make it easier to tell where the ball is going
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5a768af1f3
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7 changed files with 279 additions and 66 deletions
9
graphics/arrow.svg
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graphics/arrow.svg
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<svg fill="#FFFFFF" height="800px" width="800px" version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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viewBox="0 0 330 330" xml:space="preserve">
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<path id="XMLID_222_" d="M250.606,154.389l-150-149.996c-5.857-5.858-15.355-5.858-21.213,0.001
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</svg>
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After Width: | Height: | Size: 697 B |
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graphics/arrow.svg.import
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graphics/arrow.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ctjugvy1v3y6b"
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path="res://.godot/imported/arrow.svg-920a87ad5eb67570115f11e52bd4e1ec.ctex"
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://graphics/arrow.svg"
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dest_files=["res://.godot/imported/arrow.svg-920a87ad5eb67570115f11e52bd4e1ec.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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