DreamBall/menus/main/panel.tscn

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[gd_scene load_steps=7 format=3 uid="uid://wlhsarkeqe8r"]
[ext_resource type="PackedScene" uid="uid://tasbgr10p84c" path="res://menus/menu.tscn" id="1_3roig"]
[sub_resource type="GDScript" id="GDScript_gfsnp"]
script/source = "# this whole code is from \"GUI in 3D\"
# which is something I downloaded a long time ago so no link
extends Node3D
var is_mouse_inside := false
var last_event_pos2D := Vector2()
var last_event_time := -1.0
@onready var node_viewport: SubViewport = $SubViewport
@onready var node_quad: MeshInstance3D = $MeshInstance3D
@onready var node_area: Area3D = $MeshInstance3D/Area3D
func _ready() -> void:
node_area.mouse_entered.connect(_mouse_entered_area)
node_area.mouse_exited.connect(_mouse_exited_area)
node_area.input_event.connect(_mouse_input_event)
func _mouse_entered_area() -> void:
is_mouse_inside = true
func _mouse_exited_area() -> void:
is_mouse_inside = false
func _unhandled_input(event: InputEvent) -> void:
for mouse_event in [InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch]:
if is_instance_of(event, mouse_event):
return
node_viewport.push_input(event)
func _mouse_input_event(_camera: Camera3D, event: InputEvent, event_position: Vector3, _normal: Vector3, _shape_idx: int) -> void:
var quad_mesh_size: Vector2 = node_quad.mesh.size
var now := Time.get_ticks_msec() / 1000.0
var event_pos3D := event_position
event_pos3D = node_quad.global_transform.affine_inverse() * event_pos3D
var event_pos2D := Vector2()
if is_mouse_inside:
event_pos2D = Vector2(event_pos3D.x, -event_pos3D.y)
event_pos2D.x = event_pos2D.x / quad_mesh_size.x
event_pos2D.y = event_pos2D.y / quad_mesh_size.y
event_pos2D.x += 0.5
event_pos2D.y += 0.5
event_pos2D.x *= node_viewport.size.x
event_pos2D.y *= node_viewport.size.y
elif last_event_pos2D != null:
event_pos2D = last_event_pos2D
event.position = event_pos2D
if event is InputEventMouse:
event.global_position = event_pos2D
if event is InputEventMouseMotion or event is InputEventScreenDrag:
if last_event_pos2D == null:
event.relative = Vector2(0, 0)
else:
event.relative = event_pos2D - last_event_pos2D
event.velocity = event.relative / (now - last_event_time)
last_event_pos2D = event_pos2D
last_event_time = now
node_viewport.push_input(event)
# original code
signal request_return
func change_menu(new_menu: Control, return_button: bool = true):
$SubViewport/Menu.add(new_menu, return_button)
$SubViewport/Menu.connect(\"disabled\", func(): request_return.emit())
"
[sub_resource type="QuadMesh" id="QuadMesh_gfsnp"]
[sub_resource type="ViewportTexture" id="ViewportTexture_gfsnp"]
viewport_path = NodePath("SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a5lkq"]
resource_local_to_scene = true
transparency = 1
albedo_texture = SubResource("ViewportTexture_gfsnp")
[sub_resource type="BoxShape3D" id="BoxShape3D_gfsnp"]
size = Vector3(1, 1, 0.01)
[node name="Panel" type="Node3D"]
process_mode = 3
script = SubResource("GDScript_gfsnp")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("QuadMesh_gfsnp")
surface_material_override/0 = SubResource("StandardMaterial3D_a5lkq")
[node name="Area3D" type="Area3D" parent="MeshInstance3D"]
collision_layer = 2
input_capture_on_drag = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/Area3D"]
shape = SubResource("BoxShape3D_gfsnp")
[node name="SubViewport" type="SubViewport" parent="."]
gui_embed_subwindows = true
render_target_update_mode = 4
[node name="Menu" parent="SubViewport" instance=ExtResource("1_3roig")]