move to Godot 4.4 (from Godot 4.3)
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720466f136
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a3e0c4d82d
13 changed files with 21 additions and 20 deletions
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@ -142,7 +142,7 @@ func _process(_delta: float) -> void:
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var current_level = current_levels[0]
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if is_instance_valid(current_level):
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if \"velocity\" in current_level:
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$Informations/MarginContainer/VBoxContainer/Speed.text = str(floor(current_level.velocity)) + \" km/h\"
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$Informations/MarginContainer/VBoxContainer/Speed.text = str(int(floor(current_level.velocity))) + \" km/h\"
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if \"rings_count\" in current_level and \"finished_rings_count\" in current_level:
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$Informations/MarginContainer/VBoxContainer/Rings.text = str(current_level.finished_rings_count) + \"/\" + str(current_level.rings_count)
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@ -229,8 +229,8 @@ tracks/0/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5cb2g"]
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_data = {
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"RESET": SubResource("Animation_glb01"),
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"fadeout": SubResource("Animation_75r06")
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&"RESET": SubResource("Animation_glb01"),
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&"fadeout": SubResource("Animation_75r06")
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}
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[node name="Game" type="Node"]
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@ -433,7 +433,7 @@ horizontal_alignment = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="StartMenu"]
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libraries = {
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"": SubResource("AnimationLibrary_5cb2g")
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&"": SubResource("AnimationLibrary_5cb2g")
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}
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[node name="PauseMenu" type="Control" parent="."]
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