 0.2
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"]
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[sub_resource type="Gradient" id="Gradient_bgp4x"]
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colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"]
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gradient = SubResource("Gradient_bgp4x")
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fill_from = Vector2(0.504951, 0.00495049)
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fill_to = Vector2(0.549505, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"]
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albedo_texture = SubResource("GradientTexture2D_5d6uk")
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[sub_resource type="SphereMesh" id="SphereMesh_bor8g"]
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material = SubResource("StandardMaterial3D_qcgmu")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"]
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direction = Vector3(0, 0, 0)
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gravity = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2ybet"]
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vertex_color_use_as_albedo = true
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albedo_color = Color(0, 0.734117, 0.734117, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_1m3ut"]
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material = SubResource("StandardMaterial3D_2ybet")
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radius = 0.2
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height = 0.4
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radial_segments = 8
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rings = 4
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[node name="Player" type="Node3D"]
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script = SubResource("GDScript_bnqcw")
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[node name="Gravity" parent="." instance=ExtResource("1_h0h2o")]
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[node name="Sphere" parent="." instance=ExtResource("2_ophnk")]
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[node name="Camera" type="Camera3D" parent="."]
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current = true
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@ -61,3 +91,20 @@ spot_range = 50.0
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[node name="SpotLightBottom" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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[node name="Sphere" type="RigidBody3D" parent="."]
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collision_priority = 100.0
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axis_lock_linear_z = true
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physics_material_override = SubResource("PhysicsMaterial_vumbr")
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contact_monitor = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Sphere"]
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shape = SubResource("SphereShape3D_xfgrm")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Sphere"]
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mesh = SubResource("SphereMesh_bor8g")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="Sphere"]
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amount = 16
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process_material = SubResource("ParticleProcessMaterial_4tofj")
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draw_pass_1 = SubResource("SphereMesh_1m3ut")
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@ -5,7 +5,8 @@
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[ext_resource type="AudioStream" uid="uid://cvvs74ep5d4wt" path="res://sounds/ring2.ogg" id="3_lkqw0"]
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[sub_resource type="GDScript" id="GDScript_86vhg"]
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script/source = "extends CSGTorus3D
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script/source = "class_name Ring
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extends CSGTorus3D
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var happy_material = preload(\"res://graphics/happy_material.tres\")
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@ -1,52 +0,0 @@
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[gd_scene load_steps=10 format=3 uid="uid://df5m716pd6mej"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
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bounce = 0.2
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"]
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[sub_resource type="Gradient" id="Gradient_bgp4x"]
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colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"]
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gradient = SubResource("Gradient_bgp4x")
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fill_from = Vector2(0.504951, 0.00495049)
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fill_to = Vector2(0.549505, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"]
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albedo_texture = SubResource("GradientTexture2D_5d6uk")
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[sub_resource type="SphereMesh" id="SphereMesh_bor8g"]
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material = SubResource("StandardMaterial3D_qcgmu")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"]
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direction = Vector3(0, 0, 0)
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gravity = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2ybet"]
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vertex_color_use_as_albedo = true
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albedo_color = Color(0, 0.734117, 0.734117, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_1m3ut"]
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material = SubResource("StandardMaterial3D_2ybet")
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radius = 0.2
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height = 0.4
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radial_segments = 8
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rings = 4
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[node name="Sphere" type="RigidBody3D"]
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collision_priority = 100.0
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axis_lock_linear_z = true
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physics_material_override = SubResource("PhysicsMaterial_vumbr")
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contact_monitor = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_xfgrm")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_bor8g")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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amount = 16
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process_material = SubResource("ParticleProcessMaterial_4tofj")
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draw_pass_1 = SubResource("SphereMesh_1m3ut")
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137
index.tscn
137
index.tscn
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@ -1,15 +1,20 @@
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[gd_scene load_steps=11 format=3 uid="uid://ccgnnif026wb4"]
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[ext_resource type="PackedScene" uid="uid://n40mg5tc3bnv" path="res://levels/demo_level.tscn" id="1_08svf"]
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[ext_resource type="PackedScene" uid="uid://dtfybhftwfn00" path="res://levels/demo.tscn" id="1_356j3"]
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[sub_resource type="GDScript" id="GDScript_8n212"]
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script/source = "extends Node
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var seconds_spent: float = 0.0
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var playing: bool = false
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var seconds_spent: float = 0.00
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var changing_level: bool = false
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var base = preload(\"res://levels/base/level.tscn\")
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var forest = preload(\"res://levels/forest/level.tscn\")
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var night = preload(\"res://levels/night/level.tscn\")
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var current_level_int: int = 0
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var levels = [
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preload(\"res://levels/base/level.tscn\"),
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preload(\"res://levels/forest/level.tscn\"),
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preload(\"res://levels/night/level.tscn\"),
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]
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func _ready() -> void:
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var os_name = OS.get_name()
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$StartMenu/VBoxContainer/MarginContainer2/Notice.text = \"dev \"
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$StartMenu/VBoxContainer/MarginContainer2/Notice.text += \"build \" + ProjectSettings.get_setting(\"application/config/version\") + \" (\" + os_name + \")\"
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## Get all the levels that are currently being played!
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## In theory, there should ever be only zero or one,
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## but it turns out it's more simple to handle things by using Arrays.
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func get_current_levels() -> Array[Level]:
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var children = $Levels.get_children(true)
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var current_levels: Array[Level] = []
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for child in children:
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if is_instance_of(child, Level):
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current_levels.push_back(child)
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return current_levels
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func start_level(level_scene: PackedScene) -> void:
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$VictoryScreen.hide()
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if level_scene and level_scene.can_instantiate():
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var level = level_scene.instantiate()
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$Levels.add_child(level)
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$Timer.paused = false
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AudioServer.set_bus_volume_db(0, 0)
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playing = true
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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Vector3.DOWN
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)
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changing_level = false
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func stop_level() -> void:
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 1)
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playing = false
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changing_level = true
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var current_levels = get_current_levels()
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for level in current_levels:
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level.music.fadeOut(2)
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await get_tree().create_timer(2).timeout
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level.queue_free()
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if len(levels) > current_level_int + 1:
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current_level_int += 1
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start_level(levels[current_level_int])
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else:
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win_game()
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func win_game() -> void:
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$VictoryScreen.show()
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await get_tree().create_timer(2).timeout
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$StartMenu/AnimationPlayer.play_backwards(\"fadeout\")
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await get_tree().create_timer(1).timeout
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$StartMenu.modulate = Color(1,1,1,1)
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func stop_level() -> void:
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 1)
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$Timer.paused = true
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changing_level = true
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var next_level: PackedScene
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var current_levels = $Levels.get_children(true)
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if len(current_levels):
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var current_level: Level = current_levels[0]
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current_level.music.fadeOut(2)
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await get_tree().create_timer(2).timeout
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if current_level.get_meta(\"name\") == \"Base\":
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next_level = forest
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elif current_level.get_meta(\"name\") == \"Forest\":
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next_level = night
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for level in current_levels:
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level.queue_free()
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start_level(next_level)
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func restart_level() -> void:
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if changing_level == false:
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var current_levels = $Levels.get_children(true)
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var current_levels = get_current_levels()
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if len(current_levels):
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pause_game()
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changing_level = true
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var current_level = current_levels[0]
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var next_level: PackedScene = base
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if current_level.get_meta(\"name\") == \"Forest\":
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next_level = forest
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elif current_level.get_meta(\"name\") == \"Night\":
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next_level = night
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for level in current_levels:
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level.queue_free()
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start_level(next_level)
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start_level(levels[current_level_int])
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func pause_game() -> void:
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if $Levels.process_mode == PROCESS_MODE_INHERIT:
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$Levels.process_mode = Node.PROCESS_MODE_DISABLED
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$Timer.paused = true
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playing = false
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$PauseMenu.show()
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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$Levels.process_mode = Node.PROCESS_MODE_INHERIT
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$Timer.paused = false
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playing = true
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$PauseMenu.hide()
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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else:
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DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED)
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func _on_btn_fullscreen_pressed() -> void:
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fullscreen_game()
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func _on_btn_start_pressed() -> void:
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seconds_spent = 0.0
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var current_levels = $Levels.get_children(true)
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current_level_int = 0
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var current_levels = get_current_levels()
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for level in current_levels:
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level.queue_free()
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$Informations.show()
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$StartMenu/AnimationPlayer.play(\"fadeout\")
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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start_level(base)
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$Timer.start(0)
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start_level(levels[0])
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func _on_animation_player_animation_finished(_anim_name: StringName) -> void:
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if $StartMenu.modulate == Color(1,1,1,1):
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else:
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$StartMenu.hide()
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func _on_timer_timeout() -> void:
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seconds_spent = snapped(seconds_spent + 0.10, 0.01)
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func update_timer(delta: float) -> void:
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if playing:
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seconds_spent += delta
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var minutes = floor(seconds_spent / 60)
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$Informations/MarginContainer/Timer.text = (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.1f\" % [4, seconds_spent - (minutes * 60)])
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$Informations/MarginContainer/Timer.text = (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.2f\" % [5, seconds_spent - (minutes * 60)])
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func _process(_delta: float) -> void:
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var current_levels = $Levels.get_children(true)
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func _process(delta: float) -> void:
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update_timer(delta)
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var current_levels = get_current_levels()
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if len(current_levels):
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var current_level = current_levels[0]
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if is_instance_valid(current_level):
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if \"velocity\" in current_level:
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$Informations/MarginContainer/VBoxContainer/Speed.text = str(int(floor(current_level.velocity))) + \" km/h\"
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if \"rings_count\" in current_level and \"finished_rings_count\" in current_level:
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$Informations/MarginContainer/VBoxContainer/Rings.text = str(current_level.finished_rings_count) + \"/\" + str(current_level.rings_count)
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$Informations/MarginContainer/VBoxContainer/Rings.text = str(current_level.finished_rings_count) + \"/\" + str(len(current_level.rings))
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func _unhandled_key_input(event: InputEvent) -> void:
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if event.is_pressed() and event is InputEventKey:
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@ -151,15 +151,6 @@ func _unhandled_key_input(event: InputEvent) -> void:
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pause_game()
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restart_level()
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func _on_btn_resume_pressed() -> void:
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pause_game()
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func _on_btn_fullscreen_2_pressed() -> void:
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fullscreen_game()
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func _on_btn_restart_pressed() -> void:
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restart_level()
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func _on_btn_quit_pressed() -> void:
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get_tree().quit()
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"
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@ -301,10 +292,7 @@ vertical_alignment = 1
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[node name="Levels" type="Node" parent="."]
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[node name="Demo" parent="Levels" instance=ExtResource("1_08svf")]
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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[node name="Demo" parent="Levels" instance=ExtResource("1_356j3")]
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[node name="StartMenu" type="Control" parent="."]
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layout_mode = 3
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@ -483,11 +471,10 @@ layout_mode = 2
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size_flags_vertical = 6
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text = "QUIT game"
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[connection signal="pressed" from="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer/Btn_Fullscreen" to="." method="_on_btn_fullscreen_pressed"]
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[connection signal="pressed" from="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer/Btn_Fullscreen" to="." method="fullscreen_game"]
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[connection signal="pressed" from="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer/Btn_Start" to="." method="_on_btn_start_pressed"]
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[connection signal="animation_finished" from="StartMenu/AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
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[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Resume" to="." method="_on_btn_resume_pressed"]
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[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Fullscreen2" to="." method="_on_btn_fullscreen_2_pressed"]
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[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Restart" to="." method="_on_btn_restart_pressed"]
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[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Resume" to="." method="pause_game"]
|
||||
[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Fullscreen2" to="." method="fullscreen_game"]
|
||||
[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Restart" to="." method="restart_level"]
|
||||
[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Quit" to="." method="_on_btn_quit_pressed"]
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://b0mhosbyt1fit"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://ovtknjyj83gh"]
|
||||
|
||||
[ext_resource type="Material" uid="uid://brwwlwb1rpro7" path="res://graphics/unhappy_material.tres" id="1_dwsqy"]
|
||||
[ext_resource type="PackedScene" uid="uid://ygvokp5f78i5" path="res://levels/base/environment.tscn" id="1_n7fd8"]
|
||||
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_rj40i"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_b00jj"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="3_hel5x"]
|
||||
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_muudg"]
|
||||
[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="4_atq6y"]
|
||||
[ext_resource type="PackedScene" uid="uid://dnuakh7n3fuij" path="res://levels/base/music.tscn" id="4_uq42r"]
|
||||
|
||||
[node name="Base" type="Node3D"]
|
||||
script = ExtResource("1_rj40i")
|
||||
metadata/material = ExtResource("1_dwsqy")
|
||||
metadata/name = "Base"
|
||||
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
||||
|
||||
[node name="Gravity" parent="." instance=ExtResource("3_muudg")]
|
||||
|
||||
[node name="Environment" parent="." instance=ExtResource("1_n7fd8")]
|
||||
|
||||
|
|
32
levels/demo.tscn
Normal file
32
levels/demo.tscn
Normal file
|
@ -0,0 +1,32 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://dtfybhftwfn00"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_scm0b"]
|
||||
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_fo4i1"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6gnffoboc5j5" path="res://levels/night/environment.tscn" id="3_j4ado"]
|
||||
[ext_resource type="PackedScene" uid="uid://drfy3vhe6skp1" path="res://levels/night/music.tscn" id="4_qr8kk"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="5_j5vh3"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="6_st6rs"]
|
||||
|
||||
[node name="Demo" type="Node3D"]
|
||||
script = ExtResource("1_scm0b")
|
||||
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
||||
|
||||
[node name="Gravity" parent="." instance=ExtResource("2_fo4i1")]
|
||||
|
||||
[node name="Environment" parent="." instance=ExtResource("3_j4ado")]
|
||||
|
||||
[node name="Music" parent="." instance=ExtResource("4_qr8kk")]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("5_j5vh3")]
|
||||
|
||||
[node name="Rings" type="Node3D" parent="."]
|
||||
|
||||
[node name="Ring" parent="Rings" instance=ExtResource("6_st6rs")]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 15.6731, -50)
|
||||
visible = false
|
||||
|
||||
[node name="Ring2" parent="Rings" instance=ExtResource("6_st6rs")]
|
||||
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 10, -10, 0)
|
||||
|
||||
[node name="Ring3" parent="Rings" instance=ExtResource("6_st6rs")]
|
||||
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -10, -10, 0)
|
|
@ -1,29 +0,0 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://n40mg5tc3bnv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_ifscd"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6gnffoboc5j5" path="res://levels/night/environment.tscn" id="2_v6rg2"]
|
||||
[ext_resource type="PackedScene" uid="uid://drfy3vhe6skp1" path="res://levels/night/music.tscn" id="3_fb0ct"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="4_ge8id"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="5_j060p"]
|
||||
|
||||
[node name="Demo" type="Node3D"]
|
||||
script = ExtResource("1_ifscd")
|
||||
metadata/name = "Demo"
|
||||
|
||||
[node name="Environment" parent="." instance=ExtResource("2_v6rg2")]
|
||||
|
||||
[node name="Music" parent="." instance=ExtResource("3_fb0ct")]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("4_ge8id")]
|
||||
|
||||
[node name="Rings" type="Node3D" parent="."]
|
||||
|
||||
[node name="Ring" parent="Rings" instance=ExtResource("5_j060p")]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 15.6731, -50)
|
||||
visible = false
|
||||
|
||||
[node name="Ring2" parent="Rings" instance=ExtResource("5_j060p")]
|
||||
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 10, -10, 0)
|
||||
|
||||
[node name="Ring3" parent="Rings" instance=ExtResource("5_j060p")]
|
||||
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -10, -10, 0)
|
|
@ -1,7 +1,8 @@
|
|||
[gd_scene load_steps=11 format=3 uid="uid://dfvuxfxc6ooya"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://e1761h6d522a"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://6nfv4ewj3jop" path="res://levels/forest/environment.tscn" id="1_7clrg"]
|
||||
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_fdxcj"]
|
||||
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_gxmta"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_mjogx"]
|
||||
[ext_resource type="PackedScene" uid="uid://cakmsiye3hjfe" path="res://levels/forest/music.tscn" id="3_n1xsx"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="4_p8yhq"]
|
||||
|
@ -30,7 +31,9 @@ reflected_light_source = 2
|
|||
|
||||
[node name="Forest" type="Node3D"]
|
||||
script = ExtResource("1_fdxcj")
|
||||
metadata/name = "Forest"
|
||||
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
||||
|
||||
[node name="Gravity" parent="." instance=ExtResource("2_gxmta")]
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.920505, 0.195366, -0.338383, 0, 0.866025, 0.5, 0.390731, 0.460252, -0.797181, 0, 0, 0)
|
||||
|
|
|
@ -3,10 +3,8 @@ extends Node3D
|
|||
|
||||
var music: Music
|
||||
var velocity: float = 0.0
|
||||
|
||||
var rings_count = 72727
|
||||
var finished_rings_count = 0
|
||||
var rings: Array[Node] = []
|
||||
var finished_rings_count = 0
|
||||
|
||||
func _ready() -> void:
|
||||
var children = get_children()
|
||||
|
@ -18,13 +16,12 @@ func _ready() -> void:
|
|||
var rings_node = get_node("Rings")
|
||||
assert(is_instance_valid(rings_node), self.name + " has no rings!")
|
||||
rings = rings_node.get_children()
|
||||
rings_count = len(rings)
|
||||
for ring in rings:
|
||||
ring.connect("collect_signal", do_we_end_yet)
|
||||
|
||||
func do_we_end_yet():
|
||||
finished_rings_count += 1
|
||||
if finished_rings_count >= rings_count:
|
||||
if finished_rings_count >= len(rings):
|
||||
var game = get_parent().get_parent()
|
||||
if is_instance_valid(game) and game.has_method("stop_level"):
|
||||
game.stop_level()
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
[gd_scene load_steps=9 format=3 uid="uid://c2rlx31om4gey"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://drnqmu4lka22d"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_3m1pa"]
|
||||
[ext_resource type="PackedScene" uid="uid://drfy3vhe6skp1" path="res://levels/night/music.tscn" id="1_npc74"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_bc1ig"]
|
||||
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_lfplq"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6gnffoboc5j5" path="res://levels/night/environment.tscn" id="2_wintp"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="4_brcr0"]
|
||||
[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="6_36yav"]
|
||||
|
@ -11,7 +12,9 @@
|
|||
|
||||
[node name="Night" type="Node3D"]
|
||||
script = ExtResource("1_3m1pa")
|
||||
metadata/name = "Night"
|
||||
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
||||
|
||||
[node name="Gravity" parent="." instance=ExtResource("2_lfplq")]
|
||||
|
||||
[node name="Environment" parent="." instance=ExtResource("2_wintp")]
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue