52 lines
1.7 KiB
Text
52 lines
1.7 KiB
Text
[gd_scene load_steps=10 format=3 uid="uid://df5m716pd6mej"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
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bounce = 0.2
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"]
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[sub_resource type="Gradient" id="Gradient_bgp4x"]
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colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"]
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gradient = SubResource("Gradient_bgp4x")
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fill_from = Vector2(0.504951, 0.00495049)
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fill_to = Vector2(0.549505, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"]
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albedo_texture = SubResource("GradientTexture2D_5d6uk")
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[sub_resource type="SphereMesh" id="SphereMesh_bor8g"]
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material = SubResource("StandardMaterial3D_qcgmu")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"]
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direction = Vector3(0, 0, 0)
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gravity = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2ybet"]
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vertex_color_use_as_albedo = true
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albedo_color = Color(0, 0.734117, 0.734117, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_1m3ut"]
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material = SubResource("StandardMaterial3D_2ybet")
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radius = 0.2
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height = 0.4
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radial_segments = 8
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rings = 4
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[node name="Sphere" type="RigidBody3D"]
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collision_priority = 100.0
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axis_lock_linear_z = true
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physics_material_override = SubResource("PhysicsMaterial_vumbr")
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contact_monitor = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_xfgrm")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_bor8g")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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amount = 16
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process_material = SubResource("ParticleProcessMaterial_4tofj")
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draw_pass_1 = SubResource("SphereMesh_1m3ut")
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