show level name, best time, and thumbnail (#3)
now thumbnails need to be made
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7 changed files with 153 additions and 12 deletions
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@ -45,14 +45,15 @@ func set_main_menu():
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main_menu.connect(\"request_play_level\", start_level)
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add_child(main_menu)
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func start_level(level_scene: PackedScene) -> void:
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func start_level(level: Level) -> void:
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if is_instance_valid(current_level):
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current_level.queue_free()
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if is_instance_valid(main_menu):
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main_menu.queue_free()
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current_level = level_scene.instantiate()
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current_level = level
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add_child(current_level)
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current_level.connect(\"completed\", finish_current_level)
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current_level.connect(\"ring_collected\", func():
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gui_rings.remaining_rings = len(current_level.rings) - current_level.finished_rings_count
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