fix music not playing in exported builds

This commit is contained in:
Taevas 2025-02-23 10:59:42 +01:00
parent 6a59b54c11
commit 203696e022
45 changed files with 357 additions and 321 deletions

View file

@ -82,6 +82,21 @@ shadow_size = 2
shadow_color = Color(0, 0, 0, 1)
shadow_offset = Vector2(0, 0)
[sub_resource type="Animation" id="Animation_glb01"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_75r06"]
resource_name = "fadeout"
step = 0.5
@ -98,21 +113,6 @@ tracks/0/keys = {
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_glb01"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5cb2g"]
_data = {
"RESET": SubResource("Animation_glb01"),