simple level selection menu, change level logic (#3)
This commit is contained in:
parent
9890e0a625
commit
59bed24acd
13 changed files with 199 additions and 134 deletions
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@ -4,7 +4,13 @@
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script/source = "class_name Player
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script/source = "class_name Player
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extends Node3D
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extends Node3D
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var velocity: Vector3 = Vector3(0, 0, 0)
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signal velocity_change
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var velocity := 0.0:
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get: return velocity
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set(value):
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if value != velocity:
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velocity_change.emit(value)
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velocity = value
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func _physics_process(_delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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$SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0)
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$SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0)
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@ -13,22 +19,21 @@ func _physics_process(_delta: float) -> void:
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$SpotLightRight.position = $Sphere.position
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$SpotLightRight.position = $Sphere.position
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$SpotLightBottom.position = $Sphere.position
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$SpotLightBottom.position = $Sphere.position
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## Keep the ball at the center of the camera, at a distance
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# Keep the ball at the center of the camera, at a distance
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$Camera.position = $Sphere.position + Vector3(0, 0, 15)
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$Camera.position = $Sphere.position + Vector3(0, 0, 15)
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## Angle of the camera, so the player can see where the ball is going
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# Angle of the camera, so the player can see where the ball is going
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velocity = $Sphere.linear_velocity
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velocity = abs($Sphere.linear_velocity.x) + abs($Sphere.linear_velocity.y)
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var desired_x = max(min(velocity.y, 35), -35)
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var desired_x = max(min($Sphere.linear_velocity.y, 35), -35)
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var desired_y = max(min(-velocity.x, 50), -50)
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var desired_y = max(min(-$Sphere.linear_velocity.x, 50), -50)
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var difference_x = $Camera.rotation_degrees.x - desired_x
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var difference_x = $Camera.rotation_degrees.x - desired_x
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var difference_y = $Camera.rotation_degrees.y - desired_y
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var difference_y = $Camera.rotation_degrees.y - desired_y
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$Camera.rotation_degrees.x -= max(min(difference_x / 2, 3), -3)
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$Camera.rotation_degrees.x -= max(min(difference_x / 2, 3), -3)
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$Camera.rotation_degrees.y -= max(min(difference_y / 2, 3), -3)
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$Camera.rotation_degrees.y -= max(min(difference_y / 2, 3), -3)
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## FOV of the camera, so it unzooms more at higher velocities
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# FOV of the camera, so it unzooms more at higher velocities
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const default_fov = 75
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const default_fov = 75
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var total_velocity = abs(velocity.x) + abs(velocity.y)
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$Camera.fov = default_fov + (velocity / 12)
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$Camera.fov = default_fov + (total_velocity / 12)
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"
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"
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
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@ -29,6 +29,7 @@ vertex_color_use_as_albedo = true
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albedo_color = Color(0.212217, 0.468618, 0, 1)
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albedo_color = Color(0.212217, 0.468618, 0, 1)
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[node name="Tree" type="Node3D"]
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[node name="Tree" type="Node3D"]
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physics_interpolation_mode = 2
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script = SubResource("GDScript_tbkod")
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script = SubResource("GDScript_tbkod")
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[node name="Dirt" type="CSGBox3D" parent="."]
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[node name="Dirt" type="CSGBox3D" parent="."]
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@ -77,23 +77,6 @@ tracks/0/keys = {
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"values": [Vector2(1, 1)]
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"values": [Vector2(1, 1)]
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}
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}
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[sub_resource type="Animation" id="Animation_2a86r"]
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resource_name = "scale_linear"
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length = 0.25
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step = 0.25
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.25),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1.2, 1.2)]
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}
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[sub_resource type="Animation" id="Animation_houb3"]
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[sub_resource type="Animation" id="Animation_houb3"]
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resource_name = "scale_cubic"
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resource_name = "scale_cubic"
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length = 0.25
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length = 0.25
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@ -111,6 +94,23 @@ tracks/0/keys = {
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"values": [Vector2(1, 1), Vector2(1.2, 1.2)]
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"values": [Vector2(1, 1), Vector2(1.2, 1.2)]
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}
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}
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[sub_resource type="Animation" id="Animation_2a86r"]
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resource_name = "scale_linear"
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length = 0.25
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step = 0.25
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.25),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1.2, 1.2)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_jmgpn"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_jmgpn"]
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_data = {
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_data = {
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&"RESET": SubResource("Animation_m1tld"),
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&"RESET": SubResource("Animation_m1tld"),
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102
index.tscn
102
index.tscn
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@ -11,13 +11,10 @@ script/source = "extends Node
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var playing: bool = false
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var playing: bool = false
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var changing_level: bool = false
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var changing_level: bool = false
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var current_level_int: int = 0
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var main_menu: Node
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var levels = [
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var current_level: Level
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preload(\"res://levels/base/level.tscn\"),
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preload(\"res://levels/forest/level.tscn\"),
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const res_main_menu = preload(\"res://menus/main/main_menu.tscn\")
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preload(\"res://levels/night/level.tscn\"),
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]
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var area_resource = preload(\"res://menus/main/area.tscn\")
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@onready var gui_timer := $GUI/TopLeft/Timer
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@onready var gui_timer := $GUI/TopLeft/Timer
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@onready var gui_speed := $GUI/TopRight/Speed
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@onready var gui_speed := $GUI/TopRight/Speed
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@ -40,34 +37,31 @@ func _ready() -> void:
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pause_menu.connect(\"request_fullscreen\", fullscreen_game)
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pause_menu.connect(\"request_fullscreen\", fullscreen_game)
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pause_menu.connect(\"request_restart\", restart_level)
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pause_menu.connect(\"request_restart\", restart_level)
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launch_area()
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set_main_menu()
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func launch_area():
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func set_main_menu():
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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var area := area_resource.instantiate()
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main_menu = res_main_menu.instantiate()
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area.connect(\"request_start\", start_game)
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main_menu.connect(\"request_play_level\", start_level)
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$Levels.add_child(area)
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add_child(main_menu)
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## Get all the levels that are currently being played!
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## In theory, there should ever be only zero or one,
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## but it turns out it's more simple to handle things by using Arrays.
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func get_current_levels() -> Array[Level]:
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var children := $Levels.get_children(true)
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var current_levels: Array[Level] = []
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for child in children:
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if is_instance_of(child, Level):
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current_levels.push_back(child)
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return current_levels
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func start_level(level_scene: PackedScene) -> void:
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func start_level(level_scene: PackedScene) -> void:
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$VictoryScreen.hide()
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if is_instance_valid(current_level):
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var level = level_scene.instantiate()
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current_level.queue_free()
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$Levels.add_child(level)
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if is_instance_valid(main_menu):
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level.connect(\"completed\", stop_level)
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main_menu.queue_free()
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level.connect(\"ring_collected\", func():
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gui_rings.remaining_rings = len(level.rings) - level.finished_rings_count
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current_level = level_scene.instantiate()
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add_child(current_level)
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current_level.connect(\"completed\", finish_current_level)
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current_level.connect(\"ring_collected\", func():
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gui_rings.remaining_rings = len(current_level.rings) - current_level.finished_rings_count
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)
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)
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gui_rings.remaining_rings = len(level.rings) - level.finished_rings_count
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gui_rings.remaining_rings = len(current_level.rings) - current_level.finished_rings_count
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$GUI.show()
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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playing = true
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playing = true
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PhysicsServer3D.area_set_param(
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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get_viewport().find_world_3d().space,
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@ -78,7 +72,7 @@ func start_level(level_scene: PackedScene) -> void:
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gui_timer.seconds_spent_level_attempt = 0.0
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gui_timer.seconds_spent_level_attempt = 0.0
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gui_timer.enabled = true
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gui_timer.enabled = true
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func stop_level() -> void:
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func finish_current_level() -> void:
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gui_timer.enabled = false
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gui_timer.enabled = false
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 1)
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 1)
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playing = false
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playing = false
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@ -86,51 +80,27 @@ func stop_level() -> void:
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SaveFiles.change_property(\"played_for\", gui_timer.seconds_spent_total, SaveFiles.selected_file)
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SaveFiles.change_property(\"played_for\", gui_timer.seconds_spent_total, SaveFiles.selected_file)
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var save_file_data = SaveFiles.read(SaveFiles.selected_file)
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var save_file_data = SaveFiles.read(SaveFiles.selected_file)
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var property_name := \"best_time_for_level_\" + str(current_level_int)
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var property_name := current_level.id + \"_best_time\"
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if !save_file_data.has(property_name) or save_file_data[property_name] is not float or save_file_data[property_name] > gui_timer.seconds_spent_level_attempt:
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if !save_file_data.has(property_name) or save_file_data[property_name] is not float or save_file_data[property_name] > gui_timer.seconds_spent_level_attempt:
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SaveFiles.change_property(property_name, gui_timer.seconds_spent_level_attempt, SaveFiles.selected_file)
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SaveFiles.change_property(property_name, gui_timer.seconds_spent_level_attempt, SaveFiles.selected_file)
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var current_levels = get_current_levels()
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current_level.music.fadeOut(2)
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for level in current_levels:
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await get_tree().create_timer(2).timeout
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level.music.fadeOut(2)
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current_level.queue_free()
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await get_tree().create_timer(2).timeout
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level.queue_free()
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if len(levels) > current_level_int + 1:
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win_game()
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current_level_int += 1
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start_level(levels[current_level_int])
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else:
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win_game()
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func win_game() -> void:
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func win_game() -> void:
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$VictoryScreen.show()
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$VictoryScreen.show()
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await get_tree().create_timer(2).timeout
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await get_tree().create_timer(2).timeout
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launch_area()
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set_main_menu()
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$VictoryScreen.hide()
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$VictoryScreen.hide()
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func restart_level() -> void:
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func restart_level() -> void:
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var current_levels := get_current_levels()
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return #idk yet
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if len(current_levels) && !changing_level:
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pause_game(false)
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changing_level = true
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for level in current_levels:
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level.queue_free()
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start_level(levels[current_level_int])
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func start_game() -> void:
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current_level_int = 0
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var current_levels = $Levels.get_children(true)
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for level in current_levels:
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level.queue_free()
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$GUI.show()
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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start_level(levels[current_level_int])
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func pause_game(to_pause: bool) -> void:
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func pause_game(to_pause: bool) -> void:
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if !len(get_current_levels()) or changing_level:
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if is_instance_valid(current_level) or changing_level:
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return
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return
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SaveFiles.change_property(\"played_for\", gui_timer.seconds_spent_total, SaveFiles.selected_file)
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SaveFiles.change_property(\"played_for\", gui_timer.seconds_spent_total, SaveFiles.selected_file)
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DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED)
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DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED)
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func _process(_delta: float) -> void:
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func _process(_delta: float) -> void:
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var current_levels = get_current_levels()
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if is_instance_valid(current_level):
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if len(current_levels):
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var current_level = current_levels[0]
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gui_speed.ball_velocity = current_level.velocity
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gui_speed.ball_velocity = current_level.velocity
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func _input(_event: InputEvent) -> void:
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func _input(_event: InputEvent) -> void:
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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[node name="Levels" type="Node" parent="."]
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[node name="PauseMenu" parent="." instance=ExtResource("4_3bfj3")]
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[node name="PauseMenu" parent="." instance=ExtResource("4_3bfj3")]
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[node name="DevInfos" type="Label" parent="."]
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[node name="DevInfos" type="Label" parent="."]
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@ -1,12 +1,22 @@
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[gd_scene load_steps=12 format=3 uid="uid://ovtknjyj83gh"]
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[gd_scene load_steps=12 format=3 uid="uid://ovtknjyj83gh"]
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[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_rj40i"]
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[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_b00jj"]
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[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_b00jj"]
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[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="3_hel5x"]
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[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="3_hel5x"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_muudg"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_muudg"]
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[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="4_atq6y"]
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[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="4_atq6y"]
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[ext_resource type="PackedScene" uid="uid://dnuakh7n3fuij" path="res://levels/base/music.tscn" id="4_uq42r"]
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[ext_resource type="PackedScene" uid="uid://dnuakh7n3fuij" path="res://levels/base/music.tscn" id="4_uq42r"]
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[sub_resource type="GDScript" id="GDScript_1yugx"]
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script/source = "extends Level
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func _init() -> void:
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self.id = \"base\"
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func _on_player_velocity_change(new_velocity: float) -> void:
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self.velocity = new_velocity
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self.music.adaptInstrumentsToVelocity(new_velocity * 1.5)
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"
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[sub_resource type="Gradient" id="Gradient_hs6gw"]
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[sub_resource type="Gradient" id="Gradient_hs6gw"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_hyysp"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_hyysp"]
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@ -30,7 +40,7 @@ ambient_light_color = Color(1, 1, 1, 1)
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reflected_light_source = 2
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reflected_light_source = 2
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[node name="Base" type="Node3D"]
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[node name="Base" type="Node3D"]
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script = ExtResource("1_rj40i")
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script = SubResource("GDScript_1yugx")
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metadata/_custom_type_script = "uid://w3fetao1pegm"
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metadata/_custom_type_script = "uid://w3fetao1pegm"
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||||||
[node name="Gravity" parent="." instance=ExtResource("3_muudg")]
|
[node name="Gravity" parent="." instance=ExtResource("3_muudg")]
|
||||||
|
@ -155,6 +165,8 @@ transform = Transform3D(0.0172464, 0.899835, 0, -0.899835, 0.0172464, 0, 0, 0, 0
|
||||||
[node name="Ring13" parent="Rings" instance=ExtResource("3_hel5x")]
|
[node name="Ring13" parent="Rings" instance=ExtResource("3_hel5x")]
|
||||||
transform = Transform3D(0.0114976, 0.59989, 0, -0.59989, 0.0114976, 0, 0, 0, 0.6, -414.274, 8.64172, 0)
|
transform = Transform3D(0.0114976, 0.59989, 0, -0.59989, 0.0114976, 0, 0, 0, 0.6, -414.274, 8.64172, 0)
|
||||||
|
|
||||||
|
[connection signal="velocity_change" from="Player" to="." method="_on_player_velocity_change"]
|
||||||
|
|
||||||
[editable path="Signs/Sign"]
|
[editable path="Signs/Sign"]
|
||||||
[editable path="Signs/Sign7"]
|
[editable path="Signs/Sign7"]
|
||||||
[editable path="Signs/Sign2"]
|
[editable path="Signs/Sign2"]
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
[gd_scene load_steps=11 format=3 uid="uid://e1761h6d522a"]
|
[gd_scene load_steps=11 format=3 uid="uid://e1761h6d522a"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_fdxcj"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_gxmta"]
|
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_gxmta"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_mjogx"]
|
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_mjogx"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cakmsiye3hjfe" path="res://levels/forest/music.tscn" id="3_n1xsx"]
|
[ext_resource type="PackedScene" uid="uid://cakmsiye3hjfe" path="res://levels/forest/music.tscn" id="3_n1xsx"]
|
||||||
|
@ -8,6 +7,17 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://da6lkdiskdh8v" path="res://elements/tree.tscn" id="6_1e514"]
|
[ext_resource type="PackedScene" uid="uid://da6lkdiskdh8v" path="res://elements/tree.tscn" id="6_1e514"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="6_ifogr"]
|
[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="6_ifogr"]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_mqwxc"]
|
||||||
|
script/source = "extends Level
|
||||||
|
|
||||||
|
func _init() -> void:
|
||||||
|
self.id = \"forest\"
|
||||||
|
|
||||||
|
func _on_player_velocity_change(new_velocity: float) -> void:
|
||||||
|
self.velocity = new_velocity
|
||||||
|
self.music.adaptInstrumentsToVelocity(new_velocity)
|
||||||
|
"
|
||||||
|
|
||||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_grcut"]
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_grcut"]
|
||||||
sky_top_color = Color(0, 0.504542, 0.579919, 1)
|
sky_top_color = Color(0, 0.504542, 0.579919, 1)
|
||||||
sky_horizon_color = Color(9.62615e-08, 0.776269, 0.496436, 1)
|
sky_horizon_color = Color(9.62615e-08, 0.776269, 0.496436, 1)
|
||||||
|
@ -29,7 +39,7 @@ ambient_light_color = Color(1, 1, 1, 1)
|
||||||
reflected_light_source = 2
|
reflected_light_source = 2
|
||||||
|
|
||||||
[node name="Forest" type="Node3D"]
|
[node name="Forest" type="Node3D"]
|
||||||
script = ExtResource("1_fdxcj")
|
script = SubResource("GDScript_mqwxc")
|
||||||
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
||||||
|
|
||||||
[node name="Gravity" parent="." instance=ExtResource("2_gxmta")]
|
[node name="Gravity" parent="." instance=ExtResource("2_gxmta")]
|
||||||
|
@ -261,4 +271,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -218.208, 206.247, 0)
|
||||||
[node name="Ring23" parent="Rings" instance=ExtResource("4_p8yhq")]
|
[node name="Ring23" parent="Rings" instance=ExtResource("4_p8yhq")]
|
||||||
transform = Transform3D(0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 0, 0, 1, -1018.15, -96.9134, 0)
|
transform = Transform3D(0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 0, 0, 1, -1018.15, -96.9134, 0)
|
||||||
|
|
||||||
|
[connection signal="velocity_change" from="Player" to="." method="_on_player_velocity_change"]
|
||||||
|
|
||||||
[editable path="Sign"]
|
[editable path="Sign"]
|
||||||
|
|
|
@ -4,13 +4,15 @@ extends Node3D
|
||||||
signal ring_collected
|
signal ring_collected
|
||||||
signal completed
|
signal completed
|
||||||
|
|
||||||
var seconds_spent: float = 0.00
|
## Lowercase, spaceless name of the level
|
||||||
|
var id: String
|
||||||
var music: Music
|
var music: Music
|
||||||
var velocity: float = 0.0
|
var velocity: float = 0.0
|
||||||
var rings: Array[Ring] = []
|
var rings: Array[Ring] = []
|
||||||
var finished_rings_count: int = 0
|
var finished_rings_count: int = 0
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
assert(len(id) > 0, self.name + " has no id!")
|
||||||
var children = get_children()
|
var children = get_children()
|
||||||
for child in children:
|
for child in children:
|
||||||
if is_instance_of(child, Music):
|
if is_instance_of(child, Music):
|
||||||
|
@ -31,8 +33,3 @@ func collect_ring():
|
||||||
|
|
||||||
if finished_rings_count >= len(rings):
|
if finished_rings_count >= len(rings):
|
||||||
completed.emit()
|
completed.emit()
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
seconds_spent += delta
|
|
||||||
velocity = abs($Player.velocity.x) + abs($Player.velocity.y)
|
|
||||||
music.adaptInstrumentsToVelocity(velocity, delta)
|
|
||||||
|
|
|
@ -40,7 +40,9 @@ func changeVolume(db: float) -> void:
|
||||||
AudioServer.set_bus_volume_db(bus_index, db + Settings.volume_music)
|
AudioServer.set_bus_volume_db(bus_index, db + Settings.volume_music)
|
||||||
AudioServer.set_bus_mute(bus_index, Settings.volume_music <= -15.0)
|
AudioServer.set_bus_mute(bus_index, Settings.volume_music <= -15.0)
|
||||||
|
|
||||||
func adaptInstrumentsToVelocity(velocity: float, delta: float) -> void:
|
func adaptInstrumentsToVelocity(velocity: float) -> void:
|
||||||
|
## temp
|
||||||
|
const delta = 0.00833333333333
|
||||||
var instruments_needed = floor(velocity / 8)
|
var instruments_needed = floor(velocity / 8)
|
||||||
var instruments_playing = instruments.filter(func(i: AudioStreamPlayer): return i.volume_db > -50)
|
var instruments_playing = instruments.filter(func(i: AudioStreamPlayer): return i.volume_db > -50)
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
[gd_scene load_steps=14 format=3 uid="uid://drnqmu4lka22d"]
|
[gd_scene load_steps=14 format=3 uid="uid://drnqmu4lka22d"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_3m1pa"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://drfy3vhe6skp1" path="res://levels/night/music.tscn" id="1_npc74"]
|
[ext_resource type="PackedScene" uid="uid://drfy3vhe6skp1" path="res://levels/night/music.tscn" id="1_npc74"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_bc1ig"]
|
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_bc1ig"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_lfplq"]
|
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_lfplq"]
|
||||||
|
@ -9,6 +8,21 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://b4jtpua36m6b1" path="res://elements/star.tscn" id="7_ltcl0"]
|
[ext_resource type="PackedScene" uid="uid://b4jtpua36m6b1" path="res://elements/star.tscn" id="7_ltcl0"]
|
||||||
[ext_resource type="PackedScene" uid="uid://da6lkdiskdh8v" path="res://elements/tree.tscn" id="8_kgstj"]
|
[ext_resource type="PackedScene" uid="uid://da6lkdiskdh8v" path="res://elements/tree.tscn" id="8_kgstj"]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_akhnt"]
|
||||||
|
script/source = "extends Level
|
||||||
|
|
||||||
|
func _init() -> void:
|
||||||
|
self.id = \"night\"
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
$Tree.rotate_x(delta / 3)
|
||||||
|
$Tree.rotate_y(delta)
|
||||||
|
|
||||||
|
func _on_player_velocity_change(new_velocity: float) -> void:
|
||||||
|
self.velocity = new_velocity
|
||||||
|
self.music.adaptInstrumentsToVelocity(new_velocity * 2)
|
||||||
|
"
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_x6q8u"]
|
[sub_resource type="Gradient" id="Gradient_x6q8u"]
|
||||||
|
|
||||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lu6nv"]
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lu6nv"]
|
||||||
|
@ -28,7 +42,7 @@ ambient_light_color = Color(1, 1, 1, 1)
|
||||||
reflected_light_source = 2
|
reflected_light_source = 2
|
||||||
|
|
||||||
[node name="Night" type="Node3D"]
|
[node name="Night" type="Node3D"]
|
||||||
script = ExtResource("1_3m1pa")
|
script = SubResource("GDScript_akhnt")
|
||||||
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
metadata/_custom_type_script = "uid://w3fetao1pegm"
|
||||||
|
|
||||||
[node name="Gravity" parent="." instance=ExtResource("2_lfplq")]
|
[node name="Gravity" parent="." instance=ExtResource("2_lfplq")]
|
||||||
|
@ -193,7 +207,7 @@ transform = Transform3D(-1.31134e-07, -3, 0, 3, -1.31134e-07, 0, 0, 0, 3, -104.2
|
||||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -12.3896, -2, 0)
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -12.3896, -2, 0)
|
||||||
|
|
||||||
[node name="Tree" parent="." instance=ExtResource("8_kgstj")]
|
[node name="Tree" parent="." instance=ExtResource("8_kgstj")]
|
||||||
transform = Transform3D(-3.79443, -7.04289, 0, 7.04289, -3.79443, 0, 0, 0, 8, 28.958, -413.185, -93.8242)
|
transform = Transform3D(-3.79271, -7.04382, 0, 7.04382, -3.79271, 0, 0, 0, 8, 28.958, -413.185, -93.8242)
|
||||||
|
|
||||||
[node name="Signs" type="Node3D" parent="."]
|
[node name="Signs" type="Node3D" parent="."]
|
||||||
|
|
||||||
|
@ -327,6 +341,8 @@ transform = Transform3D(-0.99693, 0.0731445, -0.0279554, -0.0555776, -0.912445,
|
||||||
[node name="Star32" parent="Stars" instance=ExtResource("7_ltcl0")]
|
[node name="Star32" parent="Stars" instance=ExtResource("7_ltcl0")]
|
||||||
transform = Transform3D(-0.99693, 0.0731445, -0.0279554, -0.0555776, -0.912445, -0.405407, -0.055161, -0.402609, 0.913709, 0.952739, 0.24193, 7.10684)
|
transform = Transform3D(-0.99693, 0.0731445, -0.0279554, -0.0555776, -0.912445, -0.405407, -0.055161, -0.402609, 0.913709, 0.952739, 0.24193, 7.10684)
|
||||||
|
|
||||||
|
[connection signal="velocity_change" from="Player" to="." method="_on_player_velocity_change"]
|
||||||
|
|
||||||
[editable path="Signs/Sign"]
|
[editable path="Signs/Sign"]
|
||||||
[editable path="Signs/Sign4"]
|
[editable path="Signs/Sign4"]
|
||||||
[editable path="Signs/Sign2"]
|
[editable path="Signs/Sign2"]
|
||||||
|
|
|
@ -16,7 +16,7 @@ func _on_btn_exit_pressed() -> void:
|
||||||
get_tree().quit()
|
get_tree().quit()
|
||||||
"
|
"
|
||||||
|
|
||||||
[node name="StartMenu" type="Control"]
|
[node name="InitialMenu" type="Control"]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
42
menus/main/level_selection_menu.tscn
Normal file
42
menus/main/level_selection_menu.tscn
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://d3b12iqla7uh6"]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_rmgh7"]
|
||||||
|
script/source = "extends Control
|
||||||
|
|
||||||
|
signal request_play_level
|
||||||
|
|
||||||
|
const levels = [
|
||||||
|
preload(\"res://levels/base/level.tscn\"),
|
||||||
|
preload(\"res://levels/forest/level.tscn\"),
|
||||||
|
preload(\"res://levels/night/level.tscn\"),
|
||||||
|
]
|
||||||
|
var selected_level := -1
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
for i in len(levels):
|
||||||
|
var btn := Button.new()
|
||||||
|
btn.text = \"Level \" + str(i + 1)
|
||||||
|
btn.connect(\"pressed\", func(): request_play_level.emit(levels[i]))
|
||||||
|
$VBoxContainer/Carousel.add_child(btn)
|
||||||
|
"
|
||||||
|
|
||||||
|
[node name="LevelSelectionMenu" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = SubResource("GDScript_rmgh7")
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="Carousel" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
alignment = 1
|
|
@ -1,38 +1,48 @@
|
||||||
[gd_scene load_steps=10 format=3 uid="uid://ikeidrgprk8k"]
|
[gd_scene load_steps=10 format=3 uid="uid://ikeidrgprk8k"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://wlhsarkeqe8r" path="res://menus/main/panel.tscn" id="1_qfa5o"]
|
[ext_resource type="PackedScene" uid="uid://wlhsarkeqe8r" path="res://menus/main/panel.tscn" id="1_5vmsf"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_0jxef"]
|
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_2rexg"]
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_bt14i"]
|
[sub_resource type="GDScript" id="GDScript_bt14i"]
|
||||||
script/source = "extends Node3D
|
script/source = "extends Node3D
|
||||||
|
|
||||||
signal request_start
|
signal request_play_level
|
||||||
|
|
||||||
var start_menu = preload(\"res://menus/main/start_menu.tscn\")
|
|
||||||
var save_file_manager = preload(\"res://menus/main/save_file_manager.tscn\")
|
|
||||||
var settings_menu = preload(\"res://menus/main/settings_menu.tscn\")
|
|
||||||
|
|
||||||
|
# Display on Panel 1
|
||||||
|
const res_initial_menu = preload(\"res://menus/main/initial_menu.tscn\")
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
$Menus/Panel2.connect(\"request_return\", func(): rotate_cube_to(0))
|
$Menus/Panel2.connect(\"request_return\", func(): rotate_cube_to(0))
|
||||||
$Menus/Panel3.connect(\"request_return\", func(): rotate_cube_to(90))
|
$Menus/Panel3.connect(\"request_return\", func(): rotate_cube_to(90))
|
||||||
$Menus/Panel4.connect(\"request_return\", func(): rotate_cube_to(180))
|
$Menus/Panel4.connect(\"request_return\", func(): rotate_cube_to(180))
|
||||||
|
|
||||||
var sm = start_menu.instantiate()
|
var initial_menu := res_initial_menu.instantiate()
|
||||||
sm.connect(\"request_start\", start)
|
initial_menu.connect(\"request_start\", start)
|
||||||
sm.connect(\"request_settings\", settings)
|
initial_menu.connect(\"request_settings\", settings)
|
||||||
$Menus/Panel1.change_menu(sm, false)
|
$Menus/Panel1.change_menu(initial_menu, false)
|
||||||
|
|
||||||
func start() -> void:
|
|
||||||
var svm = save_file_manager.instantiate()
|
|
||||||
svm.connect(\"request_start\", func(): request_start.emit())
|
|
||||||
$Menus/Panel2.change_menu(svm)
|
|
||||||
rotate_cube_to(90)
|
|
||||||
|
|
||||||
|
# Display on Panel 2
|
||||||
|
const res_settings_menu = preload(\"res://menus/main/settings_menu.tscn\")
|
||||||
func settings() -> void:
|
func settings() -> void:
|
||||||
var sm = settings_menu.instantiate()
|
var settings_menu := res_settings_menu.instantiate()
|
||||||
$Menus/Panel2.change_menu(sm)
|
$Menus/Panel2.change_menu(settings_menu)
|
||||||
rotate_cube_to(90)
|
rotate_cube_to(90)
|
||||||
|
|
||||||
|
const res_save_file_manager = preload(\"res://menus/main/save_file_manager.tscn\")
|
||||||
|
func start() -> void:
|
||||||
|
var save_file_manager := res_save_file_manager.instantiate()
|
||||||
|
save_file_manager.connect(\"request_start\", level_selection)
|
||||||
|
$Menus/Panel2.change_menu(save_file_manager)
|
||||||
|
rotate_cube_to(90)
|
||||||
|
|
||||||
|
# Display on Panel 3
|
||||||
|
const res_level_selection_menu = preload(\"res://menus/main/level_selection_menu.tscn\")
|
||||||
|
func level_selection() -> void:
|
||||||
|
var level_selection_menu := res_level_selection_menu.instantiate()
|
||||||
|
level_selection_menu.connect(\"request_play_level\", func(level: PackedScene): request_play_level.emit(level))
|
||||||
|
$Menus/Panel3.change_menu(level_selection_menu)
|
||||||
|
rotate_cube_to(180)
|
||||||
|
|
||||||
|
# cube
|
||||||
func rotate_cube_to(degrees: int) -> void:
|
func rotate_cube_to(degrees: int) -> void:
|
||||||
if $Menus/AnimationPlayer.is_playing():
|
if $Menus/AnimationPlayer.is_playing():
|
||||||
return
|
return
|
||||||
|
@ -98,23 +108,23 @@ ambient_light_source = 3
|
||||||
ambient_light_color = Color(0.986752, 0.986752, 0.986752, 1)
|
ambient_light_color = Color(0.986752, 0.986752, 0.986752, 1)
|
||||||
reflected_light_source = 2
|
reflected_light_source = 2
|
||||||
|
|
||||||
[node name="Area" type="Node3D"]
|
[node name="MainMenu" type="Node3D"]
|
||||||
process_mode = 3
|
process_mode = 3
|
||||||
script = SubResource("GDScript_bt14i")
|
script = SubResource("GDScript_bt14i")
|
||||||
|
|
||||||
[node name="Menus" type="CSGBox3D" parent="."]
|
[node name="Menus" type="CSGBox3D" parent="."]
|
||||||
use_collision = true
|
use_collision = true
|
||||||
|
|
||||||
[node name="Panel1" parent="Menus" instance=ExtResource("1_qfa5o")]
|
[node name="Panel1" parent="Menus" instance=ExtResource("1_5vmsf")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.501)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.501)
|
||||||
|
|
||||||
[node name="Panel2" parent="Menus" instance=ExtResource("1_qfa5o")]
|
[node name="Panel2" parent="Menus" instance=ExtResource("1_5vmsf")]
|
||||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.501, 0, 0)
|
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.501, 0, 0)
|
||||||
|
|
||||||
[node name="Panel3" parent="Menus" instance=ExtResource("1_qfa5o")]
|
[node name="Panel3" parent="Menus" instance=ExtResource("1_5vmsf")]
|
||||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.501)
|
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.501)
|
||||||
|
|
||||||
[node name="Panel4" parent="Menus" instance=ExtResource("1_qfa5o")]
|
[node name="Panel4" parent="Menus" instance=ExtResource("1_5vmsf")]
|
||||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.501, 0, 0)
|
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.501, 0, 0)
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Menus"]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="Menus"]
|
||||||
|
@ -133,7 +143,7 @@ environment = SubResource("Environment_qfa5o")
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||||
transform = Transform3D(0.819152, -0.412596, 0.39844, 0, 0.694658, 0.71934, -0.573576, -0.589249, 0.569031, 0, 0, 0)
|
transform = Transform3D(0.819152, -0.412596, 0.39844, 0, 0.694658, 0.71934, -0.573576, -0.589249, 0.569031, 0, 0, 0)
|
||||||
|
|
||||||
[node name="Player" parent="." instance=ExtResource("2_0jxef")]
|
[node name="Player" parent="." instance=ExtResource("2_2rexg")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.87335, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.87335, 0)
|
||||||
|
|
||||||
[node name="Camera" parent="Player" index="0"]
|
[node name="Camera" parent="Player" index="0"]
|
|
@ -114,10 +114,12 @@ libraries = {
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="VSplitContainer"]
|
[node name="Label" type="Label" parent="VSplitContainer"]
|
||||||
|
custom_minimum_size = Vector2(1, 1)
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "MENU NAME"
|
text = "MENU NAME"
|
||||||
label_settings = SubResource("LabelSettings_2d4ws")
|
label_settings = SubResource("LabelSettings_2d4ws")
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
|
autowrap_mode = 3
|
||||||
uppercase = true
|
uppercase = true
|
||||||
|
|
||||||
[node name="MarginContainer" type="MarginContainer" parent="VSplitContainer"]
|
[node name="MarginContainer" type="MarginContainer" parent="VSplitContainer"]
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue