2025-02-23 14:27:35 +01:00
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[gd_scene load_steps=5 format=3 uid="uid://da6lkdiskdh8v"]
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[sub_resource type="GDScript" id="GDScript_tbkod"]
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script/source = "extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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self.rotation_degrees.x += randf_range(-20, 20)
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self.rotation_degrees.y += randf_range(-20, 20)
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self.rotation_degrees.z += randf_range(-20, 20)
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$Wood/Leaves.rotation_degrees.x += randf_range(-5, 5)
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$Wood/Leaves.rotation_degrees.y += randf_range(-5, 5)
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$Wood/Leaves.rotation_degrees.z += randf_range(-5, 5)
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"
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7cavb"]
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.664716, 0.454725, 0.320446, 1)
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metallic = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_710rn"]
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.345711, 0.13893, 0.0174745, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0x135"]
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.212217, 0.468618, 0, 1)
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[node name="Tree" type="Node3D"]
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2025-04-24 14:54:54 +02:00
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physics_interpolation_mode = 2
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2025-02-23 14:27:35 +01:00
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script = SubResource("GDScript_tbkod")
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[node name="Dirt" type="CSGBox3D" parent="."]
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material = SubResource("StandardMaterial3D_7cavb")
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[node name="Wood" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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radius = 0.3
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height = 4.0
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material = SubResource("StandardMaterial3D_710rn")
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[node name="Leaves" type="CSGCylinder3D" parent="Wood"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.81654, 0)
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radius = 2.0
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height = 4.0
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cone = true
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material = SubResource("StandardMaterial3D_0x135")
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