chain levels with spaghetti
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7a18c4f8c6
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6a59b54c11
10 changed files with 465 additions and 15 deletions
275
index.tscn
275
index.tscn
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@ -1,3 +1,276 @@
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[gd_scene format=3 uid="uid://ccgnnif026wb4"]
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[gd_scene load_steps=9 format=3 uid="uid://ccgnnif026wb4"]
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[sub_resource type="GDScript" id="GDScript_8n212"]
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script/source = "extends Node
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var seconds_spent: float = 0.0
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var base = preload(\"res://levels/base/level.tscn\")
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var forest = preload(\"res://levels/forest/level.tscn\")
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func start_level(level_scene: PackedScene) -> void:
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if level_scene and level_scene.can_instantiate():
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AudioServer.set_bus_volume_db(0, 0)
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var level = level_scene.instantiate()
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$Levels.add_child(level)
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$Timer.paused = false
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else:
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assert(false, \"NO LEVEL AAAA\")
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func stop_level() -> void:
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$Timer.paused = true
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AudioServer.set_bus_volume_db(0, -5)
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await get_tree().create_timer(0.5).timeout
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AudioServer.set_bus_volume_db(0, -10)
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await get_tree().create_timer(0.5).timeout
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AudioServer.set_bus_volume_db(0, -30)
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await get_tree().create_timer(0.5).timeout
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AudioServer.set_bus_volume_db(0, -50)
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await get_tree().create_timer(0.5).timeout
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var current_levels = $Levels.get_children(true)
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var current_level = current_levels[0]
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var next_level: PackedScene
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if current_level.name == \"Base\":
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next_level = forest
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for level in current_levels:
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level.queue_free()
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start_level(next_level)
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func _on_btn_fullscreen_pressed() -> void:
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var fs = DisplayServer.window_get_mode()
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if fs != DisplayServer.WindowMode.WINDOW_MODE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_FULLSCREEN)
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else:
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DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_WINDOWED)
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func _on_btn_start_pressed() -> void:
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$StartMenu/AnimationPlayer.play(\"fadeout\")
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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start_level(base)
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$Timer.start()
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func _on_animation_player_animation_finished(_anim_name: StringName) -> void:
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$StartMenu.hide()
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func _on_timer_timeout() -> void:
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seconds_spent = snapped(seconds_spent + 0.10, 0.01)
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var minutes = floor(seconds_spent / 60)
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$TimerDisplay.text = (\"%0*d\" % [2, minutes]) + \":\" + (\"%0*.1f\" % [4, seconds_spent - (minutes * 60)])
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"
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[sub_resource type="LabelSettings" id="LabelSettings_0jegv"]
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font_size = 32
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shadow_size = 2
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shadow_color = Color(0, 0, 0, 1)
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shadow_offset = Vector2(0, 0)
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[sub_resource type="LabelSettings" id="LabelSettings_nbp4i"]
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font_size = 24
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shadow_size = 2
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shadow_color = Color(0, 0, 0, 1)
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shadow_offset = Vector2(0, 0)
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[sub_resource type="LabelSettings" id="LabelSettings_5jdmh"]
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font_size = 20
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shadow_size = 2
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shadow_color = Color(0, 0, 0, 1)
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shadow_offset = Vector2(0, 0)
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[sub_resource type="Animation" id="Animation_75r06"]
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resource_name = "fadeout"
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_glb01"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5cb2g"]
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_data = {
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"RESET": SubResource("Animation_glb01"),
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"fadeout": SubResource("Animation_75r06")
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}
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[sub_resource type="LabelSettings" id="LabelSettings_0s07t"]
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font_size = 64
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outline_size = 10
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outline_color = Color(0, 0, 0, 1)
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[node name="Game" type="Node"]
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script = SubResource("GDScript_8n212")
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[node name="StartMenu" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="StartMenu"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.546428, 0.471262, 0.491244, 1)
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[node name="VBoxContainer" type="VBoxContainer" parent="StartMenu"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Presentation" type="MarginContainer" parent="StartMenu/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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[node name="VBoxContainer" type="VBoxContainer" parent="StartMenu/VBoxContainer/Presentation"]
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layout_mode = 2
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[node name="Title" type="Label" parent="StartMenu/VBoxContainer/Presentation/VBoxContainer"]
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layout_mode = 2
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text = "DreamBall"
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label_settings = SubResource("LabelSettings_0jegv")
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horizontal_alignment = 1
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[node name="Title2" type="Label" parent="StartMenu/VBoxContainer/Presentation/VBoxContainer"]
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layout_mode = 2
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text = "A game about changing gravity to make a ball fly through the air"
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label_settings = SubResource("LabelSettings_nbp4i")
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horizontal_alignment = 1
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[node name="MarginContainer" type="MarginContainer" parent="StartMenu/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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[node name="HBoxContainer" type="HBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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[node name="Rules" type="VBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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alignment = 2
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[node name="Label" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
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layout_mode = 2
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text = "- Change the direction of the gravity with the ARROW KEYS"
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[node name="Label2" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
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layout_mode = 2
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text = "- Keep LEFT SHIFT pressed to make the gravity stronger"
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[node name="Label3" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
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layout_mode = 2
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text = "- Press ESCAPE to pause and unpause the game at any point"
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[node name="Label4" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Rules"]
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layout_mode = 2
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text = "- Press R to restart the current level from the beginning
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(note that it won't reset the timer!)"
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[node name="Buttons" type="VBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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alignment = 2
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[node name="Label5" type="Label" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons"]
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layout_mode = 2
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text = "Do your best to make the ball go through all the rings!"
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horizontal_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons"]
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layout_mode = 2
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theme_override_constants/separation = 20
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alignment = 1
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[node name="Btn_Fullscreen" type="Button" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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action_mode = 0
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text = "Toggle FULLSCREEN"
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[node name="Btn_Start" type="Button" parent="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "START the game!"
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[node name="Notice" type="MarginContainer" parent="StartMenu/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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[node name="Title3" type="Label" parent="StartMenu/VBoxContainer/Notice"]
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layout_mode = 2
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text = "Made during the 21st edition of Alakajam!"
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label_settings = SubResource("LabelSettings_5jdmh")
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horizontal_alignment = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="StartMenu"]
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libraries = {
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"": SubResource("AnimationLibrary_5cb2g")
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}
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[node name="Levels" type="Node" parent="."]
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[node name="TimerDisplay" type="Label" parent="."]
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -88.0
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offset_right = 246.0
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grow_vertical = 0
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text = "00:00.0"
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label_settings = SubResource("LabelSettings_0s07t")
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horizontal_alignment = 1
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vertical_alignment = 2
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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[connection signal="pressed" from="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer/Btn_Fullscreen" to="." method="_on_btn_fullscreen_pressed"]
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[connection signal="pressed" from="StartMenu/VBoxContainer/MarginContainer/HBoxContainer/Buttons/HBoxContainer/Btn_Start" to="." method="_on_btn_start_pressed"]
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[connection signal="animation_finished" from="StartMenu/AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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