the 180
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parent
6a31ab76b8
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30 changed files with 352 additions and 173 deletions
34
elements/collectible.tscn
Normal file
34
elements/collectible.tscn
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@ -0,0 +1,34 @@
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[gd_scene load_steps=3 format=3 uid="uid://bwxor1n3m4d4a"]
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[sub_resource type="GDScript" id="GDScript_f1obc"]
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script/source = "extends Area3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node3D) -> void:
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print(body, \" !!\")
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pass # Replace with function body.
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"
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[sub_resource type="SphereShape3D" id="SphereShape3D_lnm1h"]
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radius = 1.0
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[node name="Collectible" type="Area3D"]
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script = SubResource("GDScript_f1obc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_lnm1h")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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radius = 1.0
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,18 +1,17 @@
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[gd_scene load_steps=7 format=3 uid="uid://dw0xl8644x166"]
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[gd_scene load_steps=8 format=3 uid="uid://dw0xl8644x166"]
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[ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"]
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[ext_resource type="AudioStream" uid="uid://dmdbharecy448" path="res://sounds/gravity.ogg" id="2_5uwlw"]
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[sub_resource type="GDScript" id="GDScript_wuka5"]
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script/source = "extends HSlider
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[sub_resource type="GDScript" id="GDScript_3yq1l"]
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script/source = "extends Control
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# Maybe change it so it's not a slider, but just a value that... depends on the mouse position?
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# Or a value that's only high if the user is pressing shift, à la catch the beat
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const normal = 7
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const stronger = normal * 3
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func _on_value_changed(value: float) -> void:
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, value)
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func _on_focus_entered() -> void:
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release_focus()
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func _process(delta: float) -> void:
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var grav = stronger if Input.is_key_pressed(KEY_SHIFT) else normal
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, grav)
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"
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[sub_resource type="GDScript" id="GDScript_my602"]
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@ -30,24 +29,34 @@ func _input(ev: InputEvent) -> void:
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if k == KEY_UP:
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direction = Vector3.UP
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self.rotation_degrees = -90
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$AudioStreamPlayer.pitch_scale = 1.05
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elif k == KEY_LEFT:
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direction = Vector3.LEFT
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self.rotation_degrees = -180
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$AudioStreamPlayer.pitch_scale = 1.02
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elif k == KEY_RIGHT:
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direction = Vector3.RIGHT
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self.rotation_degrees = 0
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$AudioStreamPlayer.pitch_scale = 0.98
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elif k == KEY_DOWN:
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direction = Vector3.DOWN
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self.rotation_degrees = 90
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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direction
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)
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$AudioStreamPlayer.pitch_scale = 0.95
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if $AnimationPlayer.is_playing():
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$AnimationPlayer.stop()
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$AnimationPlayer.play(\"grow_fadeout\")
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if direction != PhysicsServer3D.area_get_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR
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):
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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direction
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)
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if $AnimationPlayer.is_playing():
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$AnimationPlayer.stop()
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$AudioStreamPlayer.play()
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$AnimationPlayer.play(\"grow_fadeout\")
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"
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[sub_resource type="Animation" id="Animation_6rwl4"]
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@ -119,46 +128,33 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Strength" type="HSlider" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.2
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anchor_top = 0.9
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anchor_right = 0.8
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anchor_bottom = 1.0
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offset_right = -0.00012207
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 4
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size_flags_vertical = 1
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min_value = 10.0
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max_value = 40.0
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step = 0.2
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value = 10.0
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script = SubResource("GDScript_wuka5")
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metadata/_edit_use_anchors_ = true
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script = SubResource("GDScript_3yq1l")
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[node name="Direction" type="TextureRect" parent="."]
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self_modulate = Color(1, 1, 1, 0.501961)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -400.0
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offset_top = -400.0
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offset_right = 400.0
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offset_bottom = 400.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(0.3, 0.3)
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pivot_offset = Vector2(576, 324)
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pivot_offset = Vector2(400, 400)
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texture = ExtResource("1_4mbho")
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expand_mode = 3
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stretch_mode = 5
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script = SubResource("GDScript_my602")
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metadata/_edit_use_anchors_ = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"]
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libraries = {
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"": SubResource("AnimationLibrary_0w0ne")
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}
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[connection signal="focus_entered" from="Strength" to="Strength" method="_on_focus_entered"]
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[connection signal="value_changed" from="Strength" to="Strength" method="_on_value_changed"]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Direction"]
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stream = ExtResource("2_5uwlw")
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volume_db = -6.0
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mix_target = 2
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@ -1,23 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://gis4s061n422"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_llioc"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_shtld"]
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size = Vector3(20, 20, 20)
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[node name="Platform" type="RigidBody3D"]
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axis_lock_linear_x = true
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axis_lock_linear_y = true
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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physics_material_override = SubResource("PhysicsMaterial_llioc")
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gravity_scale = 0.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_shtld")
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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use_collision = true
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size = Vector3(20, 20, 20)
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@ -4,11 +4,19 @@
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[ext_resource type="PackedScene" uid="uid://df5m716pd6mej" path="res://elements/sphere.tscn" id="2_ophnk"]
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[sub_resource type="GDScript" id="GDScript_bnqcw"]
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script/source = "extends Node
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script/source = "extends Node3D
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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#if $Sphere.position.y < -2:
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# $Sphere.position.y = 0
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$SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0)
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$SpotLightTop.position = $Sphere.position
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$SpotLightLeft.position = $Sphere.position
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$SpotLightRight.position = $Sphere.position
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$SpotLightBottom.position = $Sphere.position
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## Keep the ball at the center of the camera, at a distance
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$Camera.position = $Sphere.position + Vector3(0, 0, 20)
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$Camera.position = $Sphere.position + Vector3(0, 0, 15)
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## Angle of the camera, so the player can see where the ball is going
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var velocity: Vector3 = $Sphere.linear_velocity
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$Camera.fov = default_fov + (total_velocity / 12)
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"
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[node name="Player" type="Node"]
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[node name="Player" type="Node3D"]
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script = SubResource("GDScript_bnqcw")
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[node name="Gravity" parent="." instance=ExtResource("1_h0h2o")]
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[node name="Sphere" parent="." instance=ExtResource("2_ophnk")]
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[node name="Camera" type="Camera3D" parent="."]
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current = true
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[node name="SpotLightMain" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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spot_range = 55.0
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spot_angle = 20.0
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[node name="SpotLightTop" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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[node name="SpotLightLeft" type="SpotLight3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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[node name="SpotLightRight" type="SpotLight3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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[node name="SpotLightBottom" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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spot_range = 50.0
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30
elements/ring.tscn
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30
elements/ring.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cpm3laywhlbq5"]
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[sub_resource type="GDScript" id="GDScript_86vhg"]
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script/source = "extends CSGTorus3D
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var collected = false
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if collected == false and body.name == \"Sphere\":
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print(\"YES \", body)
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collected = true
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"
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_tgirv"]
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radius = 4.0
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[node name="Ring" type="CSGTorus3D"]
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use_collision = true
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inner_radius = 4.0
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outer_radius = 8.0
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sides = 16
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ring_sides = 8
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script = SubResource("GDScript_86vhg")
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[node name="Area3D" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("CylinderShape3D_tgirv")
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[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]
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@ -1,7 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://df5m716pd6mej"]
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[gd_scene load_steps=10 format=3 uid="uid://df5m716pd6mej"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"]
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bounce = 0.8
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bounce = 0.2
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[sub_resource type="GDScript" id="GDScript_rvq6k"]
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script/source = "extends RigidBody3D
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@ -46,7 +46,7 @@ func _ready() -> void:
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player.play()
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func handleMusicWithVelocity(velocity: float, delta: float) -> void:
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var instruments_needed = floor(velocity / 10)
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var instruments_needed = floor(velocity / 7)
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var instruments_playing = stream_players.filter(func(p: AudioStreamPlayer): return p.volume_db > -50)
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for index_p in len(instruments_playing):
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"]
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[sub_resource type="Gradient" id="Gradient_ggbpc"]
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colors = PackedColorArray(0.979416, 0, 0.376508, 1, 0, 0.583757, 0.65245, 1)
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[sub_resource type="Gradient" id="Gradient_bgp4x"]
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colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_vxsyc"]
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gradient = SubResource("Gradient_ggbpc")
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fill_from = Vector2(0.490476, 0)
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fill_to = Vector2(0.504762, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"]
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gradient = SubResource("Gradient_bgp4x")
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fill_from = Vector2(0.504951, 0.00495049)
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fill_to = Vector2(0.549505, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_14eku"]
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albedo_texture = SubResource("GradientTexture2D_vxsyc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"]
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albedo_texture = SubResource("GradientTexture2D_5d6uk")
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[sub_resource type="SphereMesh" id="SphereMesh_bor8g"]
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material = SubResource("StandardMaterial3D_qcgmu")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"]
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direction = Vector3(0, 0, 0)
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rings = 4
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[node name="Sphere" type="RigidBody3D"]
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collision_priority = 100.0
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axis_lock_linear_z = true
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physics_material_override = SubResource("PhysicsMaterial_vumbr")
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contact_monitor = true
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script = SubResource("GDScript_rvq6k")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_xfgrm")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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radial_segments = 20
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rings = 10
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material = SubResource("StandardMaterial3D_14eku")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_bor8g")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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amount = 16
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