Cleanup and stuff

This commit is contained in:
CenTdemeern1 2025-04-30 16:45:19 +02:00
parent 72bcd912bb
commit 4c64946609
5 changed files with 8 additions and 11 deletions

View file

@ -13,7 +13,7 @@ var animationTick = 0
var filtering = false
#Object Selection
var heldSprite = null
var heldSprite: SpriteObject = null
var lastArray = []
var i = 0
@ -48,8 +48,6 @@ var micResetTime = 180
var updatePusherNode = null
var rand = RandomNumberGenerator.new()
func _ready():
spectrum = AudioServer.get_bus_effect_instance(1, 1)
@ -277,10 +275,10 @@ func blinking():
blinkTick += 1
if blinkTick == 0:
blink = false
if rand.randf_range(-1.0,1.0) > 0.5:
if randf_range(-1.0,1.0) > 0.5:
blinkTick = (420 * blinkSpeed) + 1
if blinkTick > 420 * blinkSpeed:
if rand.randi() % int(blinkChance) == 0:
if randi() % int(blinkChance) == 0:
blink = true
blinkTick = -12

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@ -0,0 +1 @@

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@ -271,9 +271,7 @@ func swapMode():
#Adds sprite object to scene
func add_image(path):
var rand = RandomNumberGenerator.new()
var id = rand.randi()
var id = randi()
var sprite = spriteObject.instantiate()
sprite.path = path
@ -461,8 +459,7 @@ func _on_replace_dialog_visibility_changed():
func _on_duplicate_button_pressed():
if Global.heldSprite == null:
return
var rand = RandomNumberGenerator.new()
var id = rand.randi()
var id = randi()
var sprite = spriteObject.instantiate()
sprite.path = Global.heldSprite.path

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@ -1,4 +1,5 @@
extends Node2D
class_name SpriteObject
var type = "sprite"

View file

@ -126,7 +126,7 @@ func _on_bounce_gravity_value_changed(value):
Global.pushUpdate("Bounce gravity value changed.")
func costumeButtonsPressed(label,id):
func costumeButtonsPressed(label: Label, id):
label.text = "AWAITING INPUT"
await Global.main.emptiedCapture
awaitingCostumeInput = id - 1