DreamBall/elements/player.tscn

117 lines
4 KiB
Text
Raw Normal View History

[gd_scene load_steps=11 format=3 uid="uid://cnnvwotv33u1b"]
[sub_resource type="GDScript" id="GDScript_bnqcw"]
script/source = "class_name Player
extends Node3D
signal velocity_change
var velocity := 0.0:
get: return velocity
set(value):
if value != velocity:
velocity_change.emit(value)
velocity = value
2025-03-23 14:48:54 +01:00
func _physics_process(_delta: float) -> void:
2025-02-22 17:16:30 +01:00
$SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0)
$SpotLightTop.position = $Sphere.position
$SpotLightLeft.position = $Sphere.position
$SpotLightRight.position = $Sphere.position
$SpotLightBottom.position = $Sphere.position
# Keep the ball at the center of the camera, at a distance
2025-02-22 17:16:30 +01:00
$Camera.position = $Sphere.position + Vector3(0, 0, 15)
# Angle of the camera, so the player can see where the ball is going
velocity = abs($Sphere.linear_velocity.x) + abs($Sphere.linear_velocity.y)
var desired_x = max(min($Sphere.linear_velocity.y, 35), -35)
var desired_y = max(min(-$Sphere.linear_velocity.x, 50), -50)
var difference_x = $Camera.rotation_degrees.x - desired_x
var difference_y = $Camera.rotation_degrees.y - desired_y
2025-02-22 19:46:19 +01:00
$Camera.rotation_degrees.x -= max(min(difference_x / 2, 3), -3)
$Camera.rotation_degrees.y -= max(min(difference_y / 2, 3), -3)
# FOV of the camera, so it unzooms more at higher velocities
const default_fov = 75
$Camera.fov = default_fov + (velocity / 12)
"
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
bounce = 0.2
[sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"]
[sub_resource type="Gradient" id="Gradient_bgp4x"]
colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"]
gradient = SubResource("Gradient_bgp4x")
fill_from = Vector2(0.504951, 0.00495049)
fill_to = Vector2(0.549505, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"]
albedo_texture = SubResource("GradientTexture2D_5d6uk")
[sub_resource type="SphereMesh" id="SphereMesh_bor8g"]
material = SubResource("StandardMaterial3D_qcgmu")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"]
direction = Vector3(0, 0, 0)
gravity = Vector3(0, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2ybet"]
vertex_color_use_as_albedo = true
albedo_color = Color(0, 0.734117, 0.734117, 1)
[sub_resource type="SphereMesh" id="SphereMesh_1m3ut"]
material = SubResource("StandardMaterial3D_2ybet")
radius = 0.2
height = 0.4
radial_segments = 8
rings = 4
[node name="Player" type="Node3D"]
script = SubResource("GDScript_bnqcw")
[node name="Camera" type="Camera3D" parent="."]
2025-02-22 17:16:30 +01:00
current = true
[node name="SpotLightMain" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
spot_range = 55.0
spot_angle = 20.0
[node name="SpotLightTop" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
spot_range = 50.0
[node name="SpotLightLeft" type="SpotLight3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
spot_range = 50.0
[node name="SpotLightRight" type="SpotLight3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
spot_range = 50.0
[node name="SpotLightBottom" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
spot_range = 50.0
[node name="Sphere" type="RigidBody3D" parent="."]
collision_priority = 100.0
axis_lock_linear_z = true
physics_material_override = SubResource("PhysicsMaterial_vumbr")
can_sleep = false
contact_monitor = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Sphere"]
shape = SubResource("SphereShape3D_xfgrm")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Sphere"]
mesh = SubResource("SphereMesh_bor8g")
[node name="GPUParticles3D" type="GPUParticles3D" parent="Sphere"]
amount = 16
process_material = SubResource("ParticleProcessMaterial_4tofj")
draw_pass_1 = SubResource("SphereMesh_1m3ut")