better in-game timer
as in, use `_process()` and add a number could you lag on purpose before finishing to cut time? probably not
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10 changed files with 180 additions and 190 deletions
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@ -3,10 +3,8 @@ extends Node3D
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var music: Music
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var velocity: float = 0.0
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var rings_count = 72727
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var finished_rings_count = 0
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var rings: Array[Node] = []
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var finished_rings_count = 0
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func _ready() -> void:
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var children = get_children()
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@ -18,13 +16,12 @@ func _ready() -> void:
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var rings_node = get_node("Rings")
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assert(is_instance_valid(rings_node), self.name + " has no rings!")
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rings = rings_node.get_children()
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rings_count = len(rings)
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for ring in rings:
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ring.connect("collect_signal", do_we_end_yet)
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func do_we_end_yet():
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finished_rings_count += 1
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if finished_rings_count >= rings_count:
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if finished_rings_count >= len(rings):
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var game = get_parent().get_parent()
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if is_instance_valid(game) and game.has_method("stop_level"):
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game.stop_level()
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