better in-game timer
as in, use `_process()` and add a number could you lag on purpose before finishing to cut time? probably not
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10 changed files with 180 additions and 190 deletions
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@ -1,17 +1,18 @@
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[gd_scene load_steps=8 format=3 uid="uid://b0mhosbyt1fit"]
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[gd_scene load_steps=8 format=3 uid="uid://ovtknjyj83gh"]
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[ext_resource type="Material" uid="uid://brwwlwb1rpro7" path="res://graphics/unhappy_material.tres" id="1_dwsqy"]
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[ext_resource type="PackedScene" uid="uid://ygvokp5f78i5" path="res://levels/base/environment.tscn" id="1_n7fd8"]
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[ext_resource type="Script" uid="uid://w3fetao1pegm" path="res://levels/level.gd" id="1_rj40i"]
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[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_b00jj"]
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[ext_resource type="PackedScene" uid="uid://cpm3laywhlbq5" path="res://elements/ring.tscn" id="3_hel5x"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_muudg"]
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[ext_resource type="PackedScene" uid="uid://c77bli40240nk" path="res://elements/sign.tscn" id="4_atq6y"]
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[ext_resource type="PackedScene" uid="uid://dnuakh7n3fuij" path="res://levels/base/music.tscn" id="4_uq42r"]
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[node name="Base" type="Node3D"]
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script = ExtResource("1_rj40i")
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metadata/material = ExtResource("1_dwsqy")
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metadata/name = "Base"
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metadata/_custom_type_script = "uid://w3fetao1pegm"
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[node name="Gravity" parent="." instance=ExtResource("3_muudg")]
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[node name="Environment" parent="." instance=ExtResource("1_n7fd8")]
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