165 lines
4.4 KiB
Text
165 lines
4.4 KiB
Text
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[gd_scene load_steps=7 format=3 uid="uid://dw0xl8644x166"]
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[ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"]
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[sub_resource type="GDScript" id="GDScript_wuka5"]
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script/source = "extends HSlider
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# Maybe change it so it's not a slider, but just a value that... depends on the mouse position?
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# Or a value that's only high if the user is pressing shift, à la catch the beat
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func _on_value_changed(value: float) -> void:
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PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, value)
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func _on_focus_entered() -> void:
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release_focus()
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"
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[sub_resource type="GDScript" id="GDScript_my602"]
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script/source = "extends TextureRect
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func _ready() -> void:
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# set the indicator to be fully transparent when it first spawns
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self.self_modulate = Color(1, 1, 1, 0)
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func _input(ev: InputEvent) -> void:
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if ev is InputEventKey and ev.is_pressed():
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var k = ev.keycode
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if k == KEY_UP or k == KEY_RIGHT or k == KEY_LEFT or k == KEY_DOWN:
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var direction = Vector3()
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if k == KEY_UP:
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direction = Vector3.UP
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self.rotation_degrees = -90
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elif k == KEY_LEFT:
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direction = Vector3.LEFT
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self.rotation_degrees = -180
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elif k == KEY_RIGHT:
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direction = Vector3.RIGHT
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self.rotation_degrees = 0
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elif k == KEY_DOWN:
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direction = Vector3.DOWN
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self.rotation_degrees = 90
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PhysicsServer3D.area_set_param(
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get_viewport().find_world_3d().space,
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PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR,
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direction
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)
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if $AnimationPlayer.is_playing():
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$AnimationPlayer.stop()
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$AnimationPlayer.play(\"grow_fadeout\")
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"
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[sub_resource type="Animation" id="Animation_6rwl4"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0.3, 0.3)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:self_modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0.501961)]
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}
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[sub_resource type="Animation" id="Animation_ll6d0"]
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resource_name = "grow_fadeout"
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length = 0.2
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step = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0.3, 0.3), Vector2(0.8, 0.8)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:self_modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.142857),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0.501961), Color(1, 1, 1, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0w0ne"]
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_data = {
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"RESET": SubResource("Animation_6rwl4"),
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"grow_fadeout": SubResource("Animation_ll6d0")
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}
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[node name="Gravity" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Strength" type="HSlider" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.2
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anchor_top = 0.9
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anchor_right = 0.8
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anchor_bottom = 1.0
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offset_right = -0.00012207
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 4
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size_flags_vertical = 1
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min_value = 10.0
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max_value = 40.0
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step = 0.2
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value = 10.0
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script = SubResource("GDScript_wuka5")
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metadata/_edit_use_anchors_ = true
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[node name="Direction" type="TextureRect" parent="."]
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self_modulate = Color(1, 1, 1, 0.501961)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(0.3, 0.3)
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pivot_offset = Vector2(576, 324)
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texture = ExtResource("1_4mbho")
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expand_mode = 3
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stretch_mode = 5
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script = SubResource("GDScript_my602")
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metadata/_edit_use_anchors_ = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"]
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libraries = {
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"": SubResource("AnimationLibrary_0w0ne")
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}
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[connection signal="focus_entered" from="Strength" to="Strength" method="_on_focus_entered"]
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[connection signal="value_changed" from="Strength" to="Strength" method="_on_value_changed"]
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