Integrate public as bindata optionally (#293)
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
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691 changed files with 305318 additions and 1272 deletions
239
vendor/github.com/syndtr/goleveldb/leveldb/util/buffer_pool.go
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vendored
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vendor/github.com/syndtr/goleveldb/leveldb/util/buffer_pool.go
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// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
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// All rights reserved.
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//
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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package util
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import (
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"fmt"
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"sync"
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"sync/atomic"
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"time"
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)
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type buffer struct {
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b []byte
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miss int
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}
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// BufferPool is a 'buffer pool'.
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type BufferPool struct {
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pool [6]chan []byte
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size [5]uint32
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sizeMiss [5]uint32
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sizeHalf [5]uint32
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baseline [4]int
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baseline0 int
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mu sync.RWMutex
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closed bool
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closeC chan struct{}
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get uint32
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put uint32
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half uint32
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less uint32
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equal uint32
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greater uint32
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miss uint32
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}
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func (p *BufferPool) poolNum(n int) int {
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if n <= p.baseline0 && n > p.baseline0/2 {
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return 0
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}
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for i, x := range p.baseline {
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if n <= x {
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return i + 1
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}
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}
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return len(p.baseline) + 1
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}
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// Get returns buffer with length of n.
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func (p *BufferPool) Get(n int) []byte {
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if p == nil {
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return make([]byte, n)
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}
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p.mu.RLock()
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defer p.mu.RUnlock()
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if p.closed {
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return make([]byte, n)
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}
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atomic.AddUint32(&p.get, 1)
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poolNum := p.poolNum(n)
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pool := p.pool[poolNum]
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if poolNum == 0 {
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// Fast path.
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select {
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case b := <-pool:
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switch {
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case cap(b) > n:
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if cap(b)-n >= n {
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atomic.AddUint32(&p.half, 1)
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select {
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case pool <- b:
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default:
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}
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return make([]byte, n)
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} else {
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atomic.AddUint32(&p.less, 1)
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return b[:n]
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}
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case cap(b) == n:
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atomic.AddUint32(&p.equal, 1)
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return b[:n]
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default:
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atomic.AddUint32(&p.greater, 1)
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}
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default:
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atomic.AddUint32(&p.miss, 1)
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}
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return make([]byte, n, p.baseline0)
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} else {
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sizePtr := &p.size[poolNum-1]
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select {
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case b := <-pool:
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switch {
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case cap(b) > n:
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if cap(b)-n >= n {
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atomic.AddUint32(&p.half, 1)
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sizeHalfPtr := &p.sizeHalf[poolNum-1]
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if atomic.AddUint32(sizeHalfPtr, 1) == 20 {
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atomic.StoreUint32(sizePtr, uint32(cap(b)/2))
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atomic.StoreUint32(sizeHalfPtr, 0)
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} else {
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select {
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case pool <- b:
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default:
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}
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}
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return make([]byte, n)
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} else {
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atomic.AddUint32(&p.less, 1)
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return b[:n]
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}
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case cap(b) == n:
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atomic.AddUint32(&p.equal, 1)
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return b[:n]
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default:
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atomic.AddUint32(&p.greater, 1)
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if uint32(cap(b)) >= atomic.LoadUint32(sizePtr) {
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select {
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case pool <- b:
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default:
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}
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}
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}
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default:
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atomic.AddUint32(&p.miss, 1)
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}
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if size := atomic.LoadUint32(sizePtr); uint32(n) > size {
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if size == 0 {
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atomic.CompareAndSwapUint32(sizePtr, 0, uint32(n))
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} else {
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sizeMissPtr := &p.sizeMiss[poolNum-1]
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if atomic.AddUint32(sizeMissPtr, 1) == 20 {
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atomic.StoreUint32(sizePtr, uint32(n))
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atomic.StoreUint32(sizeMissPtr, 0)
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}
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}
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return make([]byte, n)
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} else {
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return make([]byte, n, size)
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}
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}
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}
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// Put adds given buffer to the pool.
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func (p *BufferPool) Put(b []byte) {
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if p == nil {
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return
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}
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p.mu.RLock()
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defer p.mu.RUnlock()
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if p.closed {
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return
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}
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atomic.AddUint32(&p.put, 1)
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pool := p.pool[p.poolNum(cap(b))]
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select {
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case pool <- b:
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default:
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}
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}
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func (p *BufferPool) Close() {
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if p == nil {
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return
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}
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p.mu.Lock()
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if !p.closed {
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p.closed = true
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p.closeC <- struct{}{}
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}
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p.mu.Unlock()
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}
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func (p *BufferPool) String() string {
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if p == nil {
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return "<nil>"
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}
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return fmt.Sprintf("BufferPool{B·%d Z·%v Zm·%v Zh·%v G·%d P·%d H·%d <·%d =·%d >·%d M·%d}",
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p.baseline0, p.size, p.sizeMiss, p.sizeHalf, p.get, p.put, p.half, p.less, p.equal, p.greater, p.miss)
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}
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func (p *BufferPool) drain() {
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ticker := time.NewTicker(2 * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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for _, ch := range p.pool {
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select {
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case <-ch:
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default:
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}
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}
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case <-p.closeC:
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close(p.closeC)
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for _, ch := range p.pool {
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close(ch)
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}
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return
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}
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}
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}
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// NewBufferPool creates a new initialized 'buffer pool'.
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func NewBufferPool(baseline int) *BufferPool {
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if baseline <= 0 {
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panic("baseline can't be <= 0")
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}
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p := &BufferPool{
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baseline0: baseline,
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baseline: [...]int{baseline / 4, baseline / 2, baseline * 2, baseline * 4},
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closeC: make(chan struct{}, 1),
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}
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for i, cap := range []int{2, 2, 4, 4, 2, 1} {
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p.pool[i] = make(chan []byte, cap)
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}
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go p.drain()
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return p
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}
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