In the middle of it

This commit is contained in:
CenTdemeern1 2025-04-30 21:31:31 +02:00
parent 4c64946609
commit 8b3b1a5884
43 changed files with 613 additions and 253 deletions

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extends Node
var key = "creature"
var data = {}
var default = {
"0": {
"drag": 0,
"identification": 930245150,
"offset": "Vector2(0, 0)",
"parentId": null,
"path": "user://defaultAvatar/body.png",
"pos": "Vector2(0, 0)",
"rotDrag": 0,
"showBlink": 0,
"showTalk": 0,
"type": "sprite",
"xAmp": 9,
"xFrq": 0.002,
"yAmp": 11,
"yFrq": 0.004,
"zindex": -1 },
"1": {
"drag": 1,
"identification": 456157398,
"offset": "Vector2(0, 0)",
"parentId": 930245150,
"path": "user://defaultAvatar/head.png",
"pos": "Vector2(0, 0)",
"rotDrag": 0,
"showBlink": 0,
"showTalk": 0,
"type": "sprite",
"xAmp": 0,
"xFrq": 0,
"yAmp": 0,
"yFrq": 0,
"zindex": 0 },
"2": { "drag": 4, "identification": 928082759, "offset": "Vector2(0, 0)", "parentId": 456157398, "path": "user://defaultAvatar/hair.png", "pos": "Vector2(0, 0)", "rotDrag": 0, "showBlink": 0, "showTalk": 0, "type": "sprite", "xAmp": 0, "xFrq": 0, "yAmp": 0, "yFrq": 0, "zindex": -2 }, "3": { "drag": 0, "identification": 346749260, "offset": "Vector2(0, 0)", "parentId": 456157398, "path": "user://defaultAvatar/mouth1.png", "pos": "Vector2(0, 0)", "rotDrag": 0, "showBlink": 0, "showTalk": 1, "type": "sprite", "xAmp": 0, "xFrq": 0, "yAmp": 0, "yFrq": 0, "zindex": 0 }, "4": { "drag": 0, "identification": 348929106, "offset": "Vector2(0, 0)", "parentId": 456157398, "path": "user://defaultAvatar/mouth2.png", "pos": "Vector2(0, 0)", "rotDrag": 0, "showBlink": 0, "showTalk": 2, "type": "sprite", "xAmp": 0, "xFrq": 0, "yAmp": 0, "yFrq": 0, "zindex": 0 }, "5": { "drag": 0, "identification": 66364456, "offset": "Vector2(0, 0)", "parentId": 456157398, "path": "user://defaultAvatar/eye1.png", "pos": "Vector2(0, 0)", "rotDrag": 0, "showBlink": 1, "showTalk": 2, "type": "sprite", "xAmp": 0, "xFrq": 0, "yAmp": 0, "yFrq": 0, "zindex": 0 }, "6": { "drag": 0, "identification": 261040117, "offset": "Vector2(0, 0)", "parentId": 456157398, "path": "user://defaultAvatar/eye2.png", "pos": "Vector2(0, 0)", "rotDrag": 0, "showBlink": 1, "showTalk": 1, "type": "sprite", "xAmp": 0, "xFrq": 0, "yAmp": 0, "yFrq": 0, "zindex": 0 }, "7": { "drag": 0, "identification": 291459997, "offset": "Vector2(0, 0)", "parentId": 456157398, "path": "user://defaultAvatar/eye3.png", "pos": "Vector2(0, 0)", "rotDrag": 0, "showBlink": 2, "showTalk": 0, "type": "sprite", "xAmp": 0, "xFrq": 0, "yAmp": 0, "yFrq": 0, "zindex": 0 }, "8": { "drag": 0, "identification": 148065686, "offset": "Vector2(-74, 92)", "parentId": 456157398, "path": "user://defaultAvatar/hat.png", "pos": "Vector2(72, -89)", "rotDrag": -2, "showBlink": 0, "showTalk": 0, "type": "sprite", "xAmp": 0, "xFrq": 0, "yAmp": 0, "yFrq": 0, "zindex": 2 } }
var settings: Settings = Settings.new()
var settingsPath = "user://settings.pngtp"
func _ready():
settings = load(settingsPath)
func _exit_tree():
write_settings(settingsPath)
func read_save(path):
if path == "default":
return DefaultAvatarData.data
return load(path)
func write_save(path):
if OS.has_feature('web'):
JavaScriptBridge.eval("window.localStorage.setItem('" + key + "', '" + JSON.stringify(data) + "');")
else:
var file = FileAccess.open(path, FileAccess.WRITE)
file.store_line(JSON.stringify(data))
file.close()
func write_settings(path):
var file = FileAccess.open(path, FileAccess.WRITE)
file.store_line(JSON.stringify(settings))
file.close()
func clearSave():
if OS.has_feature('web'):
var JSONstr = JavaScriptBridge.eval("window.localStorage.getItem('" + key + "');")
if (JSONstr):
JavaScriptBridge.eval("window.localStorage.removeItem('" + key + "');")
else:
return null
else:
var file = FileAccess.open("user://" + key + ".save", FileAccess.READ)
if not file:
return null
file.close()
var dir = DirAccess.open("user://")
dir.remove(key + ".save")
data = {}
func open_site(url):
if OS.has_feature('web'):
JavaScriptBridge.eval("window.open(\"" + url + "\");")
else:
print("Could not open site " + url + " without an HTML5 build")
func switchToSite(url):
if OS.has_feature('web'):
JavaScriptBridge.eval("window.open(\"" + url + "\", \"_parent\");")
else:
print("Could not switch to site " + url + " without an HTML5 build")

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uid://cxa11b2rlruyu

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uid://dqsikysw3ch7s

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extends Node
#Global Node Reference
var main = null
var spriteEdit = null
var fail = null
var mouse = null
var spriteList = null
var chain = null
var animationTick = 0
var filtering = false
#Object Selection
var heldSprite: SpriteObject = null
var lastArray = []
var i = 0
var reparentMode = false
var scrollSelection = 0
var backgroundColor = Color(0.0,0.0,0.0,0.0)
#Blink
var blinkSpeed = 1.0
var blinkChance = 200
var blink = false
var blinkTick = 0
#Audio Listener
var currentMicrophone = null
var speaking = false
var spectrum
var volume = 0
var volumeSensitivity = 0.0
var volumeLimit = 0.0
var senseLimit = 0.0
#Speak Signals
signal startSpeaking
signal stopSpeaking
var micResetTime = 180
var updatePusherNode = null
func _ready():
spectrum = AudioServer.get_bus_effect_instance(1, 1)
if !Saving.settings.has("useStreamDeck"):
Saving.settings["useStreamDeck"] = false
if Saving.settings.has("secondsToMicReset"):
Global.micResetTime = Saving.settings["secondsToMicReset"]
else:
Saving.settings["secondsToMicReset"] = 180
createMicrophone()
func createMicrophone():
var playa = AudioStreamPlayer.new()
var mic = AudioStreamMicrophone.new()
playa.stream = mic
playa.autoplay = true
playa.bus = &"MIC"
add_child(playa)
currentMicrophone = playa
await get_tree().create_timer(micResetTime).timeout
if currentMicrophone != playa:
return
deleteAllMics()
currentMicrophone = null
await get_tree().create_timer(0.25).timeout
createMicrophone()
func deleteAllMics():
for child in get_children():
child.queue_free()
func _process(delta):
animationTick += 1
volume = spectrum.get_magnitude_for_frequency_range(20, 20000).length()
if currentMicrophone != null:
volumeSensitivity = lerp(volumeSensitivity,0.0,delta*2)
if volume>volumeLimit:
volumeSensitivity = 1.0
var prev = speaking
speaking = volumeSensitivity > senseLimit
if prev != speaking:
if speaking:
emit_signal("startSpeaking")
else:
emit_signal("stopSpeaking")
if main != null and heldSprite != null:
if Input.is_action_just_pressed("zDown"):
heldSprite.z -= 1
heldSprite.setZIndex()
pushUpdate("Moved sprite layer.")
if Input.is_action_just_pressed("zUp"):
heldSprite.z += 1
heldSprite.setZIndex()
pushUpdate("Moved sprite layer.")
if main.editMode:
if Input.is_action_just_pressed("reparent"):
reparentMode = !reparentMode
Global.chain.enable(reparentMode)
else:
reparentMode = false
Global.chain.enable(reparentMode)
if main.editMode:
if reparentMode:
RenderingServer.set_default_clear_color(Color.POWDER_BLUE)
else:
RenderingServer.set_default_clear_color(Color.GRAY)
blinking()
scrollSprites()
if !main.fileSystemOpen:
if Input.is_action_just_pressed("refresh"):
refresh()
if Input.is_action_just_pressed("unlink"):
unlinkSprite()
if Input.is_action_pressed("control"):
if Input.is_action_just_pressed("saveImages"):
saveImagesFromData()
func select(areas):
if main.fileSystemOpen:
return
for area in areas:
if area.is_in_group("penis"):
return
var prevSpr = heldSprite
if areas.size() <= 0:
heldSprite = null
i = 0
lastArray = []
return
if areas != lastArray:
heldSprite = areas[0].get_parent().get_parent().get_parent()
i = 0
else:
i += 1
if i >= areas.size():
i = 0
heldSprite = areas[i].get_parent().get_parent().get_parent()
var count = heldSprite.path.get_slice_count("/") - 1
var i1 = heldSprite.path.get_slice("/",count)
pushUpdate("Selected sprite \"" + i1 + "\"" + ".")
heldSprite.set_physics_process(true)
if reparentMode:
if prevSpr == heldSprite:
reparentMode = false
return
if heldSprite.parentId == prevSpr.id:
return
linkSprite(prevSpr,heldSprite)
Global.chain.enable(reparentMode)
lastArray = areas.duplicate()
spriteEdit.setImage()
func linkSprite(sprite,newParent):
if sprite == newParent:
reparentMode = false
return
if newParent.parentId == sprite.id:
reparentMode = false
return
if sprite.is_ancestor_of(newParent):
pushUpdate("Can't link to own child sprite!")
reparentMode = false
return
sprite.reparent(newParent.sprite,true)
sprite.parentId = newParent.id
sprite.parentSprite = newParent
reparentMode = false
Global.spriteList.updateData()
var count = sprite.path.get_slice_count("/") - 1
var i1 = sprite.path.get_slice("/",count)
count = newParent.path.get_slice_count("/") - 1
var i2 = newParent.path.get_slice("/",count)
pushUpdate("Linked sprite \"" + i1 + "\" to sprite \"" + i2 + "\".")
newParent.set_physics_process(true)
func scrollSprites():
if Input.is_action_pressed("control"):
return
if !main.editMode:
return
if main.fileSystemOpen:
return
for area in mouse.area.get_overlapping_areas():
if area.is_in_group("penis"):
return
var scroll = 0
if heldSprite == null:
scrollSelection = 0
if Input.is_action_just_pressed("scrollUp"):
scroll-=1
if Input.is_action_just_pressed("scrollDown"):
scroll+=1
if scroll == 0:
return
var obj = get_tree().get_nodes_in_group("saved")
if obj.size() <= 0:
return
scrollSelection += scroll
if scrollSelection >= obj.size():
scrollSelection = 0
elif scrollSelection < 0:
scrollSelection = obj.size() - 1
heldSprite = obj[scrollSelection]
var count = heldSprite.path.get_slice_count("/") - 1
var i1 = heldSprite.path.get_slice("/",count)
pushUpdate("Selected sprite \"" + i1 + "\"" + ".")
heldSprite.set_physics_process(true)
spriteEdit.setImage()
func blinking():
blinkTick += 1
if blinkTick == 0:
blink = false
if randf_range(-1.0,1.0) > 0.5:
blinkTick = (420 * blinkSpeed) + 1
if blinkTick > 420 * blinkSpeed:
if randi() % int(blinkChance) == 0:
blink = true
blinkTick = -12
func epicFail(err):
print(fail)
if fail == null:
return
fail.get_node("type").text = ""
match err:
ERR_FILE_CORRUPT:
fail.get_node("type").text = "FILE CORRUPT"
ERR_FILE_NOT_FOUND:
fail.get_node("type").text = "FILE NOT FOUND"
ERR_FILE_CANT_OPEN:
fail.get_node("type").text = "FILE CANT OPEN"
ERR_FILE_ALREADY_IN_USE:
fail.get_node("type").text = "FILE IN USE"
ERR_FILE_NO_PERMISSION:
fail.get_node("type").text = "MISSING PERMISSION"
ERR_INVALID_DATA:
fail.get_node("type").text = "DATA INVALID"
ERR_FILE_CANT_READ:
fail.get_node("type").text = "CANT READ FILE"
fail.visible = true
await get_tree().create_timer(2.5).timeout
fail.visible = false
func refresh():
var objs = get_tree().get_nodes_in_group("saved")
for object in objs:
object.replaceSprite(object.path)
object.sprite.frame = 0
object.remadePolygon = false
pushUpdate("Refreshed all sprites.")
func unlinkSprite():
if heldSprite == null:
return
if heldSprite.parentId == null:
return
var glob = heldSprite.global_position
glob = Vector2(int(glob.x),int(glob.y))
heldSprite.get_parent().remove_child(heldSprite)
main.origin.add_child(heldSprite)
heldSprite.set_owner(main.origin)
heldSprite.parentId = null
heldSprite.parentSprite = null
heldSprite.position = glob - main.origin.position
Global.spriteList.updateData()
pushUpdate("Unlinked sprite.")
func saveImagesFromData():
var sprites = get_tree().get_nodes_in_group("saved")
if sprites.size() <= 0:
return
for sprite in sprites:
var img = sprite.imageData
var array = sprite.path.split("/",false)
var length = sprite.path.length() - array[array.size()-1].length()
DirAccess.make_dir_recursive_absolute(sprite.path.left(length-1))
img.save_png(sprite.path)
pushUpdate("Saved all avatar images to computer.")
func pushUpdate(text):
if is_instance_valid(updatePusherNode):
updatePusherNode.pushUpdate(text)

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# Handles background inputs (inputs when unfocused)
extends Node
signal key_pressed(key: Key)
signal key_released(key: Key)
signal all_keys_released
#background input capture
signal emptiedCapture
signal pressedKey
var costumeKeys = ["1","2","3","4","5","6","7","8","9","0"]
var pressed_keys: Array[Key] = []
func should_fire_signal() -> bool:
return get_viewport().gui_get_focus_owner() == null or not DisplayServer.window_is_focused()
func _process(_delta):
# This is a Dictionary[Key, bool] but I can't return typed dicts nor cast them
var keys = BackgroundInputCapture.get_keys()
for key in keys:
if keys[key]:
pressed_keys.append(key)
if should_fire_signal():
key_pressed.emit(key)
else:
pressed_keys.erase(key)
if should_fire_signal():
key_released.emit(key)
#process_key_presses(keys)
#bgInputSprite(keys)
#
#func process_key_presses(keys_pressed: Dictionary[Key, bool]):
#if Global.main.fileSystemOpen:
#return
#
#var keyStrings = keys_pressed.map(
#func(i) -> String: return OS.get_keycode_string(i) if !OS.get_keycode_string(i).strip_edges().is_empty() else "Keycode" + str(i)
#)
#
#if keyStrings.size() <= 0:
#emit_signal("emptiedCapture")
#return
#
#if settingsMenu.awaitingCostumeInput >= 0:
#
#if keyStrings[0] == "Keycode1":
#if !settingsMenu.hasMouse:
#emit_signal("pressedKey")
#return
#
#var currentButton = costumeKeys[settingsMenu.awaitingCostumeInput]
#costumeKeys[settingsMenu.awaitingCostumeInput] = keyStrings[0]
#Saving.settings["costumeKeys"] = costumeKeys
#Global.pushUpdate("Changed costume " + str(settingsMenu.awaitingCostumeInput+1) + " hotkey from \"" + currentButton + "\" to \"" + keyStrings[0] + "\"")
#emit_signal("pressedKey")
#
#for key in keyStrings:
#var i = costumeKeys.find(key)
#if i >= 0:
#changeCostume(i+1)
#
#
## Handles background input for sprites
#func bgInputSprite(keys_pressed: Dictionary[Key, bool]):
#if fileSystemOpen:
#return
#
#if keys_pressed.size() <= 0:
#emit_signal("all_keys_released")
#return
#
#spriteVisToggles.emit(
#keys_pressed.map(
#func(i) -> String: return OS.get_keycode_string(i) if !OS.get_keycode_string(i).strip_edges().is_empty() else "Keycode" + str(i)
#)
#)

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extends Resource
class_name AvatarData
@export var sprites: Array[SpriteData] = []

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extends Resource
class_name Settings
@export_global_file var lastAvatar: String = ""
@export_range(0, 1, 0.05) var volume: float = 0.185
@export_range(0, 1, 0.05) var sense = 0.25
@export var windowSize = Vector2i(1280, 720)
@export var useStreamDeck = false
@export var bounce = 250
@export var gravity = 1000
@export var maxFPS: int = 60
@export var secondsToMicReset: float = 180
@export var backgroundColor: Color = Color.TRANSPARENT
@export var filtering = false
@export var costumeKeys: Array[Key] = [KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0]
@export var blinkSpeed: float = 1.0
@export var blinkChance = 200
@export var bounceOnCostumeChange = false

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extends Resource
class_name SpriteData
@export var anim_speed = 0
@export var clipped = false
@export var costume_layers: Array[bool] = [true, true, true, true, true, true, true, true, true, true]
@export var drag = 0
@export var frames = 1
@export var ignore_bounce = false
@export var image: Texture
@export var offset = Vector2(0, 0)
@export_global_file var path = "user://defaultAvatar/body.png"
@export var pos = Vector2(0, 0)
@export var r_limit_max = 180
@export var r_limit_min = -180
@export var rot_drag = 0
@export var show_blink = 0
@export var show_talk = 0
@export var stretch_amount = 0.25
@export var type = "sprite"
@export var x_amp = 9
@export var x_frq = 0.004
@export var y_amp = 11
@export var y_frq = 0.008
@export var zindex = -1
@export var children: Array[SpriteData] = []

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