DreamBall/save_files.gd
Taevas 709ce8eea3
split gravity logic, various bug fixes
fixed gravity strength being possibly strong at level beginning
fixed restarting being allowed after getting the last ring
fixed save file's "played_for" being reset or set to another file's
fixed the displayed save file total play time not being updated on main menu

maybe there's other stuff
2025-04-29 21:18:04 +02:00

49 lines
1.6 KiB
GDScript

extends Node
const names := [
"user://save_file_1.save",
"user://save_file_2.save",
"user://save_file_3.save",
]
var selected_file: String
func _ready() -> void:
for save_file_name in names:
ensure_existence(save_file_name)
func ensure_existence(save_file_name: String) -> void:
if save_file_name in names and not FileAccess.file_exists(save_file_name):
print("Save file ", save_file_name, " not found, creating it")
empty(save_file_name)
func empty(save_file_name: String) -> void:
print("Writing an empty object on ", save_file_name)
write(JSON.stringify({}), save_file_name)
func read(save_file_name: String) -> Variant:
print("Reading from save file ", save_file_name)
ensure_existence(save_file_name)
selected_file = save_file_name
var save_file := FileAccess.open(save_file_name, FileAccess.READ)
var json := JSON.new()
var json_string := save_file.get_line()
if json.parse(json_string) != OK:
print("(SAVES) JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
return {}
return json.data
func write(json_string: String, save_file_name: String) -> void:
var save_file := FileAccess.open(save_file_name, FileAccess.WRITE)
save_file.store_line(json_string)
save_file.store_line("FOR YOUR SAFETY, ALWAYS CHECK IF THE DATA OF THE FILES YOU DOWNLOAD LOOKS OKAY")
func change_property(property: String, value, save_file_name: String) -> void:
print("Changing property '", property, "' on save file ", save_file_name)
ensure_existence(save_file_name)
var data = read(save_file_name)
data[property] = value
write(JSON.stringify(data), save_file_name)