new timer + save times to save files (#3)

This commit is contained in:
Taevas 2025-04-20 23:25:51 +02:00
parent 7ae566720c
commit ac1f29d111
Signed by: Taevas
SSH key fingerprint: SHA256:Y5Hv18xwPvUKSlgkx1sPnRO3L2mc03ehC7BzrnZVEyY
7 changed files with 269 additions and 37 deletions

81
elements/timer.tscn Normal file
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@ -0,0 +1,81 @@
[gd_scene load_steps=5 format=3 uid="uid://xd3nsiglcdfc"]
[ext_resource type="FontFile" uid="uid://c3fsj6knyiuhl" path="res://fonts/Knewave/Knewave-Regular.ttf" id="1_m1tld"]
[sub_resource type="GDScript" id="GDScript_q235s"]
script/source = "extends VBoxContainer
var enabled := false:
get: return enabled
set(value):
enabled = value
if value == true:
var save_file = SaveFiles.read(SaveFiles.selected_file)
if save_file.has(\"played_for\") and save_file.played_for is float:
seconds_spent_total = save_file.played_for
else:
seconds_spent_total = 0.0
var seconds_spent_total := 0.0:
get: return seconds_spent_total
set(value):
seconds_spent_total = value
$Total.text = \"Total: \" + seconds_to_readable(seconds_spent_total)
var seconds_spent_level_attempt := 0.0:
get: return seconds_spent_level_attempt
set(value):
seconds_spent_level_attempt = value
$Level.text = \"Level: \" + seconds_to_readable(seconds_spent_level_attempt)
func _ready():
var data = SaveFiles.read(SaveFiles.selected_file)
if data.has(\"played_for\") and data.played_for is float:
seconds_spent_total = data.played_for
func seconds_to_readable(seconds: float) -> String:
var minutes: int = floor(seconds / 60)
return (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.3f\" % [6, seconds - (minutes * 60)])
func _physics_process(delta: float) -> void:
if enabled:
seconds_spent_total += delta
seconds_spent_level_attempt += delta
"
[sub_resource type="LabelSettings" id="LabelSettings_m1tld"]
font = ExtResource("1_m1tld")
font_size = 32
outline_size = 8
outline_color = Color(1, 0, 1, 1)
shadow_size = 8
shadow_color = Color(0, 0, 0, 1)
[sub_resource type="LabelSettings" id="LabelSettings_2a86r"]
font = ExtResource("1_m1tld")
font_size = 24
outline_size = 8
outline_color = Color(0, 0, 1, 1)
shadow_size = 8
shadow_color = Color(0, 0, 0, 1)
[node name="Timer" type="VBoxContainer"]
process_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -992.0
offset_bottom = -563.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = -5
script = SubResource("GDScript_q235s")
[node name="Total" type="Label" parent="."]
layout_mode = 2
text = "Total timer"
label_settings = SubResource("LabelSettings_m1tld")
[node name="Level" type="Label" parent="."]
layout_mode = 2
text = "Level timer"
label_settings = SubResource("LabelSettings_2a86r")

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@ -0,0 +1,35 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://c3fsj6knyiuhl"
path="res://.godot/imported/Knewave-Regular.ttf-621ce63e5403426c07f1520fe86b0560.fontdata"
[deps]
source_file="res://fonts/Knewave/Knewave-Regular.ttf"
dest_files=["res://.godot/imported/Knewave-Regular.ttf-621ce63e5403426c07f1520fe86b0560.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

93
fonts/Knewave/OFL.txt Normal file
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@ -0,0 +1,93 @@
Copyright (c) 2010, Tyler Finck <hello@sursly.com>, with Reserved Font Name: "Knewave".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -1,10 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://ccgnnif026wb4"] [gd_scene load_steps=5 format=3 uid="uid://ccgnnif026wb4"]
[ext_resource type="PackedScene" uid="uid://xd3nsiglcdfc" path="res://elements/timer.tscn" id="1_356j3"]
[sub_resource type="GDScript" id="GDScript_8n212"] [sub_resource type="GDScript" id="GDScript_8n212"]
script/source = "extends Node script/source = "extends Node
var playing: bool = false var playing: bool = false
var seconds_spent: float = 0.00
var changing_level: bool = false var changing_level: bool = false
var current_level_int: int = 0 var current_level_int: int = 0
@ -15,6 +16,8 @@ var levels = [
] ]
var area_resource = preload(\"res://menus/main/area.tscn\") var area_resource = preload(\"res://menus/main/area.tscn\")
@onready var timer := $GUI/Timer
func _ready() -> void: func _ready() -> void:
var os_name = OS.get_name() var os_name = OS.get_name()
if os_name == \"Web\": ## we can't quit the game on web if os_name == \"Web\": ## we can't quit the game on web
@ -58,11 +61,15 @@ func start_level(level_scene: PackedScene) -> void:
Vector3.DOWN Vector3.DOWN
) )
changing_level = false changing_level = false
timer.seconds_spent_level_attempt = 0.0
timer.enabled = true
func stop_level() -> void: func stop_level() -> void:
timer.enabled = false
PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 1) PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 1)
playing = false playing = false
changing_level = true changing_level = true
SaveFiles.change_property(\"played_for\", timer.seconds_spent_total, SaveFiles.selected_file)
var current_levels = get_current_levels() var current_levels = get_current_levels()
for level in current_levels: for level in current_levels:
@ -95,6 +102,7 @@ func restart_level() -> void:
start_level(levels[current_level_int]) start_level(levels[current_level_int])
func pause_game() -> void: func pause_game() -> void:
SaveFiles.change_property(\"played_for\", timer.seconds_spent_total, SaveFiles.selected_file)
if $Levels.process_mode == PROCESS_MODE_INHERIT: if $Levels.process_mode == PROCESS_MODE_INHERIT:
$Levels.process_mode = Node.PROCESS_MODE_DISABLED $Levels.process_mode = Node.PROCESS_MODE_DISABLED
playing = false playing = false
@ -114,7 +122,6 @@ func fullscreen_game() -> void:
DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED) DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED)
func start_game() -> void: func start_game() -> void:
seconds_spent = 0.0
current_level_int = 0 current_level_int = 0
var current_levels = $Levels.get_children(true) var current_levels = $Levels.get_children(true)
@ -125,14 +132,7 @@ func start_game() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
start_level(levels[0]) start_level(levels[0])
func update_timer(delta: float) -> void: func _process(_delta: float) -> void:
if playing:
seconds_spent += delta
var minutes = floor(seconds_spent / 60)
$Informations/MarginContainer/Timer.text = (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.2f\" % [5, seconds_spent - (minutes * 60)])
func _process(delta: float) -> void:
update_timer(delta)
var current_levels = get_current_levels() var current_levels = get_current_levels()
if len(current_levels): if len(current_levels):
var current_level = current_levels[0] var current_level = current_levels[0]
@ -166,6 +166,18 @@ outline_color = Color(0, 0, 0, 1)
[node name="Game" type="Node"] [node name="Game" type="Node"]
script = SubResource("GDScript_8n212") script = SubResource("GDScript_8n212")
[node name="GUI" type="MarginContainer" parent="."]
offset_right = 201.0
offset_bottom = 104.0
rotation = 0.0523599
theme_override_constants/margin_left = 15
theme_override_constants/margin_top = 15
theme_override_constants/margin_right = 15
theme_override_constants/margin_bottom = 15
[node name="Timer" parent="GUI" instance=ExtResource("1_356j3")]
layout_mode = 2
[node name="Informations" type="Control" parent="."] [node name="Informations" type="Control" parent="."]
visible = false visible = false
layout_mode = 3 layout_mode = 3
@ -186,14 +198,6 @@ grow_vertical = 2
theme_override_constants/margin_left = 10 theme_override_constants/margin_left = 10
theme_override_constants/margin_right = 10 theme_override_constants/margin_right = 10
[node name="Timer" type="Label" parent="Informations/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 8
text = "00:00.0"
label_settings = SubResource("LabelSettings_0s07t")
vertical_alignment = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Informations/MarginContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="Informations/MarginContainer"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = -5 theme_override_constants/separation = -5

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@ -5,33 +5,37 @@ script/source = "extends Control
signal request_start signal request_start
@onready var label = $VBoxContainer/MarginContainer/VBoxContainer/Label @onready var label_name = $VBoxContainer/MarginContainer/VBoxContainer/Description/Name
@onready var label_time = $VBoxContainer/MarginContainer/VBoxContainer/Description/Time
func _on_save_1_pressed() -> void: func _on_save_1_pressed() -> void:
label.text = $VBoxContainer/Save1.text label_name.text = $VBoxContainer/Save1.text
display_file_data(SaveFiles.read(SaveFiles.names[0])) display_file_data(SaveFiles.read(SaveFiles.names[0]))
func _on_save_2_pressed() -> void: func _on_save_2_pressed() -> void:
label.text = $VBoxContainer/Save2.text label_name.text = $VBoxContainer/Save2.text
display_file_data(SaveFiles.read(SaveFiles.names[1])) display_file_data(SaveFiles.read(SaveFiles.names[1]))
func _on_save_3_pressed() -> void: func _on_save_3_pressed() -> void:
label.text = $VBoxContainer/Save3.text label_name.text = $VBoxContainer/Save3.text
display_file_data(SaveFiles.read(SaveFiles.names[2])) display_file_data(SaveFiles.read(SaveFiles.names[2]))
func display_file_data(data: Variant) -> void: func display_file_data(data: Variant) -> void:
$VBoxContainer/MarginContainer.show() $VBoxContainer/MarginContainer.show()
label.text += \" | \" label_time.text = \" | \"
if data.has(\"played_for\"): if data.has(\"played_for\") and data.played_for is float:
label.text += data.played_for var seconds: float = data.played_for
var minutes: int = floor(seconds / 60)
label_time.text += (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.3f\" % [6, seconds - (minutes * 60)])
else: else:
label.text += \"00:00\" label_time.text += \"00:00\"
func _on_start_pressed() -> void: func _on_start_pressed() -> void:
request_start.emit() request_start.emit()
func _on_delete_pressed() -> void: func _on_delete_pressed() -> void:
SaveFiles.empty(SaveFiles.selected_file) SaveFiles.empty(SaveFiles.selected_file)
display_file_data(SaveFiles.read(SaveFiles.selected_file))
" "
[node name="SaveFileManager" type="Control"] [node name="SaveFileManager" type="Control"]
@ -69,7 +73,6 @@ layout_mode = 2
text = "Save file #3" text = "Save file #3"
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"] [node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"]
visible = false
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 30 theme_override_constants/margin_left = 30
theme_override_constants/margin_top = 30 theme_override_constants/margin_top = 30
@ -79,27 +82,34 @@ theme_override_constants/margin_bottom = 30
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/MarginContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/MarginContainer"]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/MarginContainer/VBoxContainer"] [node name="Description" type="HBoxContainer" parent="VBoxContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="Name" type="Label" parent="VBoxContainer/MarginContainer/VBoxContainer/Description"]
layout_mode = 2 layout_mode = 2
text = "Save File" text = "Save File"
horizontal_alignment = 1 horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/MarginContainer/VBoxContainer"] [node name="Time" type="Label" parent="VBoxContainer/MarginContainer/VBoxContainer/Description"]
layout_mode = 2
[node name="Buttons" type="HBoxContainer" parent="VBoxContainer/MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 10 theme_override_constants/separation = 10
alignment = 1 alignment = 1
[node name="Start" type="Button" parent="VBoxContainer/MarginContainer/VBoxContainer/HBoxContainer"] [node name="Start" type="Button" parent="VBoxContainer/MarginContainer/VBoxContainer/Buttons"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
text = "Start" text = "Start"
[node name="Delete" type="Button" parent="VBoxContainer/MarginContainer/VBoxContainer/HBoxContainer"] [node name="Delete" type="Button" parent="VBoxContainer/MarginContainer/VBoxContainer/Buttons"]
layout_mode = 2 layout_mode = 2
text = "Delete" text = "Delete"
[connection signal="pressed" from="VBoxContainer/Save1" to="." method="_on_save_1_pressed"] [connection signal="pressed" from="VBoxContainer/Save1" to="." method="_on_save_1_pressed"]
[connection signal="pressed" from="VBoxContainer/Save2" to="." method="_on_save_2_pressed"] [connection signal="pressed" from="VBoxContainer/Save2" to="." method="_on_save_2_pressed"]
[connection signal="pressed" from="VBoxContainer/Save3" to="." method="_on_save_3_pressed"] [connection signal="pressed" from="VBoxContainer/Save3" to="." method="_on_save_3_pressed"]
[connection signal="pressed" from="VBoxContainer/MarginContainer/VBoxContainer/HBoxContainer/Start" to="." method="_on_start_pressed"] [connection signal="pressed" from="VBoxContainer/MarginContainer/VBoxContainer/Buttons/Start" to="." method="_on_start_pressed"]
[connection signal="pressed" from="VBoxContainer/MarginContainer/VBoxContainer/HBoxContainer/Delete" to="." method="_on_delete_pressed"] [connection signal="pressed" from="VBoxContainer/MarginContainer/VBoxContainer/Buttons/Delete" to="." method="_on_delete_pressed"]

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@ -19,9 +19,7 @@ func ensure_existence(save_file_name: String) -> void:
func empty(save_file_name: String) -> void: func empty(save_file_name: String) -> void:
print("Writing an empty object on ", save_file_name) print("Writing an empty object on ", save_file_name)
var save_file := FileAccess.open(save_file_name, FileAccess.WRITE) write(JSON.stringify({}), save_file_name)
save_file.store_line(JSON.stringify({}))
save_file.store_line("FOR YOUR SAFETY, ALWAYS CHECK IF THE DATA OF THE FILES YOU DOWNLOAD LOOKS OKAY")
func read(save_file_name: String) -> Variant: func read(save_file_name: String) -> Variant:
ensure_existence(save_file_name) ensure_existence(save_file_name)
@ -36,3 +34,14 @@ func read(save_file_name: String) -> Variant:
return {} return {}
return json.data return json.data
func write(json_string: String, save_file_name: String) -> void:
var save_file := FileAccess.open(save_file_name, FileAccess.WRITE)
save_file.store_line(json_string)
save_file.store_line("FOR YOUR SAFETY, ALWAYS CHECK IF THE DATA OF THE FILES YOU DOWNLOAD LOOKS OKAY")
func change_property(property: String, value, save_file_name: String) -> void:
ensure_existence(save_file_name)
var data = read(save_file_name)
data[property] = value
write(JSON.stringify(data), save_file_name)