Fix memory leak and save file deletion + other stuff
might also be the commit where timer starts only when you move
This commit is contained in:
parent
709ce8eea3
commit
edf99640cf
6 changed files with 45 additions and 57 deletions
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@ -8,13 +8,9 @@ script/source = "extends VBoxContainer
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var enabled := false:
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get: return enabled
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set(value):
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if enabled == value:
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return
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enabled = value
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if value == true:
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var save_file = SaveFiles.read(SaveFiles.selected_file)
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if save_file.has(\"played_for\") and save_file.played_for is float:
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seconds_spent_total = save_file.played_for
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else:
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seconds_spent_total = 0.0
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if value == false:
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$AnimationPlayer.play(\"scale_linear\")
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await get_tree().create_timer($AnimationPlayer.current_animation_length).timeout
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@ -31,6 +27,14 @@ var seconds_spent_level_attempt := 0.0:
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seconds_spent_level_attempt = value
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$Level.text = \"Level: \" + seconds_to_readable(seconds_spent_level_attempt)
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func _on_visibility_changed() -> void:
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if self.visible and len(SaveFiles.selected_file):
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var save_file = SaveFiles.read(SaveFiles.selected_file)
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if save_file.has(\"played_for\") and save_file.played_for is float:
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seconds_spent_total = save_file.played_for
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else:
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seconds_spent_total = 0.0
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func seconds_to_readable(seconds: float) -> String:
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var minutes: int = floor(seconds / 60)
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return (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.3f\" % [6, seconds - (minutes * 60)])
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@ -115,27 +119,24 @@ _data = {
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[node name="Timer" type="VBoxContainer"]
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process_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = -992.0
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offset_bottom = -563.0
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grow_horizontal = 2
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grow_vertical = 2
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offset_right = 315.0
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offset_bottom = 85.0
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theme_override_constants/separation = -5
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script = SubResource("GDScript_q235s")
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[node name="Total" type="Label" parent="."]
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layout_mode = 2
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text = "Total timer"
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text = "Total: 0:00.000"
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label_settings = SubResource("LabelSettings_m1tld")
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[node name="Level" type="Label" parent="."]
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layout_mode = 2
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text = "Level timer"
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text = "Level: 0:00.000"
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label_settings = SubResource("LabelSettings_2a86r")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_jmgpn")
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}
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[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
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44
index.tscn
44
index.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://ccgnnif026wb4"]
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[gd_scene load_steps=7 format=3 uid="uid://ccgnnif026wb4"]
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[ext_resource type="PackedScene" uid="uid://xd3nsiglcdfc" path="res://gui/timer.tscn" id="1_356j3"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://gui/gravity.tscn" id="1_ir7so"]
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@ -31,8 +31,6 @@ func _ready() -> void:
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$DevInfos.text += \"build \" + ProjectSettings.get_setting(\"application/config/version\") + \" (\" + OS.get_name() + \")\"
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## Hide UI stuff that shouldn't be visible until later in the game
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$VictoryScreen.hide()
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$GUI.hide()
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pause_menu.hide()
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## Connect to necessary signals
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@ -42,8 +40,11 @@ func _ready() -> void:
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set_main_menu()
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func set_main_menu():
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func set_main_menu() -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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$GUI.hide()
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## If no main menu exists yet, create one
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if !is_instance_valid(main_menu):
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main_menu = res_main_menu.instantiate()
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main_menu.connect(\"request_play_level\", start_level)
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@ -59,6 +60,7 @@ func start_level(level: Level, scene: PackedScene) -> void:
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current_level_scene = scene
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add_child(current_level)
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current_level.connect(\"started_playing\", func(): gui_timer.enabled = true)
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current_level.connect(\"gravity_change\", gui_gravity.react_to_gravity_change)
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current_level.connect(\"completed\", finish_current_level)
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current_level.connect(\"ring_collected\", func():
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@ -73,7 +75,6 @@ func start_level(level: Level, scene: PackedScene) -> void:
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playing = true
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changing_level = false
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gui_timer.seconds_spent_level_attempt = 0.0
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gui_timer.enabled = true
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func finish_current_level() -> void:
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gui_timer.enabled = false
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@ -91,15 +92,10 @@ func finish_current_level() -> void:
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await get_tree().create_timer(2).timeout
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current_level.queue_free()
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win_game()
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func win_game() -> void:
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$VictoryScreen.show()
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await get_tree().create_timer(2).timeout
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set_main_menu()
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$VictoryScreen.hide()
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func restart_level() -> void:
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gui_timer.enabled = false
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if !current_level or changing_level:
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return
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if current_level_scene is not PackedScene:
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@ -143,11 +139,6 @@ func _on_btn_quit_pressed() -> void:
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get_tree().quit()
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"
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[sub_resource type="LabelSettings" id="LabelSettings_1bs00"]
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font_size = 160
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outline_size = 20
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outline_color = Color(0, 0, 0, 1)
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[node name="Game" type="Node"]
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script = SubResource("GDScript_8n212")
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@ -206,27 +197,6 @@ theme_override_constants/margin_bottom = 15
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[node name="Rings" parent="GUI/BottomRight" instance=ExtResource("3_mbj17")]
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layout_mode = 2
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[node name="VictoryScreen" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="Label" type="Label" parent="VictoryScreen"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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text = "YOU WON!"
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label_settings = SubResource("LabelSettings_1bs00")
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="DevInfos" type="Label" parent="."]
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anchors_preset = 12
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anchor_top = 1.0
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@ -17,6 +17,7 @@ var rings: Array[Ring] = []
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var finished_rings_count: int = 0
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var velocity: float = 0.0
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var has_started_playing: bool = false
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func _init() -> void:
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assert(len(id) > 0, self.name + " has no id!")
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@ -69,6 +70,8 @@ func _input(_event: InputEvent) -> void:
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var down := Input.is_action_just_pressed("gravity_down")
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if up or left or right or down:
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if !has_started_playing:
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has_started_playing = true
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started_playing.emit()
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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@ -62,6 +62,16 @@ func _on_play_button_pressed() -> void:
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func seconds_to_readable(seconds: float) -> String:
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var minutes: int = floor(seconds / 60)
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return (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.3f\" % [6, seconds - (minutes * 60)])
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## This prevents a memory leak that is possible when this menu is destroyed
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## and the loaded_level becomes unavailable to the rest of the game
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## For example in the main menu, go to this menu, select a level,
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## press \"return\" and go to this menu again, boom, memory leak prevented by this
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func _notification(what: int) -> void:
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match what:
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NOTIFICATION_PREDELETE:
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if is_instance_valid(loaded_level) && !loaded_level.is_inside_tree():
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loaded_level.queue_free()
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"
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[node name="LevelSelectionMenu" type="Control"]
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@ -6,7 +6,9 @@ script/source = "extends Control
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signal request_start
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@onready var label_name = $VBoxContainer/MarginContainer/VBoxContainer/Description/Name
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@onready var label_time = $VBoxContainer/MarginContainer/VBoxContainer/Description/Time
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func _ready() -> void:
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$VBoxContainer/MarginContainer.hide()
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## Get the newest \"played_for\" when the main menu appears again
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func _enter_tree() -> void:
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@ -26,6 +28,8 @@ func _on_save_3_pressed() -> void:
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display_file_data(SaveFiles.names[2])
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func display_file_data(file_name: String) -> void:
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$VBoxContainer/MarginContainer.show()
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var label_time := $VBoxContainer/MarginContainer/VBoxContainer/Description/Time
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var data = SaveFiles.read(file_name)
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$VBoxContainer/MarginContainer.show()
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label_time.text = \" | \"
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@ -34,14 +38,14 @@ func display_file_data(file_name: String) -> void:
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var minutes: int = floor(seconds / 60)
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label_time.text += (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.3f\" % [6, seconds - (minutes * 60)])
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else:
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label_time.text += \"00:00\"
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label_time.text += \"00:00.000\"
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func _on_start_pressed() -> void:
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request_start.emit()
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func _on_delete_pressed() -> void:
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SaveFiles.empty(SaveFiles.selected_file)
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display_file_data(SaveFiles.read(SaveFiles.selected_file))
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display_file_data(SaveFiles.selected_file)
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"
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[node name="SaveFileManager" type="Control"]
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@ -13,7 +13,7 @@ config_version=5
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config/name="DreamBall"
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config/description="Manipulate the gravity to make a ball go through every ring!
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https://kitsunes.dev/Taevas/DreamBall"
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config/version="20250423.0"
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config/version="20250503.0"
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run/main_scene="res://index.tscn"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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boot_splash/show_image=false
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