Upgrade project to 4.4
This commit is contained in:
parent
98578a9e1b
commit
9ef0ce3be3
11 changed files with 24 additions and 10 deletions
1
Assets/Editor/Project.gdshader.uid
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1
Assets/Editor/Project.gdshader.uid
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@ -0,0 +1 @@
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uid://b61071o0wfswh
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@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BrickWall.obj-1a38e41ad82f0ba533a96b5993c728f
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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force_disable_mesh_compression=false
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@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BrickWallTop.obj-e5a23c0e2a2ae0409fc8cf8b584e
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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force_disable_mesh_compression=false
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=4 uid="uid://cr454erswain0"]
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[ext_resource type="TileSet" uid="uid://coub5ioem1v7o" path="res://Assets/tileset.tres" id="1_fso1u"]
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[ext_resource type="Shader" path="res://Assets/Editor/Project.gdshader" id="2_ntdhd"]
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[ext_resource type="Shader" uid="uid://b61071o0wfswh" path="res://Assets/Editor/Project.gdshader" id="2_ntdhd"]
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[ext_resource type="Texture2D" uid="uid://773fvksy2hdp" path="res://Assets/Editor/voronoi-cube.png" id="3_fq7sb"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_vj67s"]
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@ -10,9 +10,9 @@ viewport_path = NodePath("ProjectionViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_igsij"]
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render_priority = 0
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shader = ExtResource("2_ntdhd")
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shader_parameter/tilemap_camera = SubResource("ViewportTexture_vj67s")
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shader_parameter/scale = Vector2(5, 5)
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shader_parameter/offset = Vector2(2, 2)
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shader_parameter/tilemap_camera = SubResource("ViewportTexture_vj67s")
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[sub_resource type="BoxMesh" id="BoxMesh_5lobg"]
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material = SubResource("ShaderMaterial_igsij")
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@ -21,6 +21,7 @@ material = SubResource("ShaderMaterial_igsij")
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item/0/name = "Full Cube"
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item/0/mesh = SubResource("BoxMesh_5lobg")
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item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/mesh_cast_shadow = 1
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item/0/shapes = []
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item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/navigation_layers = 1
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@ -2,7 +2,7 @@
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[ext_resource type="TileSet" uid="uid://coub5ioem1v7o" path="res://Assets/tileset.tres" id="1_v8tdb"]
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[ext_resource type="MeshLibrary" uid="uid://ctek5p2fwk8gc" path="res://Assets/Placeholders/3D/mesh_library.tres" id="2_hkfg0"]
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[ext_resource type="Shader" path="res://Assets/Editor/Project.gdshader" id="3_8af8g"]
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[ext_resource type="Shader" uid="uid://b61071o0wfswh" path="res://Assets/Editor/Project.gdshader" id="3_8af8g"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_6xjcl"]
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viewport_path = NodePath("SubViewport")
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@ -11,8 +11,9 @@ viewport_path = NodePath("SubViewport")
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("3_8af8g")
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shader_parameter/scale = 8.0
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shader_parameter/tilemap_camera = SubResource("ViewportTexture_6xjcl")
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shader_parameter/scale = Vector2(8, 8)
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shader_parameter/offset = Vector2(0, 0)
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[sub_resource type="BoxMesh" id="BoxMesh_03j8n"]
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material = SubResource("ShaderMaterial_e3oir")
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@ -21,6 +22,7 @@ material = SubResource("ShaderMaterial_e3oir")
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item/0/name = ""
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item/0/mesh = SubResource("BoxMesh_03j8n")
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item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/mesh_cast_shadow = 1
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item/0/shapes = []
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item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/navigation_layers = 1
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@ -14,6 +14,7 @@ material = SubResource("StandardMaterial3D_d56em")
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item/0/name = ""
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item/0/mesh = SubResource("BoxMesh_7xuuy")
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item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/mesh_cast_shadow = 1
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item/0/shapes = []
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item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/navigation_layers = 1
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1
addons/editor_helper/dock.gd.uid
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addons/editor_helper/dock.gd.uid
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@ -0,0 +1 @@
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uid://batbf5olp1pkb
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@ -2,7 +2,7 @@
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[ext_resource type="Texture2D" uid="uid://d21g7jrsdyc8p" path="res://addons/editor_helper/Up.svg" id="1_pbfaa"]
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[ext_resource type="Texture2D" uid="uid://djvtp1nbp5ib5" path="res://addons/editor_helper/New.svg" id="1_py207"]
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[ext_resource type="Script" path="res://addons/editor_helper/dock.gd" id="1_t1280"]
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[ext_resource type="Script" uid="uid://batbf5olp1pkb" path="res://addons/editor_helper/dock.gd" id="1_t1280"]
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[ext_resource type="Texture2D" uid="uid://d3dtusyl30nq0" path="res://addons/editor_helper/Collapse.svg" id="2_d6cq4"]
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[ext_resource type="Texture2D" uid="uid://bqmald1jy1a2c" path="res://addons/editor_helper/Down.svg" id="2_ek7b6"]
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[ext_resource type="Texture2D" uid="uid://cg40j0yoi1sq0" path="res://addons/editor_helper/Expand.svg" id="3_73lev"]
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1
addons/editor_helper/editor_helper.gd.uid
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1
addons/editor_helper/editor_helper.gd.uid
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@ -0,0 +1 @@
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uid://cd2lhwxesrgcd
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@ -2,7 +2,7 @@
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[ext_resource type="TileSet" uid="uid://coub5ioem1v7o" path="res://Assets/tileset.tres" id="1_0y2ly"]
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[ext_resource type="Texture2D" uid="uid://773fvksy2hdp" path="res://Assets/Editor/voronoi-cube.png" id="2_7oxkx"]
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[ext_resource type="Shader" path="res://Assets/Editor/Project.gdshader" id="2_e7bie"]
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[ext_resource type="Shader" uid="uid://b61071o0wfswh" path="res://Assets/Editor/Project.gdshader" id="2_e7bie"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_qgw6l"]
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viewport_path = NodePath("ProjectionViewport")
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@ -10,9 +10,9 @@ viewport_path = NodePath("ProjectionViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_op0ta"]
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render_priority = 0
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shader = ExtResource("2_e7bie")
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shader_parameter/tilemap_camera = SubResource("ViewportTexture_qgw6l")
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shader_parameter/scale = Vector2(0, 0)
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shader_parameter/offset = Vector2(0, 0)
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shader_parameter/tilemap_camera = SubResource("ViewportTexture_qgw6l")
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[sub_resource type="BoxMesh" id="BoxMesh_qpep1"]
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material = SubResource("ShaderMaterial_op0ta")
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@ -21,6 +21,7 @@ material = SubResource("ShaderMaterial_op0ta")
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item/0/name = "Full Cube"
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item/0/mesh = SubResource("BoxMesh_qpep1")
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item/0/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/mesh_cast_shadow = 1
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item/0/shapes = []
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item/0/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/0/navigation_layers = 1
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Land Grifter"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[editor_plugins]
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