chain levels with spaghetti
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10 changed files with 465 additions and 15 deletions
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@ -18,7 +18,7 @@ func _process(_delta: float) -> void:
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## Angle of the camera, so the player can see where the ball is going
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var velocity: Vector3 = $Sphere.linear_velocity
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var desired_x = max(min(velocity.y, 20), -20)
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var desired_x = max(min(velocity.y, 35), -35)
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var desired_y = max(min(-velocity.x, 50), -50)
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var difference_x = $Camera.rotation_degrees.x - desired_x
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var difference_y = $Camera.rotation_degrees.y - desired_y
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