Add default board to new projects, remove uncategorized pseudo-board (#29874)
On creation of an empty project (no template) a default board will be created instead of falling back to the uneditable pseudo-board. Every project now has to have exactly one default boards. As a consequence, you cannot unset a board as default, instead you have to set another board as default. Existing projects will be modified using a cron job, additionally this check will run every midnight by default. Deleting the default board is not allowed, you have to set another board as default to do it. Fixes #29873 Fixes #14679 along the way Fixes #29853 Co-authored-by: delvh <dev.lh@web.de>
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4eb86d6823
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17 changed files with 400 additions and 196 deletions
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@ -123,6 +123,17 @@ func createBoardsForProjectsType(ctx context.Context, project *Project) error {
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return nil
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}
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board := Board{
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CreatedUnix: timeutil.TimeStampNow(),
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CreatorID: project.CreatorID,
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Title: "Backlog",
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ProjectID: project.ID,
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Default: true,
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}
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if err := db.Insert(ctx, board); err != nil {
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return err
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}
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if len(items) == 0 {
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return nil
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}
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@ -176,6 +187,10 @@ func deleteBoardByID(ctx context.Context, boardID int64) error {
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return err
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}
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if board.Default {
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return fmt.Errorf("deleteBoardByID: cannot delete default board")
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}
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if err = board.removeIssues(ctx); err != nil {
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return err
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}
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@ -228,7 +243,6 @@ func UpdateBoard(ctx context.Context, board *Board) error {
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}
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// GetBoards fetches all boards related to a project
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// if no default board set, first board is a temporary "Uncategorized" board
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func (p *Project) GetBoards(ctx context.Context) (BoardList, error) {
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boards := make([]*Board, 0, 5)
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@ -244,41 +258,61 @@ func (p *Project) GetBoards(ctx context.Context) (BoardList, error) {
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return append([]*Board{defaultB}, boards...), nil
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}
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// getDefaultBoard return default board and create a dummy if none exist
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// getDefaultBoard return default board and ensure only one exists
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func (p *Project) getDefaultBoard(ctx context.Context) (*Board, error) {
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var board Board
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exist, err := db.GetEngine(ctx).Where("project_id=? AND `default`=?", p.ID, true).Get(&board)
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if err != nil {
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var boards []Board
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if err := db.GetEngine(ctx).Where("project_id=? AND `default` = ?", p.ID, true).OrderBy("sorting").Find(&boards); err != nil {
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return nil, err
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}
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if exist {
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// create a default board if none is found
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if len(boards) == 0 {
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board := Board{
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ProjectID: p.ID,
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Default: true,
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Title: "Uncategorized",
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CreatorID: p.CreatorID,
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}
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if _, err := db.GetEngine(ctx).Insert(); err != nil {
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return nil, err
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}
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return &board, nil
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}
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// represents a board for issues not assigned to one
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return &Board{
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ProjectID: p.ID,
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Title: "Uncategorized",
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Default: true,
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}, nil
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// unset default boards where too many default boards exist
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if len(boards) > 1 {
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var boardsToUpdate []int64
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for id, b := range boards {
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if id > 0 {
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boardsToUpdate = append(boardsToUpdate, b.ID)
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}
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}
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if _, err := db.GetEngine(ctx).Where(builder.Eq{"project_id": p.ID}.And(builder.In("id", boardsToUpdate))).
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Cols("`default`").Update(&Board{Default: false}); err != nil {
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return nil, err
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}
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}
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return &boards[0], nil
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}
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// SetDefaultBoard represents a board for issues not assigned to one
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// if boardID is 0 unset default
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func SetDefaultBoard(ctx context.Context, projectID, boardID int64) error {
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_, err := db.GetEngine(ctx).Where(builder.Eq{
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"project_id": projectID,
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"`default`": true,
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}).Cols("`default`").Update(&Board{Default: false})
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if err != nil {
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if _, err := GetBoard(ctx, boardID); err != nil {
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return err
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}
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if boardID > 0 {
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_, err = db.GetEngine(ctx).ID(boardID).Where(builder.Eq{"project_id": projectID}).
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Cols("`default`").Update(&Board{Default: true})
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if _, err := db.GetEngine(ctx).Where(builder.Eq{
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"project_id": projectID,
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"`default`": true,
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}).Cols("`default`").Update(&Board{Default: false}); err != nil {
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return err
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}
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_, err := db.GetEngine(ctx).ID(boardID).Where(builder.Eq{"project_id": projectID}).
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Cols("`default`").Update(&Board{Default: true})
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return err
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}
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