"save" & animate main menu, fix pause menu & restart (#3)

pause menu had classic issues of mouse inputs being eaten by something else (gravity)
restart didn't have working code anymore because of level logic changes
also remove the demo scene which I believe is unused beyond the jam version
This commit is contained in:
Taevas 2025-04-27 21:30:03 +02:00
parent 71441a9335
commit 38897c706a
Signed by: Taevas
SSH key fingerprint: SHA256:Y5Hv18xwPvUKSlgkx1sPnRO3L2mc03ehC7BzrnZVEyY
5 changed files with 184 additions and 75 deletions

View file

@ -137,6 +137,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = SubResource("GDScript_3yq1l")
[node name="Direction" type="TextureRect" parent="."]
@ -155,6 +156,7 @@ grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.3, 0.3)
pivot_offset = Vector2(400, 400)
mouse_filter = 2
texture = ExtResource("1_4mbho")
script = SubResource("GDScript_my602")