split gravity logic, various bug fixes

fixed gravity strength being possibly strong at level beginning
fixed restarting being allowed after getting the last ring
fixed save file's "played_for" being reset or set to another file's
fixed the displayed save file total play time not being updated on main menu

maybe there's other stuff
This commit is contained in:
Taevas 2025-04-29 21:18:04 +02:00
parent 38897c706a
commit 709ce8eea3
Signed by: Taevas
SSH key fingerprint: SHA256:Y5Hv18xwPvUKSlgkx1sPnRO3L2mc03ehC7BzrnZVEyY
11 changed files with 131 additions and 106 deletions

140
gui/gravity.tscn Normal file
View file

@ -0,0 +1,140 @@
[gd_scene load_steps=7 format=3 uid="uid://dw0xl8644x166"]
[ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"]
[ext_resource type="AudioStream" uid="uid://dmdbharecy448" path="res://sounds/gravity.ogg" id="2_5uwlw"]
[sub_resource type="GDScript" id="GDScript_3yq1l"]
script/source = "extends Control
@onready var direction_node: TextureRect = $Direction
@onready var animation: AnimationPlayer = $Direction/AnimationPlayer
@onready var audio: AudioStreamPlayer = $Direction/AudioStreamPlayer
func _ready() -> void:
# set the indicator to be fully transparent when it first spawns
direction_node.self_modulate = Color(1, 1, 1, 0)
func react_to_gravity_change(direction: Vector3) -> void:
if direction == Vector3.UP:
direction_node.rotation_degrees = -90
audio.pitch_scale = 1.05
elif direction == Vector3.LEFT:
direction_node.rotation_degrees = -180
audio.pitch_scale = 1.02
elif direction == Vector3.RIGHT:
direction = Vector3.RIGHT
direction_node.rotation_degrees = 0
audio.pitch_scale = 0.98
elif direction == Vector3.DOWN:
direction_node.rotation_degrees = 90
audio.pitch_scale = 0.95
if animation.is_playing():
animation.stop()
animation.play(\"grow_fadeout\")
if Settings.sound_on_gravity_change:
audio.play()
"
[sub_resource type="Animation" id="Animation_6rwl4"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.3, 0.3)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:self_modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0.501961)]
}
[sub_resource type="Animation" id="Animation_ll6d0"]
resource_name = "grow_fadeout"
length = 0.2
step = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.3, 0.3), Vector2(0.8, 0.8)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:self_modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.142857),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0.501961), Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0w0ne"]
_data = {
&"RESET": SubResource("Animation_6rwl4"),
&"grow_fadeout": SubResource("Animation_ll6d0")
}
[node name="Gravity" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = SubResource("GDScript_3yq1l")
[node name="Direction" type="TextureRect" parent="."]
self_modulate = Color(1, 1, 1, 0.501961)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -400.0
offset_top = -400.0
offset_right = 400.0
offset_bottom = 400.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.3, 0.3)
pivot_offset = Vector2(400, 400)
mouse_filter = 2
texture = ExtResource("1_4mbho")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"]
libraries = {
&"": SubResource("AnimationLibrary_0w0ne")
}
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Direction"]
stream = ExtResource("2_5uwlw")
volume_db = -6.0
mix_target = 2
bus = &"Sounds"

View file

@ -31,11 +31,6 @@ var seconds_spent_level_attempt := 0.0:
seconds_spent_level_attempt = value
$Level.text = \"Level: \" + seconds_to_readable(seconds_spent_level_attempt)
func _ready():
var data = SaveFiles.read(SaveFiles.selected_file)
if data.has(\"played_for\") and data.played_for is float:
seconds_spent_total = data.played_for
func seconds_to_readable(seconds: float) -> String:
var minutes: int = floor(seconds / 60)
return (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.3f\" % [6, seconds - (minutes * 60)])