DreamBall/elements/player.tscn

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[gd_scene load_steps=4 format=3 uid="uid://cnnvwotv33u1b"]
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="1_h0h2o"]
[ext_resource type="PackedScene" uid="uid://df5m716pd6mej" path="res://elements/sphere.tscn" id="2_ophnk"]
[sub_resource type="GDScript" id="GDScript_bnqcw"]
script/source = "extends Node
func _process(delta: float) -> void:
## Keep the ball at the center of the camera, at a distance
$Camera.position = $Sphere.position + Vector3(0, 0, 20)
## Angle of the camera, so the player can see where the ball is going
var velocity: Vector3 = $Sphere.linear_velocity
var desired_x = max(min(velocity.y / 2, 20), -20)
var desired_y = max(min(-velocity.x / 2, 45), -45)
var difference_x = $Camera.rotation_degrees.x - desired_x
var difference_y = $Camera.rotation_degrees.y - desired_y
$Camera.rotation_degrees.x -= max(min(difference_x / 4, 3), -3)
$Camera.rotation_degrees.y -= max(min(difference_y / 4, 3), -3)
## FOV of the camera, so it unzooms more at higher velocities
const default_fov = 75
var total_velocity = abs(velocity.x) + abs(velocity.y)
$Camera.fov = default_fov + (total_velocity / 12)
"
[node name="Player" type="Node"]
script = SubResource("GDScript_bnqcw")
[node name="Gravity" parent="." instance=ExtResource("1_h0h2o")]
[node name="Sphere" parent="." instance=ExtResource("2_ophnk")]
[node name="Camera" type="Camera3D" parent="."]