add random rotation to bullets
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1 changed files with 5 additions and 0 deletions
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@ -5,6 +5,11 @@ var player : Player
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@export var flash : PackedScene = preload("res://effects/flash.tscn")
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var pref : int = 0
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func _ready() -> void:
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rotation = randf_range(0, 2*PI)
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await get_tree().create_timer(0.05).timeout
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apply_torque_impulse(randf_range(-100, 100))
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func _integrate_forces(state) -> void:
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pref += 1
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if state.get_contact_count() > 0 && pref > 10:
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