better in-game timer

as in, use `_process()` and add a number
could you lag on purpose before finishing to cut time? probably not
This commit is contained in:
Taevas 2025-03-25 17:48:00 +01:00
parent 4afec6386c
commit df7736a9d1
10 changed files with 180 additions and 190 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=9 format=3 uid="uid://c2rlx31om4gey"]
[gd_scene load_steps=10 format=3 uid="uid://drnqmu4lka22d"]
[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_3m1pa"]
[ext_resource type="PackedScene" uid="uid://drfy3vhe6skp1" path="res://levels/night/music.tscn" id="1_npc74"]
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_bc1ig"]
[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_lfplq"]
[ext_resource type="PackedScene" uid="uid://b6gnffoboc5j5" path="res://levels/night/environment.tscn" id="2_wintp"]
[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="4_brcr0"]
[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="6_36yav"]
@ -11,7 +12,9 @@
[node name="Night" type="Node3D"]
script = ExtResource("1_3m1pa")
metadata/name = "Night"
metadata/_custom_type_script = "uid://w3fetao1pegm"
[node name="Gravity" parent="." instance=ExtResource("2_lfplq")]
[node name="Environment" parent="." instance=ExtResource("2_wintp")]