graphics update: forest level

This commit is contained in:
Taevas 2025-03-25 13:39:03 +01:00
parent c0aed38065
commit 4afec6386c
6 changed files with 39 additions and 10 deletions

View file

@ -20,7 +20,9 @@ func _ready() -> void:
$Informations.hide()
$PauseMenu.hide()
## Add the version of the game and the name of the OS to the footer of the start menu
$StartMenu/VBoxContainer/MarginContainer2/Notice.text += \" - build \" + ProjectSettings.get_setting(\"application/config/version\") + \" (\" + os_name + \")\"
if OS.has_feature(\"editor\"):
$StartMenu/VBoxContainer/MarginContainer2/Notice.text = \"dev \"
$StartMenu/VBoxContainer/MarginContainer2/Notice.text += \"build \" + ProjectSettings.get_setting(\"application/config/version\") + \" (\" + os_name + \")\"
func start_level(level_scene: PackedScene) -> void:
$VictoryScreen.hide()
@ -421,7 +423,6 @@ theme_override_constants/margin_bottom = 20
[node name="Notice" type="Label" parent="StartMenu/VBoxContainer/MarginContainer2"]
layout_mode = 2
text = "Made during the 21st edition of Alakajam!"
label_settings = SubResource("LabelSettings_5jdmh")
horizontal_alignment = 1