better in-game timer
as in, use `_process()` and add a number could you lag on purpose before finishing to cut time? probably not
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10 changed files with 180 additions and 190 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=11 format=3 uid="uid://dfvuxfxc6ooya"]
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[gd_scene load_steps=12 format=3 uid="uid://e1761h6d522a"]
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[ext_resource type="PackedScene" uid="uid://6nfv4ewj3jop" path="res://levels/forest/environment.tscn" id="1_7clrg"]
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[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_fdxcj"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="2_gxmta"]
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[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_mjogx"]
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[ext_resource type="PackedScene" uid="uid://cakmsiye3hjfe" path="res://levels/forest/music.tscn" id="3_n1xsx"]
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[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="4_p8yhq"]
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@ -30,7 +31,9 @@ reflected_light_source = 2
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[node name="Forest" type="Node3D"]
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script = ExtResource("1_fdxcj")
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metadata/name = "Forest"
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metadata/_custom_type_script = "uid://w3fetao1pegm"
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[node name="Gravity" parent="." instance=ExtResource("2_gxmta")]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.920505, 0.195366, -0.338383, 0, 0.866025, 0.5, 0.390731, 0.460252, -0.797181, 0, 0, 0)
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