implement the new main menu into the actual game

This commit is contained in:
Taevas 2025-03-30 15:40:22 +02:00
parent a73b32610e
commit 8f18e43af7
6 changed files with 96 additions and 226 deletions

View file

@ -96,6 +96,7 @@ spot_range = 50.0
collision_priority = 100.0 collision_priority = 100.0
axis_lock_linear_z = true axis_lock_linear_z = true
physics_material_override = SubResource("PhysicsMaterial_vumbr") physics_material_override = SubResource("PhysicsMaterial_vumbr")
can_sleep = false
contact_monitor = true contact_monitor = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Sphere"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Sphere"]

View file

@ -1,6 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://ccgnnif026wb4"] [gd_scene load_steps=4 format=3 uid="uid://ccgnnif026wb4"]
[ext_resource type="PackedScene" uid="uid://dtfybhftwfn00" path="res://levels/demo.tscn" id="1_356j3"]
[sub_resource type="GDScript" id="GDScript_8n212"] [sub_resource type="GDScript" id="GDScript_8n212"]
script/source = "extends Node script/source = "extends Node
@ -15,6 +13,7 @@ var levels = [
preload(\"res://levels/forest/level.tscn\"), preload(\"res://levels/forest/level.tscn\"),
preload(\"res://levels/night/level.tscn\"), preload(\"res://levels/night/level.tscn\"),
] ]
var area_resource = preload(\"res://menus/main/area.tscn\")
func _ready() -> void: func _ready() -> void:
var os_name = OS.get_name() var os_name = OS.get_name()
@ -26,19 +25,25 @@ func _ready() -> void:
$PauseMenu.hide() $PauseMenu.hide()
## Add the version of the game and the name of the OS to the footer of the start menu ## Add the version of the game and the name of the OS to the footer of the start menu
if OS.has_feature(\"editor\"): if OS.has_feature(\"editor\"):
$StartMenu/VBoxContainer/MarginContainer2/Notice.text = \"dev \" $DevInfos.text = \"dev \"
$StartMenu/VBoxContainer/MarginContainer2/Notice.text += \"build \" + ProjectSettings.get_setting(\"application/config/version\") + \" (\" + os_name + \")\" $DevInfos.text += \"build \" + ProjectSettings.get_setting(\"application/config/version\") + \" (\" + os_name + \")\"
launch_area()
func launch_area():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
var area := area_resource.instantiate()
area.connect(\"request_start\", start_game)
$Levels.add_child(area)
## Get all the levels that are currently being played! ## Get all the levels that are currently being played!
## In theory, there should ever be only zero or one, ## In theory, there should ever be only zero or one,
## but it turns out it's more simple to handle things by using Arrays. ## but it turns out it's more simple to handle things by using Arrays.
func get_current_levels() -> Array[Level]: func get_current_levels() -> Array[Level]:
var children = $Levels.get_children(true) var children := $Levels.get_children(true)
var current_levels: Array[Level] = [] var current_levels: Array[Level] = []
for child in children: for child in children:
if is_instance_of(child, Level): if is_instance_of(child, Level):
current_levels.push_back(child) current_levels.push_back(child)
return current_levels return current_levels
func start_level(level_scene: PackedScene) -> void: func start_level(level_scene: PackedScene) -> void:
@ -74,10 +79,8 @@ func stop_level() -> void:
func win_game() -> void: func win_game() -> void:
$VictoryScreen.show() $VictoryScreen.show()
await get_tree().create_timer(2).timeout await get_tree().create_timer(2).timeout
$StartMenu/AnimationPlayer.play_backwards(\"fadeout\") launch_area()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) $VictoryScreen.hide()
await get_tree().create_timer(1).timeout
$StartMenu.modulate = Color(1,1,1,1)
func restart_level() -> void: func restart_level() -> void:
if changing_level == false: if changing_level == false:
@ -110,25 +113,18 @@ func fullscreen_game() -> void:
else: else:
DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED) DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED)
func _on_btn_start_pressed() -> void: func start_game() -> void:
seconds_spent = 0.0 seconds_spent = 0.0
current_level_int = 0 current_level_int = 0
var current_levels = get_current_levels() var current_levels = $Levels.get_children(true)
for level in current_levels: for level in current_levels:
level.queue_free() level.queue_free()
$Informations.show() $Informations.show()
$StartMenu/AnimationPlayer.play(\"fadeout\")
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
start_level(levels[0]) start_level(levels[0])
func _on_animation_player_animation_finished(_anim_name: StringName) -> void:
if $StartMenu.modulate == Color(1,1,1,1):
$StartMenu.show()
else:
$StartMenu.hide()
func update_timer(delta: float) -> void: func update_timer(delta: float) -> void:
if playing: if playing:
seconds_spent += delta seconds_spent += delta
@ -145,7 +141,8 @@ func _process(delta: float) -> void:
func _unhandled_key_input(event: InputEvent) -> void: func _unhandled_key_input(event: InputEvent) -> void:
if event.is_pressed() and event is InputEventKey: if event.is_pressed() and event is InputEventKey:
if $StartMenu.visible == false and changing_level == false: var current_levels := get_current_levels()
if len(current_levels) and changing_level == false:
if event.keycode == KEY_ESCAPE: if event.keycode == KEY_ESCAPE:
pause_game() pause_game()
elif event.keycode == KEY_R: elif event.keycode == KEY_R:
@ -166,61 +163,6 @@ font_size = 160
outline_size = 20 outline_size = 20
outline_color = Color(0, 0, 0, 1) outline_color = Color(0, 0, 0, 1)
[sub_resource type="LabelSettings" id="LabelSettings_0jegv"]
font_size = 32
shadow_size = 2
shadow_color = Color(0, 0, 0, 1)
shadow_offset = Vector2(0, 0)
[sub_resource type="LabelSettings" id="LabelSettings_nbp4i"]
font_size = 24
shadow_size = 2
shadow_color = Color(0, 0, 0, 1)
shadow_offset = Vector2(0, 0)
[sub_resource type="LabelSettings" id="LabelSettings_5jdmh"]
font_size = 20
shadow_size = 2
shadow_color = Color(0, 0, 0, 1)
shadow_offset = Vector2(0, 0)
[sub_resource type="Animation" id="Animation_glb01"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_75r06"]
resource_name = "fadeout"
step = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5cb2g"]
_data = {
&"RESET": SubResource("Animation_glb01"),
&"fadeout": SubResource("Animation_75r06")
}
[node name="Game" type="Node"] [node name="Game" type="Node"]
script = SubResource("GDScript_8n212") script = SubResource("GDScript_8n212")
@ -293,133 +235,6 @@ vertical_alignment = 1
[node name="Levels" type="Node" parent="."] [node name="Levels" type="Node" parent="."]
[node name="Demo" parent="Levels" instance=ExtResource("1_356j3")]
[node name="StartMenu" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ColorRect" type="ColorRect" parent="StartMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.522749, 0.477374, 0.510111, 0.501961)
[node name="VBoxContainer" type="VBoxContainer" parent="StartMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Presentation" type="MarginContainer" parent="StartMenu/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="StartMenu/VBoxContainer/Presentation"]
layout_mode = 2
[node name="Title" type="Label" parent="StartMenu/VBoxContainer/Presentation/VBoxContainer"]
layout_mode = 2
text = "DreamBall"
label_settings = SubResource("LabelSettings_0jegv")
horizontal_alignment = 1
[node name="Title2" type="Label" parent="StartMenu/VBoxContainer/Presentation/VBoxContainer"]
layout_mode = 2
text = "A game about changing gravity to make a ball fly through the air"
label_settings = SubResource("LabelSettings_nbp4i")
horizontal_alignment = 1
[node name="MarginContainer" type="MarginContainer" parent="StartMenu/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="HBoxContainer" type="HBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Rules" type="VBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="Label" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
layout_mode = 2
text = "- Change the direction of the gravity with the ARROW KEYS"
[node name="Label2" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
layout_mode = 2
text = "- Keep LEFT SHIFT pressed to make the gravity stronger"
[node name="Label3" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
layout_mode = 2
text = "- Press ESCAPE to pause and unpause the game at any point"
[node name="Label4" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
layout_mode = 2
text = "- Press R to restart the current level from the beginning
(note that it won't reset the timer!)"
[node name="Buttons" type="VBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="Label5" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons"]
layout_mode = 2
text = "Do your best to make the ball go through all the rings!"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons"]
layout_mode = 2
theme_override_constants/separation = 20
alignment = 1
[node name="Btn_Fullscreen" type="Button" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
action_mode = 0
text = "Toggle FULLSCREEN"
[node name="Btn_Start" type="Button" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
text = "START the game!"
[node name="MarginContainer2" type="MarginContainer" parent="StartMenu/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="Notice" type="Label" parent="StartMenu/VBoxContainer/MarginContainer2"]
layout_mode = 2
label_settings = SubResource("LabelSettings_5jdmh")
horizontal_alignment = 1
[node name="AnimationPlayer" type="AnimationPlayer" parent="StartMenu"]
libraries = {
&"": SubResource("AnimationLibrary_5cb2g")
}
[node name="PauseMenu" type="Control" parent="."] [node name="PauseMenu" type="Control" parent="."]
visible = false visible = false
z_index = 2 z_index = 2
@ -472,9 +287,16 @@ layout_mode = 2
size_flags_vertical = 6 size_flags_vertical = 6
text = "QUIT game" text = "QUIT game"
[connection signal="pressed" from="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer/Btn_Fullscreen" to="." method="fullscreen_game"] [node name="DevInfos" type="Label" parent="."]
[connection signal="pressed" from="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer/Btn_Start" to="." method="_on_btn_start_pressed"] anchors_preset = 12
[connection signal="animation_finished" from="StartMenu/AnimationPlayer" to="." method="_on_animation_player_animation_finished"] anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -23.0
grow_horizontal = 2
grow_vertical = 0
horizontal_alignment = 1
[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Resume" to="." method="pause_game"] [connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Resume" to="." method="pause_game"]
[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Fullscreen2" to="." method="fullscreen_game"] [connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Fullscreen2" to="." method="fullscreen_game"]
[connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Restart" to="." method="restart_level"] [connection signal="pressed" from="PauseMenu/VBoxContainer/Btn_Restart" to="." method="restart_level"]

View file

@ -1,37 +1,45 @@
[gd_scene load_steps=7 format=3 uid="uid://ikeidrgprk8k"] [gd_scene load_steps=10 format=3 uid="uid://ikeidrgprk8k"]
[ext_resource type="PackedScene" uid="uid://wlhsarkeqe8r" path="res://menus/main/panel.tscn" id="1_qfa5o"] [ext_resource type="PackedScene" uid="uid://wlhsarkeqe8r" path="res://menus/main/panel.tscn" id="1_qfa5o"]
[ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="2_0jxef"]
[sub_resource type="GDScript" id="GDScript_bt14i"] [sub_resource type="GDScript" id="GDScript_bt14i"]
script/source = "extends Node3D script/source = "extends Node3D
signal request_start
var start_menu = preload(\"res://menus/main/start_menu.tscn\") var start_menu = preload(\"res://menus/main/start_menu.tscn\")
var save_file_manager = preload(\"res://menus/main/save_file_manager.tscn\") var save_file_manager = preload(\"res://menus/main/save_file_manager.tscn\")
var settings_menu = preload(\"res://menus/main/settings_menu.tscn\") var settings_menu = preload(\"res://menus/main/settings_menu.tscn\")
func _ready() -> void: func _ready() -> void:
$Menus/Panel2.connect(\"request_return\", func(): rotate_cube_to(0))
$Menus/Panel3.connect(\"request_return\", func(): rotate_cube_to(90))
$Menus/Panel4.connect(\"request_return\", func(): rotate_cube_to(180))
var sm = start_menu.instantiate() var sm = start_menu.instantiate()
sm.connect(\"request_start\", start) sm.connect(\"request_start\", start)
sm.connect(\"request_settings\", settings) sm.connect(\"request_settings\", settings)
$Menus/Panel1.change_menu(sm) $Menus/Panel1.change_menu(sm, false)
func start() -> void: func start() -> void:
var svm = save_file_manager.instantiate() request_start.emit()
$Menus/Panel2.change_menu(svm) #var svm = save_file_manager.instantiate()
rotate_cube(90) #$Menus/Panel2.change_menu(svm)
#rotate_cube_to(90)
func settings() -> void: func settings() -> void:
var sm = settings_menu.instantiate() var sm = settings_menu.instantiate()
$Menus/Panel2.change_menu(sm) $Menus/Panel2.change_menu(sm)
rotate_cube(90) rotate_cube_to(90)
func rotate_cube(degrees: int) -> void: func rotate_cube_to(degrees: int) -> void:
if $Menus/AnimationPlayer.is_playing(): if $Menus/AnimationPlayer.is_playing():
return return
degrees = -degrees degrees = -degrees
var animation: Animation = $Menus/AnimationPlayer.get_animation(\"rotate\") var animation: Animation = $Menus/AnimationPlayer.get_animation(\"rotate\")
var new_rotation = $Menus.rotation_degrees + Vector3(0, degrees, 0) var new_rotation = Vector3(0, degrees, 0)
animation.track_set_key_value(0, 0, $Menus.rotation_degrees) animation.track_set_key_value(0, 0, $Menus.rotation_degrees)
animation.track_set_key_value(0, 1, new_rotation) animation.track_set_key_value(0, 1, new_rotation)
@ -76,18 +84,26 @@ _data = {
&"rotate": SubResource("Animation_bt14i") &"rotate": SubResource("Animation_bt14i")
} }
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_bt14i"]
ground_color = Color(0.794232, 0.673177, 0.531056, 1)
[sub_resource type="Sky" id="Sky_0jxef"]
sky_material = SubResource("PhysicalSkyMaterial_bt14i")
[sub_resource type="Environment" id="Environment_qfa5o"] [sub_resource type="Environment" id="Environment_qfa5o"]
background_mode = 1 background_mode = 2
background_color = Color(0.804743, 0.804743, 0.804743, 1) background_color = Color(0.804743, 0.804743, 0.804743, 1)
sky = SubResource("Sky_0jxef")
ambient_light_source = 3
ambient_light_color = Color(0.986752, 0.986752, 0.986752, 1)
reflected_light_source = 2
[node name="Area" type="Node3D"] [node name="Area" type="Node3D"]
process_mode = 3 process_mode = 3
script = SubResource("GDScript_bt14i") script = SubResource("GDScript_bt14i")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1.90692, 0)
[node name="Menus" type="CSGBox3D" parent="."] [node name="Menus" type="CSGBox3D" parent="."]
use_collision = true
[node name="Panel1" parent="Menus" instance=ExtResource("1_qfa5o")] [node name="Panel1" parent="Menus" instance=ExtResource("1_qfa5o")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.501) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.501)
@ -107,7 +123,24 @@ libraries = {
} }
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.975535, 0, 0.219846, 0, 1, 0, -0.219846, 0, 0.975535, 0.86618, 0.217345, 1.76032) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.5)
current = true
fov = 40.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_qfa5o") environment = SubResource("Environment_qfa5o")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.819152, -0.412596, 0.39844, 0, 0.694658, 0.71934, -0.573576, -0.589249, 0.569031, 0, 0, 0)
[node name="Player" parent="." instance=ExtResource("2_0jxef")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.87335, 0)
[node name="Camera" parent="Player" index="0"]
visible = false
current = false
[node name="GPUParticles3D" parent="Player/Sphere" index="2"]
visible = false
[editable path="Player"]

View file

@ -73,8 +73,11 @@ func _mouse_input_event(_camera: Camera3D, event: InputEvent, event_position: Ve
# original code # original code
func change_menu(new_menu: Control): signal request_return
$SubViewport/Menu.add(new_menu)
func change_menu(new_menu: Control, return_button: bool = true):
$SubViewport/Menu.add(new_menu, return_button)
$SubViewport/Menu.connect(\"disabled\", func(): request_return.emit())
" "
[sub_resource type="QuadMesh" id="QuadMesh_gfsnp"] [sub_resource type="QuadMesh" id="QuadMesh_gfsnp"]
@ -85,7 +88,6 @@ viewport_path = NodePath("SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a5lkq"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a5lkq"]
resource_local_to_scene = true resource_local_to_scene = true
transparency = 1 transparency = 1
shading_mode = 0
albedo_texture = SubResource("ViewportTexture_gfsnp") albedo_texture = SubResource("ViewportTexture_gfsnp")
[sub_resource type="BoxShape3D" id="BoxShape3D_gfsnp"] [sub_resource type="BoxShape3D" id="BoxShape3D_gfsnp"]

View file

@ -3,7 +3,9 @@
[sub_resource type="GDScript" id="GDScript_18a3y"] [sub_resource type="GDScript" id="GDScript_18a3y"]
script/source = "extends MarginContainer script/source = "extends MarginContainer
func add(node: Control): signal disabled
func add(node: Control, return_button: bool):
var add_to := $VSplitContainer/MarginContainer/ColorRect var add_to := $VSplitContainer/MarginContainer/ColorRect
var children := add_to.get_children(true) var children := add_to.get_children(true)
for child in children: for child in children:
@ -16,8 +18,18 @@ func add(node: Control):
add_to.add_child(node) add_to.add_child(node)
$VSplitContainer/AnimationPlayer.play(\"split_offset\") $VSplitContainer/AnimationPlayer.play(\"split_offset\")
#await get_tree().create_timer(3.0).timeout if return_button:
#$VSplitContainer/AnimationPlayer.play_backwards(\"split_offset\") var button = Button.new()
button.text = \"Return\"
button.anchor_top = 1.0
button.anchor_bottom = 1.0
button.grow_vertical = Control.GROW_DIRECTION_BEGIN
button.connect(\"pressed\", disable)
node.add_child(button)
func disable():
$VSplitContainer/AnimationPlayer.play_backwards(\"split_offset\")
disabled.emit()
" "
[sub_resource type="Animation" id="Animation_y8e4h"] [sub_resource type="Animation" id="Animation_y8e4h"]

View file

@ -13,7 +13,7 @@ config_version=5
config/name="DreamBall" config/name="DreamBall"
config/description="Manipulate the gravity to make a ball go through every ring! config/description="Manipulate the gravity to make a ball go through every ring!
https://kitsunes.dev/Taevas/DreamBall" https://kitsunes.dev/Taevas/DreamBall"
config/version="20250326.0" config/version="20250330.0"
run/main_scene="res://index.tscn" run/main_scene="res://index.tscn"
config/features=PackedStringArray("4.4", "GL Compatibility") config/features=PackedStringArray("4.4", "GL Compatibility")
boot_splash/show_image=false boot_splash/show_image=false