split gravity logic, various bug fixes
fixed gravity strength being possibly strong at level beginning fixed restarting being allowed after getting the last ring fixed save file's "played_for" being reset or set to another file's fixed the displayed save file total play time not being updated on main menu maybe there's other stuff
This commit is contained in:
parent
38897c706a
commit
709ce8eea3
11 changed files with 131 additions and 106 deletions
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@ -1,172 +0,0 @@
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[gd_scene load_steps=8 format=3 uid="uid://dw0xl8644x166"]
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[ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"]
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[ext_resource type="AudioStream" uid="uid://dmdbharecy448" path="res://sounds/gravity.ogg" id="2_5uwlw"]
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[sub_resource type="GDScript" id="GDScript_3yq1l"]
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script/source = "extends Control
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var player_ready = false
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const normal = 7
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const stronger = normal * 3
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func _input(_event: InputEvent) -> void:
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if player_ready:
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var grav = stronger if Input.is_action_pressed(\"gravity_strong\") else normal
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, grav)
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"
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[sub_resource type="GDScript" id="GDScript_my602"]
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script/source = "extends TextureRect
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func _ready() -> void:
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# set the indicator to be fully transparent when it first spawns
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self.self_modulate = Color(1, 1, 1, 0)
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func _input(ev: InputEvent) -> void:
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if ev is InputEventKey and ev.is_pressed():
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var up := Input.is_action_just_pressed(\"gravity_up\")
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var left := Input.is_action_just_pressed(\"gravity_left\")
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var right := Input.is_action_just_pressed(\"gravity_right\")
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var down := Input.is_action_just_pressed(\"gravity_down\")
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if up or left or right or down:
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var direction = Vector3()
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if up:
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direction = Vector3.UP
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self.rotation_degrees = -90
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$AudioStreamPlayer.pitch_scale = 1.05
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elif left:
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direction = Vector3.LEFT
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self.rotation_degrees = -180
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$AudioStreamPlayer.pitch_scale = 1.02
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elif right:
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direction = Vector3.RIGHT
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self.rotation_degrees = 0
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$AudioStreamPlayer.pitch_scale = 0.98
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elif down:
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direction = Vector3.DOWN
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self.rotation_degrees = 90
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$AudioStreamPlayer.pitch_scale = 0.95
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if get_parent().player_ready == false or direction != PhysicsServer3D.area_get_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR
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):
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get_parent().player_ready = true
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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direction
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)
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if $AnimationPlayer.is_playing():
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$AnimationPlayer.stop()
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$AnimationPlayer.play(\"grow_fadeout\")
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if Settings.sound_on_gravity_change:
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$AudioStreamPlayer.play()
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"
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[sub_resource type="Animation" id="Animation_6rwl4"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0.3, 0.3)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:self_modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0.501961)]
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}
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[sub_resource type="Animation" id="Animation_ll6d0"]
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resource_name = "grow_fadeout"
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length = 0.2
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step = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0.3, 0.3), Vector2(0.8, 0.8)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:self_modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.142857),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0.501961), Color(1, 1, 1, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0w0ne"]
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_data = {
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&"RESET": SubResource("Animation_6rwl4"),
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&"grow_fadeout": SubResource("Animation_ll6d0")
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}
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[node name="Gravity" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = SubResource("GDScript_3yq1l")
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[node name="Direction" type="TextureRect" parent="."]
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self_modulate = Color(1, 1, 1, 0.501961)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -400.0
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offset_top = -400.0
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offset_right = 400.0
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offset_bottom = 400.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(0.3, 0.3)
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pivot_offset = Vector2(400, 400)
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mouse_filter = 2
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texture = ExtResource("1_4mbho")
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script = SubResource("GDScript_my602")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"]
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libraries = {
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&"": SubResource("AnimationLibrary_0w0ne")
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}
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Direction"]
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stream = ExtResource("2_5uwlw")
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volume_db = -6.0
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mix_target = 2
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bus = &"Sounds"
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