More 4.4 auto-upgrade stuff
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2 changed files with 7 additions and 0 deletions
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@ -33,36 +33,42 @@ size = Vector2(1, 1)
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item/0/name = "Wall"
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item/0/mesh = ExtResource("1_urd4w")
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item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/mesh_cast_shadow = 1
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item/0/shapes = []
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item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/navigation_layers = 1
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item/1/name = "WallTop"
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item/1/mesh = ExtResource("2_jadoi")
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item/1/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/1/mesh_cast_shadow = 1
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item/1/shapes = []
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item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/1/navigation_layers = 1
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item/2/name = "Sand"
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item/2/mesh = SubResource("PlaneMesh_kkspe")
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item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/2/mesh_cast_shadow = 1
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item/2/shapes = []
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item/2/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/2/navigation_layers = 1
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item/3/name = "WallFloor"
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item/3/mesh = SubResource("PlaneMesh_2lmlp")
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item/3/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/3/mesh_cast_shadow = 1
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item/3/shapes = []
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item/3/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/3/navigation_layers = 1
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item/4/name = "WallFlat"
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item/4/mesh = SubResource("PlaneMesh_5yk84")
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item/4/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/4/mesh_cast_shadow = 1
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item/4/shapes = []
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item/4/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/4/navigation_layers = 1
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item/5/name = ""
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item/5/mesh = SubResource("BoxMesh_2df3s")
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item/5/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/5/mesh_cast_shadow = 1
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item/5/shapes = []
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item/5/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/5/navigation_layers = 1
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@ -8,6 +8,7 @@
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item/0/name = "Full Cube"
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item/0/mesh = SubResource("BoxMesh_q3bcf")
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item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/mesh_cast_shadow = 1
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item/0/shapes = []
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item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/navigation_layers = 1
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