make it easier to tell where the ball is going
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parent
5a768af1f3
commit
6a31ab76b8
7 changed files with 279 additions and 66 deletions
74
index.tscn
74
index.tscn
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@ -1,51 +1,25 @@
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[gd_scene load_steps=4 format=3 uid="uid://ccgnnif026wb4"]
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[gd_scene load_steps=5 format=3 uid="uid://ccgnnif026wb4"]
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[ext_resource type="PackedScene" uid="uid://dujoplhd35kqg" path="res://level_base.tscn" id="1_ad0pp"]
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[ext_resource type="PackedScene" uid="uid://gis4s061n422" path="res://elements/platform.tscn" id="2_g4sgl"]
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[ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_80ler"]
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[sub_resource type="GDScript" id="GDScript_oxyvh"]
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script/source = "extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _input(ev: InputEvent) -> void:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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#print($LevelBase/Sphere.position)
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pass
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func _on_h_slider_value_changed(value: float) -> void:
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print(value)
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, value)
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func _unhandled_key_input(ev: InputEvent) -> void:
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if ev is InputEventKey:
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var k = ev.keycode
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if k == KEY_UP or k == KEY_RIGHT or k == KEY_LEFT or k == KEY_DOWN:
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var direction = Vector3()
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if k == KEY_UP:
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direction = Vector3.UP
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elif k == KEY_LEFT:
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direction = Vector3.LEFT
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elif k == KEY_RIGHT:
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direction = Vector3.RIGHT
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elif k == KEY_DOWN:
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direction = Vector3.DOWN
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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direction
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)
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print(\"direction is \", direction)
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func _on_h_slider_focus_entered() -> void:
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$HSlider.release_focus()
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pass # Replace with function body.
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# if ev is InputEventKey and ev.is_pressed():
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# var k = ev.keycode
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# if k == KEY_UP or k == KEY_RIGHT or k == KEY_LEFT or k == KEY_DOWN:
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# if k == KEY_UP:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 0, 0)
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# elif k == KEY_LEFT:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 10, 0)
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# elif k == KEY_RIGHT:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(0, -10, 0)
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# elif k == KEY_DOWN:
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# $LevelBase/Camera3D.rotation_degrees = Vector3i(-10, 0, 0)
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"
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[node name="Game" type="Node"]
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@ -62,24 +36,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -42.8526, -13.7254, 0)
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[node name="Platform3" parent="LevelBase" instance=ExtResource("2_g4sgl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 44.7108, -13.7254, 0)
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[node name="HSlider" type="HSlider" parent="."]
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anchors_preset = -1
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anchor_left = 0.2
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anchor_top = 0.9
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anchor_right = 0.8
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anchor_bottom = 1.0
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offset_right = -0.00012207
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 4
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size_flags_vertical = 1
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min_value = 10.0
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max_value = 20.0
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step = 0.2
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value = 10.0
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metadata/_edit_use_anchors_ = true
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[connection signal="focus_entered" from="HSlider" to="." method="_on_h_slider_focus_entered"]
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[connection signal="value_changed" from="HSlider" to="." method="_on_h_slider_value_changed"]
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[node name="Gravity" parent="." instance=ExtResource("3_80ler")]
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[editable path="LevelBase"]
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