From 3e77aca3e9a42c4b565ab0ce0127ebf524b25154 Mon Sep 17 00:00:00 2001 From: luna Date: Sat, 3 May 2025 15:02:36 +0200 Subject: [PATCH] add random rotation to bullets --- bullet/bullet.gd | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/bullet/bullet.gd b/bullet/bullet.gd index 4a50849..fef543b 100644 --- a/bullet/bullet.gd +++ b/bullet/bullet.gd @@ -5,6 +5,11 @@ var player : Player @export var flash : PackedScene = preload("res://effects/flash.tscn") var pref : int = 0 +func _ready() -> void: + rotation = randf_range(0, 2*PI) + await get_tree().create_timer(0.05).timeout + apply_torque_impulse(randf_range(-100, 100)) + func _integrate_forces(state) -> void: pref += 1 if state.get_contact_count() > 0 && pref > 10: