DreamBall/levels/level.gd

35 lines
996 B
GDScript

class_name Level
extends Node3D
var music: Music
var velocity: float = 0.0
var rings_count = 72727
var finished_rings_count = 0
var rings: Array[Node] = []
func _ready() -> void:
var children = get_children()
for child in children:
if is_instance_of(child, Music):
music = child
assert(is_instance_valid(music), self.name + " has no music!")
var rings_node = get_node("Rings")
assert(is_instance_valid(rings_node), self.name + " has no rings!")
rings = rings_node.get_children()
rings_count = len(rings)
for ring in rings:
ring.connect("collect_signal", do_we_end_yet)
func do_we_end_yet():
finished_rings_count += 1
if finished_rings_count >= rings_count:
var game = get_parent().get_parent()
if is_instance_valid(game) and game.has_method("stop_level"):
game.stop_level()
func _process(delta: float) -> void:
var sphere = $Player/Sphere
velocity = abs(sphere.linear_velocity.x) + abs(sphere.linear_velocity.y)
music.adaptInstrumentsToVelocity(velocity, delta)