add random rotation to bullets

This commit is contained in:
luna 2025-05-03 15:02:36 +02:00
parent bb831426b7
commit 3e77aca3e9

View file

@ -5,6 +5,11 @@ var player : Player
@export var flash : PackedScene = preload("res://effects/flash.tscn") @export var flash : PackedScene = preload("res://effects/flash.tscn")
var pref : int = 0 var pref : int = 0
func _ready() -> void:
rotation = randf_range(0, 2*PI)
await get_tree().create_timer(0.05).timeout
apply_torque_impulse(randf_range(-100, 100))
func _integrate_forces(state) -> void: func _integrate_forces(state) -> void:
pref += 1 pref += 1
if state.get_contact_count() > 0 && pref > 10: if state.get_contact_count() > 0 && pref > 10: