spacegame/player/thruster.gd
2025-02-28 17:55:52 +01:00

11 lines
209 B
GDScript

extends Marker2D
@export var active : bool
func _physics_process(delta: float) -> void:
if active:
%fire.emitting = true
%smoke.emitting = true
else:
%fire.emitting = false
%smoke.emitting = false