Post-jam adjustments: Controls that feel good #1
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Reference: Taevas/DreamBall#1
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Those tidbits of feedback I've gotten on Alakajam make me wish the controls felt better
My first guess as to why they don't feel excellent is that the ball could be said to be controlled like a tank, if you try to change the direction of the ball while it's at a high velocity, it'll take quite a bit of time until the ball fully follows the new direction
I could consider
My tired ass is tempted by the addition of a button to completely shift the velocity of the ball, as I feel that'd allow for more opportunities in terms of level design while not compromising the current controls, but it's with a lot of uncertainty