fixed gravity strength being possibly strong at level beginning fixed restarting being allowed after getting the last ring fixed save file's "played_for" being reset or set to another file's fixed the displayed save file total play time not being updated on main menu maybe there's other stuff
140 lines
3.7 KiB
Text
140 lines
3.7 KiB
Text
[gd_scene load_steps=7 format=3 uid="uid://dw0xl8644x166"]
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[ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"]
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[ext_resource type="AudioStream" uid="uid://dmdbharecy448" path="res://sounds/gravity.ogg" id="2_5uwlw"]
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[sub_resource type="GDScript" id="GDScript_3yq1l"]
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script/source = "extends Control
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@onready var direction_node: TextureRect = $Direction
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@onready var animation: AnimationPlayer = $Direction/AnimationPlayer
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@onready var audio: AudioStreamPlayer = $Direction/AudioStreamPlayer
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func _ready() -> void:
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# set the indicator to be fully transparent when it first spawns
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direction_node.self_modulate = Color(1, 1, 1, 0)
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func react_to_gravity_change(direction: Vector3) -> void:
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if direction == Vector3.UP:
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direction_node.rotation_degrees = -90
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audio.pitch_scale = 1.05
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elif direction == Vector3.LEFT:
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direction_node.rotation_degrees = -180
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audio.pitch_scale = 1.02
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elif direction == Vector3.RIGHT:
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direction = Vector3.RIGHT
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direction_node.rotation_degrees = 0
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audio.pitch_scale = 0.98
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elif direction == Vector3.DOWN:
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direction_node.rotation_degrees = 90
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audio.pitch_scale = 0.95
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if animation.is_playing():
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animation.stop()
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animation.play(\"grow_fadeout\")
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if Settings.sound_on_gravity_change:
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audio.play()
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"
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[sub_resource type="Animation" id="Animation_6rwl4"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0.3, 0.3)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:self_modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0.501961)]
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}
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[sub_resource type="Animation" id="Animation_ll6d0"]
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resource_name = "grow_fadeout"
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length = 0.2
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step = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0.3, 0.3), Vector2(0.8, 0.8)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:self_modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.142857),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0.501961), Color(1, 1, 1, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0w0ne"]
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_data = {
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&"RESET": SubResource("Animation_6rwl4"),
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&"grow_fadeout": SubResource("Animation_ll6d0")
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}
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[node name="Gravity" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = SubResource("GDScript_3yq1l")
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[node name="Direction" type="TextureRect" parent="."]
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self_modulate = Color(1, 1, 1, 0.501961)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -400.0
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offset_top = -400.0
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offset_right = 400.0
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offset_bottom = 400.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(0.3, 0.3)
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pivot_offset = Vector2(400, 400)
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mouse_filter = 2
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texture = ExtResource("1_4mbho")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"]
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libraries = {
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&"": SubResource("AnimationLibrary_0w0ne")
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}
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Direction"]
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stream = ExtResource("2_5uwlw")
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volume_db = -6.0
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mix_target = 2
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bus = &"Sounds"
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