new timer + save times to save files (#3)

This commit is contained in:
Taevas 2025-04-20 23:25:51 +02:00
parent 7ae566720c
commit ac1f29d111
Signed by: Taevas
SSH key fingerprint: SHA256:Y5Hv18xwPvUKSlgkx1sPnRO3L2mc03ehC7BzrnZVEyY
7 changed files with 269 additions and 37 deletions

View file

@ -1,10 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://ccgnnif026wb4"]
[gd_scene load_steps=5 format=3 uid="uid://ccgnnif026wb4"]
[ext_resource type="PackedScene" uid="uid://xd3nsiglcdfc" path="res://elements/timer.tscn" id="1_356j3"]
[sub_resource type="GDScript" id="GDScript_8n212"]
script/source = "extends Node
var playing: bool = false
var seconds_spent: float = 0.00
var changing_level: bool = false
var current_level_int: int = 0
@ -15,6 +16,8 @@ var levels = [
]
var area_resource = preload(\"res://menus/main/area.tscn\")
@onready var timer := $GUI/Timer
func _ready() -> void:
var os_name = OS.get_name()
if os_name == \"Web\": ## we can't quit the game on web
@ -58,11 +61,15 @@ func start_level(level_scene: PackedScene) -> void:
Vector3.DOWN
)
changing_level = false
timer.seconds_spent_level_attempt = 0.0
timer.enabled = true
func stop_level() -> void:
timer.enabled = false
PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 1)
playing = false
changing_level = true
SaveFiles.change_property(\"played_for\", timer.seconds_spent_total, SaveFiles.selected_file)
var current_levels = get_current_levels()
for level in current_levels:
@ -95,6 +102,7 @@ func restart_level() -> void:
start_level(levels[current_level_int])
func pause_game() -> void:
SaveFiles.change_property(\"played_for\", timer.seconds_spent_total, SaveFiles.selected_file)
if $Levels.process_mode == PROCESS_MODE_INHERIT:
$Levels.process_mode = Node.PROCESS_MODE_DISABLED
playing = false
@ -114,7 +122,6 @@ func fullscreen_game() -> void:
DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED)
func start_game() -> void:
seconds_spent = 0.0
current_level_int = 0
var current_levels = $Levels.get_children(true)
@ -125,14 +132,7 @@ func start_game() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
start_level(levels[0])
func update_timer(delta: float) -> void:
if playing:
seconds_spent += delta
var minutes = floor(seconds_spent / 60)
$Informations/MarginContainer/Timer.text = (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.2f\" % [5, seconds_spent - (minutes * 60)])
func _process(delta: float) -> void:
update_timer(delta)
func _process(_delta: float) -> void:
var current_levels = get_current_levels()
if len(current_levels):
var current_level = current_levels[0]
@ -166,6 +166,18 @@ outline_color = Color(0, 0, 0, 1)
[node name="Game" type="Node"]
script = SubResource("GDScript_8n212")
[node name="GUI" type="MarginContainer" parent="."]
offset_right = 201.0
offset_bottom = 104.0
rotation = 0.0523599
theme_override_constants/margin_left = 15
theme_override_constants/margin_top = 15
theme_override_constants/margin_right = 15
theme_override_constants/margin_bottom = 15
[node name="Timer" parent="GUI" instance=ExtResource("1_356j3")]
layout_mode = 2
[node name="Informations" type="Control" parent="."]
visible = false
layout_mode = 3
@ -186,14 +198,6 @@ grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_right = 10
[node name="Timer" type="Label" parent="Informations/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 8
text = "00:00.0"
label_settings = SubResource("LabelSettings_0s07t")
vertical_alignment = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Informations/MarginContainer"]
layout_mode = 2
theme_override_constants/separation = -5